110k GuyFolk Comments

  • RD Cockpits - Add Cockpits Into ReinMcDeer Styled Aircrafts (Trailer Video) 2.5 years ago

    This is awesome!
    Love the sound design as well.
    Simpleplanes vibe but better.

    +2
  • X-02S Strike Wyvern ''Archange'' 2.5 years ago

    @Erectus01
    I think most of my craft can do it but with proper yaw control.
    The SN variant will be a bit funky because the tail sometimes sacrifice yaw stability for pitch control.

  • [AI] XMQ-88 'Fireflies Master' 2.5 years ago

    @Erectus01
    Yeah, it'll have hard time following slower target because ai always go max throttle.

  • I need help. 2.5 years ago

    My tutorial in my bio will have some code that you can follow.

    +1
  • I need help. 2.5 years ago

    You'll need to add Funky Tree code to it because this is about the limit of what codeless plane can do.
    Nose weight help stabilize it too, but add little at a time because nose weight can prevent you from PSM altogether.

    +1
  • Post Stall Maneuvering Capable Boeing 727 2.5 years ago

    Where the tvc goes anyway, I just can't find any in this build.
    (Or you using some kind of magic lol)

  • A-10 Thunderbolt ll (FIXED) 2.5 years ago

    @MrCOPTY
    I'd probably reverse engineering the heck out of it to be honest lol.

  • Could someone please help me with merging two funky expressions into one in a specific way... 2.6 years ago

    To quickly merge the code you can just put each rotator back to back, no need to read the code at all.
    And if you really want, just remove roll-related and yaw related code from elevons first and stick the rotator to the rudder rotator, just make sure it rotate on the same axis. (code that is not Pitch, aoa, pitch angle can be removed I think)
    Ps. I didn't read this code for ages, I'm as puzzling as you are right now lol.

  • A-10 Thunderbolt ll (FIXED) 2.6 years ago

    @Khanhlam
    Interesting.

    +1
  • Post Stall Maneuvering F-18 VR 2.6 years ago

    @Zaineman
    np!

  • Post Stall Maneuvering F-18 VR 2.6 years ago

    @Zaineman
    I guess you need to up your game a little bit.
    Maybe put the code from tvc into the horizontal stabilizer?
    And it'll do stuff?
    lol
    Actually I just think that you use the tvc for too long you might get bored so I suggest that you use from my newer plane (not too new though, like 2020 one), the tvc code in this plane is almost 3 years old I think, it's very outdated.

  • X-02S Strike Wyvern ''Archange'' 2.6 years ago

    @Ooflauncher1
    Because you fly it too slow.
    All those fancy control surfaces can't help you without air speed.

  • FN P-90(Project 90) 2.6 years ago

    @Khanhlam
    How about rush B with guns.

    +1
  • Post Stall Maneuvering F-18 VR 2.6 years ago

    Turned out the code from my plane worked well with various type of airframe.
    But I think it's a little tricky for this one because this Wasp come with some code that can't handle PSM by design and it act weird every time I do it.

  • F-22 'Raptor' update 1.11 2.6 years ago

    @FirstFish83828
    🎉🎉🎉

    +1
  • [FINAL TEASER] F-22 Raptor -This Is War- 2.6 years ago

    @Zaineman
    Thanks again.

    +1
  • F-35A.Lightning 2.6 years ago

    Altitude synchronization feels a little weird at first but it work!!
    It helps a lot, I can refuel the plane with 1 hand on my keyboard and 0% assist setting on the tanker.

    +2
  • X-05 FlyByWire (updated) 2.6 years ago

    @GorillaGuerrilla
    I think SpaceX Starship is a good design for high aoa control, I've copied their design and it work great.

    +2
  • X-05 FlyByWire (updated) 2.6 years ago

    @JoshuaW
    It definitely fly way better, I like it even more.

    +1
  • X-05 FlyByWire (updated) 2.6 years ago

    @GorillaGuerrilla
    May be I am lol.
    Also, I agree with JoshuaW, control surfaces have limit, so it should be doing the job with complement of tvc so tvc and control surfaces will share the work and both can potentially get smaller and less powerful to produce the same maneuver.

    +1
  • X-05 FlyByWire (updated) 2.6 years ago

    @JoshuaW
    I think lift force calculation is perfect for normal flight but it'll not work for high AoA flight because of direction of lift force.
    For example, at AoA of 90, I've noticed that your horizontal stabilizers will point itself into the wind to create maximum lift force (I assume that's what you intend) but that lift force will point to the sky the same direction as the nose pointing up which will not affect nose position.
    I think you don't need to avoid stalling the control surfaces that much, when it stall (the wing doesn't provide "lift force"(the one that can be read via part variables)) it still have some lift at much higher drag, like paper airplane, just flat surfaces can still lift.
    For negative airspeed, I invert my control (tail deflect up to nose down), this method work in paper airplane and it work for the game too, and I think that's why you find my F-22 control surfaces are weird.
    The way I've used is I have PID in it, the 'I' function will find the balance point for control surfaces for each command (for example, it'll add more deflection if the target pitch rate was not met) so I just let the computer do the work.
    And since you've mentioned it, I'll look around for more lift force calculation for control surfaces so I can optimize the plane better.

    +1
  • X-05 FlyByWire (updated) 2.6 years ago

    This is certainly one of the top tier fly by wire.
    And it's super rare to see the fbw lock the nose to where I left it, to do this is already impressive enough.
    Only thing I find weird is pitch control at high aoa (with AG1 on), I'd want horizontal stabilizer to have more pitch control, as of now it just go parallel to the airflow at high aoa which will produce effect similar to losing horizontal stabilizers and can cause the plane to flip at high aoa.
    And I've noticed that canards have pitch control I've mentioned earlier so I suggest adding canard code to horizontal stabilizer code.
    From my experience, canards and horizontal stabilizer can run on the same code. (some control have to be inverted of course)
    Also, please try some of my latest jets, you've been away for so long you missed many of my cool PSM jets lol.

    +6
  • [AI] X-02 Wyvern 'Mister Blue' 2.6 years ago

    @Khanhlam
    I use many of PSM capable jet, mostly mine but other builder's plane is fun to use too.

    +1
  • [AI] X-02 Wyvern 'Mister Blue' 2.6 years ago

    @Khanhlam
    What do you mean by testing it?
    I just fight with it in dogfight menu.

    +1
  • [AI] X-02 Wyvern 'Mister Blue' 2.6 years ago

    @Khanhlam
    lol
    I just ran out of idea for AI so I didn't make anymore of them.

    +1
  • Venture Aeronautics Project E210 "Nightswift" 2.6 years ago

    @TheFlightGuySP
    np!

    +1
  • F-22 'Raptor' update 1.11 2.6 years ago

    @Iineye
    Thanks.
    Actually, there is an airbrake hidden inside that responsible for energy bleed and I calibrate it based on (believe it or not) DCS footage and feeling lol.

  • Venture Aeronautics Project E210 "Nightswift" 2.6 years ago

    Good job on the flight model, I like it a lot.
    It's incredibly smooth for how simple the code is. (Just linear equation, no dynamic sensitivity adjustment, no PID wizardry.)
    I suggest you to add some angle of slip correction to those rudder, the rudder is smell so I think it's the only way to increase yaw stability without actually make the rudder bigger.
    And yes, angle of slip correction will interfere with PSM at high AoA but you can always disable the code when PSM is kicking in.
    I hope I'm not confusing you with that lol.

    +1
  • Thank you everyone for 75,000 ! 2.6 years ago

    @Zaineman
    lol
    I haven't seen it until you told me.
    How nice of you to remember everyone.
    That's some wholesome material right there.

  • Thank you everyone for 75,000 ! 2.6 years ago

    @Zaineman
    Thanks.
    That's the last and most intense part of the video, didn't know it look good in gif format too.
    And I think the list just get a lot bigger from the last time I see it lol.

  • [AI] XMQ-88 'Fireflies Master' 2.6 years ago

    @Erectus01
    That sound like you going head-on with it.
    That's the move I'd use against it too.

  • SU-57 'Felon' 2.6 years ago

    @awesomeonion1
    I play live and use screen capture software to record it all.

  • X-02S Strike Wyvern ''Archange'' 2.6 years ago

    @KendJello
    Thanks

  • SU-57 'Felon' 2.6 years ago

    @awesomeonion1
    Just a Free Cam mod.

  • SU-57 'Felon' 2.6 years ago

    @lazyEureka
    Yes.
    But no guarantee that it'll work 100%.

  • [Tutorial] Backward flying control and how to make them. 2.6 years ago

    @GoofyAhhUser
    exhaustScale 1.5,1.5,1.5
    exhaustStartColorOverridePrimary FFBBFFFF
    exhaustStartColorOverrideSecondary FFBBFFAA

  • ADFX-02 Morgan -Pixy- AI version 2.6 years ago

    @funydude
    I guess it's your graphics.
    For me, it's transparent at the start and solid further away from the plane.

  • Can flare ammo be added over time? 2.6 years ago

    @Hiimakeplanes
    Not that I know of.
    But there are some workaround, I'd put multiple flare dispenser on the build and then activate them one by one over time so that it'll look like flares pop out of thin air but it's actually been there the whole time, just unusable.
    That's about the idea, the code I haven't think of it yet but I know there is a FT code called "Time" that we can use.

  • Can flare ammo be added over time? 2.6 years ago

    @Zaineman
    You tag doesn't pop up in my notification for some reason but luckily I've found this question lol.

  • F/A-42F THEMIS 2.6 years ago

    @SonsoftheMoth
    Now I know how, because you understand them and pick only code that is working for your plane lol.
    And I guess the tutorial will have little use since you already know how to tune the FT.

    +2
  • F-22 'Raptor' update 1.11 2.6 years ago

    @mrS333
    Thanks.
    That's a lot of suggestions lol.

  • F/A-42F THEMIS 2.6 years ago

    The build quality is nice.
    Interesting tvc nozzles.
    I have some quick suggest for you.
    - Change the wing that responsible for roll to flat-bottom air foil, it has best high aoa characteristic so the plane will not act weird when pitch and roll at low speed.
    - I think the FT code should be tuned more, the RollRate and YawRate axis could be more sensitive because I've noticed that the plane try to correct those rates but not as much.

    Also, I think the code is a mixed of difference style, I'm surprised that they work well together.

    +3
  • F-22 'Raptor' update 1.11 2.6 years ago

    @MrCOPTY
    I have some tutorial in my bio but it just super basic concept and you'll need more knowledge to pull it off.
    It's a combination of plane knowledge, math and basic programming.

    +1
  • ADFX-02 Morgan -Pixy- 2.6 years ago

    @Khanhlam
    It need a lot of rework lol.
    I think this plane build quality is not that good, it will have like 20 Updoot without FT.

    +2
  • ADFX-02 Morgan -Pixy- 2.6 years ago

    @Khanhlam
    idk what Ace Combat dev have in mind when they create this plane lol, it's bigger than SU-27 and the paint job look like space shuttle.
    If I were to remaster this, I'd rather rebuild it from scratch because this build is so outdated.

  • [AI] X-02 Wyvern 'Mister Blue' 2.6 years ago

    @Iamdednotbigsurprisr
    Maybe your game isn't updated.

  • ADFX-02 Morgan -Pixy- AI version 2.6 years ago

    @funydude
    Bullet in this game is transparent at the rear.
    And my beam is just a scaled up bullet.

  • Space X vertical landing (old post) 2.6 years ago

    At 5:38, the pilot forgot that yaw existed and he know he f*cked up lol.
    But hey, that's quite good flying ngl, flying calmly, no over react, no pilot induced oscillation.

    +1
  • Sukhoi SU-27 2.6 years ago

    @Khanhlam
    That's ok, keep learning.
    Another tip, you can just put {RollRate} code in the label part to make it print roll rate, it'll print out that variable so you can have some idea of how the roll rate actually change.

    +1
  • Sukhoi SU-27 2.6 years ago

    @Khanhlam
    So you haven't try the process of elimination?
    Or just play around with plane that only have roll code so you can debug easily without pitch interfering with the result.

    +1