@BagelPlane
Good question!!
It's all because of FT magic. FT keep COL behind COM (by manipulating control surfaces) just for the moment necessary, you can look at it this way.
So it'll be fast to react to pilot's command like an unstable plane and not over react to command like a stable plane.
If you connect engine to a rotator, no amount of inlet will help because rotator cannot transfer air to the engine.
Try attach inlet directly to the engine and see if it work.
@SavageMan
I know it's against the law of conventional flight control.
There is no turning back now.
So.... more crimes against conventional flight control? 🤣
@mobusZERO
I like it!!!!!!😁
The model is wayyy better than what I can make.
But I have some thought to share with you.
I think this plane should have lower wing loading because even at speed as high as 700 km/h IAS it will stall if you pull hard.
I look through the FT code and realize that FT does not correct for angle of attack or angle of slip but the good thing is it does not contribute more to the uncontrollable spin so the pilot have to correct the angle of attack and angle of slip themselves.
The way I'd improve on that is to decrease the divider behind angle of attack and angle of slip (AngleOfAttack/ 180 , AngleOfSlip/ 360 ) , so it won't just not make it worst but it will start to correct the angle so the plane resume a normal flight automatically.
And you can just ignore angle of attack and angle of slip correction in vtol mode.
I hope what I said is make sense to you.
Sorry for the long comment.
This is almost perfect for me.
@typeZERO lol I thats bad they ignore you but I think watching tutorial can get you so far, the rest is learning by building stuff.
While on stanby I suggest you should build something like a proof of concept of what you have learn (like basic FT controlled elevator), maybe posting it to receive some advice, I did this when I have no idea what to build.
If you want to learn my code you can take apart my older build because it is less complex than this build lol.
Or Pietro's ARES because ARES's code is simple enough and this is what I learned FT from.
@typeZERO
Yes, but using my code on a completely difference aircraft may not work as you intended, because the code is tailored specifically for this aircraft.(For example, my max aoa before stall maybe larger than yours so my code won't save you from stalling at all)
You need to modify it a lot to suit your aircraft.
Writing your own is less painful than go through my messy code, trust me.
@WereOutOfNamesArentWe
There is no way to disable it, thus plane is statically unstable and need FCS to operate, without it the plane will be uncontrollable at best.
@Kernels
Thanks. Congrat on gold by the way.
@WereOutOfNamesArentWe
I hope your device is not on fire lol.
This plane rely on funky-tree a lot so a lot of work is on CPU.
@Bernkastel
Well... that stealthy looking shape, I have no idea how to make lol.
So I stick to the original Wyven.
@DarkMarble1
Well.. it's common behavior of unstable aircraft to stall easily, just slap a pair of thrust vectoring engine and funky-tree control system and voila!! you got yourself a PSM capable aircraft.
The missile pod comes in separate pieces, grab the top flat part and attach them to your wing pylons if you want more boom boom, but it is heavy and may hamper with maneuverability.
The Wyvern 2.0 is here!!!!!!
Comes with under belly Railgun!!!!!
but
.
.
.
.
.
The aircraft will be out maybe tomorrow.
While I record this video I found a bug in my FT code T-T.
So... sorry.
@SimplyPlain
I'm going to be honest with you, I do respect laws of physics and aerodynamics, that is the only way I know how to make planes in SP.
For example, control surfaces move the opposite way when the air flows backward but thrust vectoring still go the right way because it is not depend on the direction of airflow. And when I initiate the stunt, the rudder fold down to let the aircraft lose all of it's yaw stability, normally aircraft without thrust vectoring enters flat-spin at this point but not mine.
The point is that I'm bored of conventional flight control so I made an aircraft that can do post-stall maneuver, and certainly can fly with conventional control.
I suggest that you should try building upon concept of post-stall maneuver and Supermaneuverability, at least it will open a whole new way of flying.
But what you say is not wrong, I take advantage of super strong material and powerful engines in SP, otherwise this wouldn't be possible, irl the wing should be ripped apart lol.
So.. sorry for disrespecting conventional flight control, no hard feelings.😆
@EngineerOtaku PSM is border line obsession at this point lol.
@Darjeelings183 That's some next level, physic bending stuff XD.
@Gluck You sir, will be tagged when it is ready.
@EntregaElChocmans
That's bad... but my plane have many pieces animated by complex funky-tree code, so lagging is expected.
Anyway, I'm working on a new version which fix this problem.
This is just a sneak peak of my Wyvern 2.0
What I have in mind for my Wyvern 2.0 is.
- More powerful engine, new afterburner.
- Smoother thrust vectoring nozzle.
- Carrier operational.
- More maneuverability.
- Controllable even flying backward.
- More stable when flying at high speed and low throttle.
- New weapon, the RAILGUN!!!!!!!
- New paint job. (Maybe tactical grey or Mihaly's idk.)
@WIZARD2017 The proper fix is just edit the Bold number, lower the number the more sensitive they are to correct aoa. The rest is just utility, you can just remove it if not needed.
(clamp01(Activate8))((((clamp(((Trim / 3)+(Pitch2)/clamp(((IAS/60)+.1),-100,100)),-1,1)) / 2) - clamp((AngleOfAttack / 20),-1,1)-(PitchRate/150))*clamp((IAS-20),0,1))
@NightmareCorporation
Absolutely lol.
Just don't tell Wright brothers cuz they gonna kill me.
@NightmareCorporation
+1* stand in a dark alley suspiciously *
Hey kids.... want some PSM? (⌐■_■)
@WIZARD2017
+1I'll say it is 50/50, I did the "taming the unstable" part and you did the rest lol.
@WIZARD2017
+1This is stable even without a full FT flight control, already a good design I must say.
All I did was just quality of life improvement.😁
@BagelPlane
Good question!!
It's all because of FT magic. FT keep COL behind COM (by manipulating control surfaces) just for the moment necessary, you can look at it this way.
So it'll be fast to react to pilot's command like an unstable plane and not over react to command like a stable plane.
If you connect engine to a rotator, no amount of inlet will help because rotator cannot transfer air to the engine.
+1Try attach inlet directly to the engine and see if it work.
@SavageMan
I know it's against the law of conventional flight control.
There is no turning back now.
So.... more crimes against conventional flight control? 🤣
@ANONYMOUS10132
Thanks. I'm happy you liked it.
You can do stunts, blows things up, fly around all in one.
And maybe all of that at once lol.
@UByx
idk I use the same mod.
The screenshot from mod is large and need time to upload anyway.
@mobusZERO
I like it!!!!!!😁
The model is wayyy better than what I can make.
But I have some thought to share with you.
I think this plane should have lower wing loading because even at speed as high as 700 km/h IAS it will stall if you pull hard.
I look through the FT code and realize that FT does not correct for angle of attack or angle of slip but the good thing is it does not contribute more to the uncontrollable spin so the pilot have to correct the angle of attack and angle of slip themselves.
The way I'd improve on that is to decrease the divider behind angle of attack and angle of slip (AngleOfAttack/ 180 , AngleOfSlip/ 360 ) , so it won't just not make it worst but it will start to correct the angle so the plane resume a normal flight automatically.
And you can just ignore angle of attack and angle of slip correction in vtol mode.
I hope what I said is make sense to you.
Sorry for the long comment.
This is almost perfect for me.
@typeZERO Just get start somewhere and feel free to ask me if there are any issue.
@typeZERO lol I thats bad they ignore you but I think watching tutorial can get you so far, the rest is learning by building stuff.
While on stanby I suggest you should build something like a proof of concept of what you have learn (like basic FT controlled elevator), maybe posting it to receive some advice, I did this when I have no idea what to build.
@GiuliMBorgesYT
Increase weight like a ton or two.
If the plane turn slow for you, add more wings.
@typeZERO @PaulJohnLozada
I refer to this site for syntax and some documentation.
And I recommend this video or this video for beginner.
This one is the master of FT and make FT tutorial.
If you want to learn my code you can take apart my older build because it is less complex than this build lol.
+1Or Pietro's ARES because ARES's code is simple enough and this is what I learned FT from.
Good news for mobile user!!!!
Less part version (and hopefully less laggy) is here!!!
@Reeeeeeeeeeee45 @WereOutOfNamesArentWe
@typeZERO
Yes, but using my code on a completely difference aircraft may not work as you intended, because the code is tailored specifically for this aircraft.(For example, my max aoa before stall maybe larger than yours so my code won't save you from stalling at all)
You need to modify it a lot to suit your aircraft.
Writing your own is less painful than go through my messy code, trust me.
@ErickvCamilo
+1Thanks, Didn't know this kind of code before.
@Heavy_Mause
Thanks!!
Enjoy the boom boom.
@WereOutOfNamesArentWe
There is no way to disable it, thus plane is statically unstable and need FCS to operate, without it the plane will be uncontrollable at best.
@ErickvCamilo
Do you have an example build?
@Kernels
Thanks. Congrat on gold by the way.
@WereOutOfNamesArentWe
I hope your device is not on fire lol.
This plane rely on funky-tree a lot so a lot of work is on CPU.
@Bernkastel
+1Well... that stealthy looking shape, I have no idea how to make lol.
So I stick to the original Wyven.
@DarkMarble1
Well.. it's common behavior of unstable aircraft to stall easily, just slap a pair of thrust vectoring engine and funky-tree control system and voila!! you got yourself a PSM capable aircraft.
Wyvern 2.0 is out!!!!!!!
Wyvern 2.0 is out!!!!!!!!!!
@NavalGunnery lol good for you, keep building!
The missile pod comes in separate pieces, grab the top flat part and attach them to your wing pylons if you want more boom boom, but it is heavy and may hamper with maneuverability.
Tags:
+1@Heavy_Mause
@Grob0s0VBRa
@Gluck
@Hellosss38
The Wyvern 2.0 is here!!!!!!
Comes with under belly Railgun!!!!!
but
.
.
.
.
.
The aircraft will be out maybe tomorrow.
While I record this video I found a bug in my FT code T-T.
So... sorry.
@Prowilliam476
lol Thanks.
@SimplyPlain
+2I'm going to be honest with you, I do respect laws of physics and aerodynamics, that is the only way I know how to make planes in SP.
For example, control surfaces move the opposite way when the air flows backward but thrust vectoring still go the right way because it is not depend on the direction of airflow. And when I initiate the stunt, the rudder fold down to let the aircraft lose all of it's yaw stability, normally aircraft without thrust vectoring enters flat-spin at this point but not mine.
The point is that I'm bored of conventional flight control so I made an aircraft that can do post-stall maneuver, and certainly can fly with conventional control.
I suggest that you should try building upon concept of post-stall maneuver and Supermaneuverability, at least it will open a whole new way of flying.
But what you say is not wrong, I take advantage of super strong material and powerful engines in SP, otherwise this wouldn't be possible, irl the wing should be ripped apart lol.
So.. sorry for disrespecting conventional flight control, no hard feelings.😆
@Brendorkus
Oh yes.. every control surfaces move according to flight circumstance too.
All that just for a stunning eye candy lol.😆
@sato21
It would be nice if you add some instruction.
@EngineerOtaku PSM is border line obsession at this point lol.
+3@Darjeelings183 That's some next level, physic bending stuff XD.
@Gluck You sir, will be tagged when it is ready.
@EntregaElChocmans
That's bad... but my plane have many pieces animated by complex funky-tree code, so lagging is expected.
Anyway, I'm working on a new version which fix this problem.
@soundwave Thanks a lot.
@Grob0s0VBRa I'll be sure to tag you. I still have a long way to go lol.
+2@Heavy_Mause
Sure!!
I'll tag you when my Wyvern 2.0 come out.
@WIZARD2017
Haha true. 🤣
@Hellosss38 Thanks!!😄
This is just a sneak peak of my Wyvern 2.0
What I have in mind for my Wyvern 2.0 is.
- More powerful engine, new afterburner.
- Smoother thrust vectoring nozzle.
- Carrier operational.
- More maneuverability.
- Controllable even flying backward.
- More stable when flying at high speed and low throttle.
- New weapon, the RAILGUN!!!!!!!
- New paint job. (Maybe tactical grey or Mihaly's idk.)
Just in case, this is my Wyvern 1.0
@DualizedRain Thanks.
+1@TheSupremeCoco Sadly, I click on his name and the profile page is gone.😭
Aircraft I used.
@WIZARD2017 Thanks, that is what took me so long to build it lol.
@WIZARD2017 ok ,I'll help.
Please check out my Wyvern it is build upon this concept but the code is more complicate and somewhat messier lol.
@WIZARD2017 The proper fix is just edit the Bold number, lower the number the more sensitive they are to correct aoa. The rest is just utility, you can just remove it if not needed.
(clamp01(Activate8))((((clamp(((Trim / 3)+(Pitch2)/clamp(((IAS/60)+.1),-100,100)),-1,1)) / 2) - clamp((AngleOfAttack / 20),-1,1)-(PitchRate/150))*clamp((IAS-20),0,1))
@WIZARD2017 Well.. That probably your aircraft is way difference than mine, maybe it is too sensitive to high aoa.
Quick fix is a bigger canard.
@WIZARD2017 lol, ok I'll see what you come up with.
@WIZARD2017 Absolutely, but I think your FT is better than mine to begin with.
@zzoop Thank you too, I'm happy you enjoy my work!!
The Wyvern
It's finally out !!!!
Tags: @Mage2IsTriggered @Kernels
Dancing with the angels intensifies
+1