@Skykid028
Go to the building screen, look close to the play button in the lower right corner, there is a box with an (x) in it, it's variable setter and you can start from there. There will be a box like this video.
@Skykid028
I didn't write these code unfortunately, I guess they using only my tvc code.
My guess is you missing some variables from the original plane you create sub-assembly from.
You need to open the variable setter box of the original plane and copy those variables to the new plane.
@Kennneth
I guess it's a rare combination of cool music, cool camera work, reshade, Flankers and explosions lol.
You really can't go wrong with them.
For my Discord, you can find me in Funky Tree Labs but the thing is I'm not using DC so often lol.
(maybe once or twice a week)
Edit: I just found your DC, I'll just add you if you not already added me.
@SkyJayTheFirst
Also, for cockpit, I suggest you to copy the real one or at least use them as inspiration because it work for irl pilot so it'll surely work for SP pilot.
And for me, good cockpit is cockpit that you can fly your plane to it's full potential in it and with in-game HUD disabled. (target box is not considered since my focus is flying only.)
@AVERAGEAVIATIONENJOYER
I think it is natural for the plane to overshoot a bit because of inertia.
Some of my earlier PSM plane won't overshoot much just because of unrealistically high thrust.
This problem can be mitigated to some degree by using control surfaces to help which is a difference kind of FT headache.
@Zaineman
Hmm.. interesting, I've never though you are that old to be honest.
And I think my English is quite misleading because the only English I know is from textbooks.
Do I sound like a textbook?🤣
@SkyJayTheFirst
I think your best bet for auto-aim is to use other's player turret and learn from it.
In Funky Tree tag, there are first-of-a-kind auto turrets for you and I think the code is simple enough.
Also, I'm not that good of a turret maker tbh, I can't make it shoot 360 deg. even after so many try lol.
@SkullKid25
I fly solo in all of the shot, the other plane is AI.
And for the bridge shot, I detached a flying camera from my plane as I fly through the bridge. Here is a link for the pyramid Or here
Pyramid is an in-game.... thing.
@Zaineman
Lol stood for laugh out loud, I guess.
I've never noticed that you use capital L in Lol until now so I think you might be around when lol was first written. (according to a quick Google search anyway)
And how you guess my age from my English?
lol
@WarringMunky
Thanks, I've made the label design by combining characters into picture, those characters have many basic shape so it's the matter of creativity really.
And stripping parts off the plane might be risky because sometimes the part is the main structure itself or it can effect flight characteristic which can lead to more headache lol.
Teaser for my upcoming X-02S Strike Wyvern "Mister Blue".
This is my first time my characters having voice, I hope voice owners don't mind since those voice lines was edited from their videos.
@SheriffHackdogMCPE
lol
Usually they just monetize your video instead of you do it, it's free advertisement for the owner anyway.
Or just use non-copyright-music.
@Zaineman
True, I tried canards and it's much bigger than I thought.
But again, I think the original plane turn almost realistic to me, wings swept back while CoM is in the middle is similar to vintage jet fighters which turn like a brick but it's a fast brick.
@GorillaGuerrilla
That not how sight work, it should be able to aim with SP HUD turned off.
Also, muzzle velocity is in fact not an output variable but you can use overload mod to view it's xml to see and/or change muzzle velocity.
Feels bad for the original wings man...
I've noticed that the original have too much static stability and since the CoM is close to main landing gear it can't move further back so it left only CoL to play with.
The way to fix it is to play with the real wings part without touching fuselage wing, just disconnect it, add 5 to it's y axis so you'll see it better and don't forget to re-connect it and set the y axis back to original after you done.
Or the easier way, add canards.
@Beifenglenglong
+1Almost finished.
@Zaineman
I guess Grady Hillhouse from Practical Engineering is my image now lol.
@Skykid028
+2Nice
@Skykid028
+1Go to the building screen, look close to the play button in the lower right corner, there is a box with an (x) in it, it's variable setter and you can start from there.
There will be a box like this video.
@Skykid028
I didn't write these code unfortunately, I guess they using only my tvc code.
My guess is you missing some variables from the original plane you create sub-assembly from.
You need to open the variable setter box of the original plane and copy those variables to the new plane.
@Kennneth
I've already sent a request you, I hope it's the right Kenneth lol.
@Skykid028
What exact panel you having problem with?
"<ALPHA=#F>" is way too common of a code so I just don't know where to look.
@Kennneth
+1I guess it's a rare combination of cool music, cool camera work, reshade, Flankers and explosions lol.
You really can't go wrong with them.
For my Discord, you can find me in Funky Tree Labs but the thing is I'm not using DC so often lol.
(maybe once or twice a week)
Edit: I just found your DC, I'll just add you if you not already added me.
@SkullKid25
+1It's nerfed Cleaver really, I used it because it's fins are retracted until fired so it'll fit in my rotary missiles bay better.
@Hazerz
+1Indeed.
And I wish Andrew speaks more lol.
For now he just having his monologue and becomes silence right after.
@SkyJayTheFirst
+1Also, for cockpit, I suggest you to copy the real one or at least use them as inspiration because it work for irl pilot so it'll surely work for SP pilot.
And for me, good cockpit is cockpit that you can fly your plane to it's full potential in it and with in-game HUD disabled. (target box is not considered since my focus is flying only.)
@AVERAGEAVIATIONENJOYER
+1I think it is natural for the plane to overshoot a bit because of inertia.
Some of my earlier PSM plane won't overshoot much just because of unrealistically high thrust.
This problem can be mitigated to some degree by using control surfaces to help which is a difference kind of FT headache.
@Zaineman
Hmm.. interesting, I've never though you are that old to be honest.
And I think my English is quite misleading because the only English I know is from textbooks.
Do I sound like a textbook?🤣
@SkyJayTheFirst
+1I think your best bet for auto-aim is to use other's player turret and learn from it.
In Funky Tree tag, there are first-of-a-kind auto turrets for you and I think the code is simple enough.
Also, I'm not that good of a turret maker tbh, I can't make it shoot 360 deg. even after so many try lol.
@KICK
Just save it and spawn it manually.
The game will auto spawn if the plane have very low parts count.
@Kennneth
Thanks.
Your Warrior video is the masterpiece.
@SkullKid25
I fly solo in all of the shot, the other plane is AI.
And for the bridge shot, I detached a flying camera from my plane as I fly through the bridge.
Here is a link for the pyramid
Or here
Pyramid is an in-game.... thing.
@xiaoliao123
+1Low fps or low physic setting.
@Zaineman
From your bio suggested you are 30+ and from "Lol" is 54.
Hmm... interesting.
@SkullKid25
Here
or
https://www.youtube.com/watch?v=ia8I_xlV7Uw
@Beifenglenglong
+1I think it will hit the flaps so I not included them.
Also, the wings flutter at high speed will surely effect those pods.
@BeastHunter
+1I already added that but haven't shown it in the vid.
@Quichenic
idk, I might make it.
@WiniMii
Yeah, that was inspired by this video
@ollielebananiaCFSP
+1Oh, I've never noticed that lol.
All I know is that the camera work and music theme is as cool as DCS's videos.
@Zaineman
Lol stood for laugh out loud, I guess.
I've never noticed that you use capital L in Lol until now so I think you might be around when lol was first written. (according to a quick Google search anyway)
And how you guess my age from my English?
lol
@TRD6932
+1idk, now I think I'm leaning toward replica.
@WarringMunky
+1Thanks, I've made the label design by combining characters into picture, those characters have many basic shape so it's the matter of creativity really.
And stripping parts off the plane might be risky because sometimes the part is the main structure itself or it can effect flight characteristic which can lead to more headache lol.
@Zaineman
I've noticed that too, that's awesome.
Building technique is just awesome.
+1@S1lly
+2Sorry for the wait, I've been so busy with my life.
@Khanhlam
+1I'm on fire now lol.
@KDnotSpy
I just download the video in question and use video editor to extract the sound.
Teaser for my upcoming X-02S Strike Wyvern "Mister Blue".
This is my first time my characters having voice, I hope voice owners don't mind since those voice lines was edited from their videos.
@AElegantGuy
I have no idea.
Banning speed run perhaps?
@LionBlaze
Creating an account just to insult peoples works?
Shame...
@AElegantGuy
lol
That's throwaway account asking to be banned.
@Zaineman
lol
That case sensitive joke hits difference for me since I learned the hard way how "A" and "a" is really difference.
@BigBoy772
idk
I'm jumping back and forth between irl replica and AC replica lol.
Definitely DCS vibes here.
+3Kudos to you ollielebananiaCFSP.
Didn't notice that you haven't post any planes for so long.
+2@SheriffHackdogMCPE
+1lol
Usually they just monetize your video instead of you do it, it's free advertisement for the owner anyway.
Or just use non-copyright-music.
@Zaineman
True, I tried canards and it's much bigger than I thought.
But again, I think the original plane turn almost realistic to me, wings swept back while CoM is in the middle is similar to vintage jet fighters which turn like a brick but it's a fast brick.
This is cursed lol.
Also, congrat!
@GorillaGuerrilla
+1That not how sight work, it should be able to aim with SP HUD turned off.
Also, muzzle velocity is in fact not an output variable but you can use overload mod to view it's xml to see and/or change muzzle velocity.
@Bernkastel
+1Nothing new actually, it was mentioned in the original 1-part-HUD page but I just re-write the formula for better readability.
I'd suggest some badass music video with badass music since I saw you have quite beautiful camera angle in "friends" video.
+1Feels bad for the original wings man...
I've noticed that the original have too much static stability and since the CoM is close to main landing gear it can't move further back so it left only CoL to play with.
The way to fix it is to play with the real wings part without touching fuselage wing, just disconnect it, add 5 to it's y axis so you'll see it better and don't forget to re-connect it and set the y axis back to original after you done.
Or the easier way, add canards.
@Beifenglenglong
+2Yes.
@TheBababooey
+1I'd be making that if I make old plane.