Part 3 of the PSM series.
In this video will show you how to improve your plane to be capable to control while flying backward and some quality of life improvement.
If you confused by this video please watch my older videos. Part1 Part2
I hope this help you build something amazing.
Ps. I think this is the end of the series, I'll make more if there are some big questions that needed answer.
@Astro12
It takes a lot more than a video or two to recognize some flight behavior anyway.
And the fact that I used 2 rotator where I can use just 1 tickles my OCD as well.
But that is what it takes to make coding more simple to everybody, if the code is all in 1 rotator it'll be a lot messier I'm sure lol.
@mLk17
You work space is a mess, clean it up so your unused parts will not interfere with the build.
I think the problem is with thrust vectoring, it is not connected properly.
You need to pay close attention to those engines and control surfaces to check if it move in the right way instead of blindly put everything together and insert the code.
The way I build is build everything and connect the engine properly and test it to make sure that basic roll pitch yaw work the way it suppose to work and only after that I insert the code so the code will not complicate the problem more than it should.
You grab the concept really quick I must say.
But the canard should have more range of motion so it can correct the angle of attack, your canard is too underpower, it helps but it is so much it can do before the plane flips.
@mLk17
I'll pin this so everyone know too.
.
.
Clamp is code use to keep the value in range.
So clamp(Value,x,y) really means Value will be no less than x and no greater than y.
Part 2 of the PSM series.
In this video will show you how to use Funky tree to make the plane able to do post-stall maneuver.
The code will be super basic for easy understanding.
I hope this help you build something amazing.
Ps. Maybe part 3 will be some advance Funky tree code to improve this plane even more.
Ps.2 This plane is poor quality so I won't posting it, at least not until I materialized part 3.
@Viper_Z3R0
I didn't say anything about realistic performance, the point is you using my code and it just don't working well with your build.
Also, giving credit for any parts you didn't build would be nice.
@EngineerOtaku
You are in fact correct!
For me I use Pitch + AoA correction + Pitch rate correction.
Or just take the aoa rotator and stick it with pitch rotator lol. (But beware of inverted rotator)
@mLk17
it depend on your educational level.
Funky tree is just Algebra mixed with logic really.
If you have learned that in class it'll be easy.
I think you can even ask your math teacher for help but be patient with them because they might not know the variables used in Funky tree.
@MrShenanigans
You know what...
Just forget the code.
In the rotator menu (click the part and then click blue gear on the ui), you can set Activation group to what you like.
I'll call this a part 1 of a post-stall maneuver series tutorial.
Before go to PSM, there are some background knowledge you need to know, you need a somewhat unstable plane to do PSM easily and this is a tutorial on basic of unstable plane and how to make them.
@RongahSah
Sure.
@Dracul0Anderson
lol
That is inevitable in IT related stuff anyway.
@KingOog000
+1Thanks.
Part 3 of the PSM series.
In this video will show you how to improve your plane to be capable to control while flying backward and some quality of life improvement.
If you confused by this video please watch my older videos.
Part1
Part2
I hope this help you build something amazing.
Ps. I think this is the end of the series, I'll make more if there are some big questions that needed answer.
@Ghostflies2
Why...
This plane do cobra automatically anyway.
@BurkeAircraft1
I think normal Wasp can land at that speed and the code just make it easier to do.
@AtlasSP
+1Funky tree code keeps the aircraft stable just like the one in my video.
@KwasmoTheAPFDSround
It's just an in-game minigun but heavily XML moded.
@mLk17
Yeah.
But I think writing your own code will always suite your craft better.
@BurkeAircraft1
I think you use "C" instead of just normal "c" in clamp.
Use Snowflake's guide for reference.
@mLk17
Yeah, you can tag me.
It better be flying.🤣
@Astro12
No worry, I'm cool with that.
@Astro12
It takes a lot more than a video or two to recognize some flight behavior anyway.
And the fact that I used 2 rotator where I can use just 1 tickles my OCD as well.
But that is what it takes to make coding more simple to everybody, if the code is all in 1 rotator it'll be a lot messier I'm sure lol.
@Udean
It happen in some flight circumstance.
@Cyieed462
Indeed.
Education 5/7.
Entertainment 0/0.
lol
@MrShenanigans
Thanks.
@mLk17
+1You almost got it right but your code will get a syntax error.
Use Snowflake's documentation for reference.
@mLk17
This kind of build takes time.
Just don't rush and always keep your head clear.
All will be good eventually.
@mLk17
You work space is a mess, clean it up so your unused parts will not interfere with the build.
I think the problem is with thrust vectoring, it is not connected properly.
You need to pay close attention to those engines and control surfaces to check if it move in the right way instead of blindly put everything together and insert the code.
The way I build is build everything and connect the engine properly and test it to make sure that basic roll pitch yaw work the way it suppose to work and only after that I insert the code so the code will not complicate the problem more than it should.
@Reeeeeeeeeeee45
Well...
Anyone can see my code in all my build anyway so it is no secret here.
@Jwpdaviesjr
Default engine sounds great lol.
You grab the concept really quick I must say.
+1But the canard should have more range of motion so it can correct the angle of attack, your canard is too underpower, it helps but it is so much it can do before the plane flips.
@mLk17
I'll pin this so everyone know too.
.
.
Clamp is code use to keep the value in range.
So clamp(Value,x,y) really means Value will be no less than x and no greater than y.
@mLk17
+2lol
Good luck to you.
Part 2 of the PSM series.
In this video will show you how to use Funky tree to make the plane able to do post-stall maneuver.
The code will be super basic for easy understanding.
I hope this help you build something amazing.
Ps. Maybe part 3 will be some advance Funky tree code to improve this plane even more.
Ps.2 This plane is poor quality so I won't posting it, at least not until I materialized part 3.
@Reeeeeeeeeeee45
Interesting ufo concept.
@DerpCoAndDoge
Do at your own risk lol.
@Reeeeeeeeeeee45
I'm glad it help.
@mLk17
+4lol
All hell break loose when there are alphabets in a math equation.
@Reeeeeeeeeeee45
Thanks.
@Viper_Z3R0
+1I didn't say anything about realistic performance, the point is you using my code and it just don't working well with your build.
Also, giving credit for any parts you didn't build would be nice.
I think the plane's maneuverability and acceleration is way too much and Funky tree code in tvc was not designed to handle it.
@EngineerOtaku
You are in fact correct!
For me I use Pitch + AoA correction + Pitch rate correction.
Or just take the aoa rotator and stick it with pitch rotator lol. (But beware of inverted rotator)
@EngineerOtaku
lol.
That's not impossible after all.
@mLk17
it depend on your educational level.
Funky tree is just Algebra mixed with logic really.
If you have learned that in class it'll be easy.
I think you can even ask your math teacher for help but be patient with them because they might not know the variables used in Funky tree.
@mLk17
idk.
If the canard not serve any function it'll complicate things for you.
@mLk17
+1I think all you need is 2 rotator for 1 canard, so if you disable one and the other is active you canard will deflect less.
@CaptainSquadronLeaderX
+1And that person is me lol.
@WIZARD2017
Thanks, next part will be basic thrust vectoring controls and then idk what to do lol.
@tsampoy
Hmm... maybe.
@Suubk27 @ErgitheMobilefriendlyf
+2Thanks.
@MrShenanigans
You know what...
Just forget the code.
In the rotator menu (click the part and then click blue gear on the ui), you can set Activation group to what you like.
I'll call this a part 1 of a post-stall maneuver series tutorial.
Before go to PSM, there are some background knowledge you need to know, you need a somewhat unstable plane to do PSM easily and this is a tutorial on basic of unstable plane and how to make them.
@MrShenanigans
AG1 is in the code so you need to edit the code.
@Slimetmall
Yes, but no accuracy guarantee if it is installed on other plane.
@LordGardevoirX
lol agreed.
It's not about practicality, it's about sending a message.
@SweetMuffins
There is a "create" button on the top of video section, go there and follow it's instructions.
@MrShenanigans
Nice.
Take your time and all will be good eventually.
@Beefy
+1lol
Try applying analgesic balm on your forehead.
Just kidding.
Borrow someone's engine will be better choice.
Nice fly-by-wire system.
+2I think this plane really need thrust vectoring engine and it will be a master-class of a plane.