As far as nobody seem to help yet, i'll try to bring what i do know.
While making a 4-legged walker the code in legs joints needs to be made of trigonometric formulas with, for example sin(Time * Cycle Speed)* Your Input on front pair and cos(Time * Cycle Speed)* Your Input on rear.
Or
Codes may be equal for the opposite (in X way; LeftFront=RightRear and RightFront=LeftRear) legs.
While making a 6-legged walker we can:
1) Throw one the same code into 1 and 2 pairs and other on the 3rd one (1= sin(), 2=sin(), 3=cos() or the opposite 1=sin(), 2=cos(), 3=cos() );
2) Use same code on 1 and 3 pairs leaving 2nd with different code;
3) Make all pairs use one trig. function, may be messy and time-consuming, as we need to code every joint on legs to move in specific periods of function (lets say we making leg moving horizontally when sin() more than 0 and sin() less than 0.5 and then vertically on sin() more than 0.5 and sin() less than 1 )
Also: Combined pairs of legs can be smaller in size and, if so, Cycle Speed in codes should be 1.25-2 times higher than on the pair that left alone
While making a 5-or-3-legged walker: it's simmilar to how we build ones with 6 legs or 4 legs, just a single leg should have a greater Cycle Speed in the code than the rest, in most cases.
8 legs or more, same principal to 4- and 6-legged walkers.
Personally i use sin(smooth(sum(ceil(Your Input)),clamp01(Your Input>0) ) * Cycle Speed ) * Restriction as a chassis for the codes, it allows to make a lot less twitchy movement thanks to sum and Restriction (especially with smooth()) pieces.
This game is not about mechanical builds, robots and walking machines so it is not so simple to make ones.
Anyway i suggest to search for examples. Thats all for now. Have a good day.
You can tag only up to three persons with a single comment, others will not get anything.
*Inhales* Я Крокодил, крокожу и буду крокодить. Ahem, just a momentary madness...
Firstly, the conversion of many parts which form, let's say, a fuselage, wing or any other structural piece into a single sculpture is great for overall game performance, after the optimization procedure in blender of course. So after all the stuff done we can get a build that originally built from over 1000 parts go down in terms of part count to like 100-400 pieces, which, probably would run smoothly (or just smoother) on Mobile platforms and VR. Perhaps debugging the build behaviour after conversion may be somewhat problematic or just time consuming but it is better that way, right?
Secondly, when i played KSP long time ago, i saw a mod that lets to convert a number of parts into one in-game, cant remember how it was called. Still, if something like that can be made for SimplePanes, that will flood your designer with hundreds of different converted pieces (which maybe can be integrated into craft file, who knows?) and would probably allow you to play with some big crafts being on mobile.
Probably this also would have a positive impact for those who tries to make movies in SP, even though there is a need for additional manipulations in side software (hello Blender ).
Try this: smooth(activator,delay)
where: activator= what will activate the parachute delay= delay; the less the number here the greater the delay (e.g. 0.75 results in 1.5 seconds delay, 0.5= 2 sec. and so on)
This goes in Activation Group of Parachute part
@ThomasRoderick
Spaced armor goes brrrrrt - this is exactly about the Mantis, plus it's power core is not so compact ( for example latest variant has its core in the rear,partially exposed because of ammo storage that is right beneath the turret)
Nation goes big sometimes, the reason might be speed,overall durability, ability to carry specific equipment and weaponry. And yes, re-use of civ-tech exist for them.
Walkers and mechs usually bigger than tracked, wheeled and hover vehicles.
Tech level connected with unit size, yet there is nothing of T2 to compare with (greater tech level = greater bookshelf; that how it sounds in my head )
@ThomasRoderick Production restrictions a.k.a. Tech tier. All the machines used in armed confrontations are 3D-printed on field factory assemblies/conveyors using converted/reused materia that environment may offer. - The Art Of War, post-Empire time
(Simple things built using simple instruments, because of cost and time, so it is not THAT underarmed for T1. Predator has a support weapon system (those missiles), and Mantis (all of them) is more durable (kinda MBT), plus both chassises are actually outdated (and retired from official use) pieces of military genius.)
Hm, should i mention spoiler alert?
Ah and actually i want to practice with T1 kind of builds for a bit longer, cuz nid to git gud, again (just compare my draken and all further uploads...) and develop factions styles further, more distinctive they be must. Anyways, all i may need is... time? There is much to be done, heh, too much planned oof
@ThomasRoderick Harmonics Glitter be like : Hmm, it seems our power generator spits volatile particles, should we use that? YEEES!!! But that's how it works in-universe...
Technically this seems to be an improvised CIWS which covers everything beneath, deadly but less precise than turret on top.
@Tookan
Place any Air-to-Air Missile
Make it have maxTargetingAngle= 360, maxFuelTime = 0 and maxRange = what you want in Missile tab (also better give it infinite health and partCollisionResponse= None)
...
Profit.
Hmm, my PC runs a ~ 500 pieces just fine, on ~ 80 FPS.
But when i add my 897 symbol (without space) formulas to 12 rotators, something start to go wrong.
Spontaneously, upon world start, FPS drops to 5-10 and runs like that untill you press restart with a chance of reappearing of the problem. I never thought FT may take so much processing power. gosh, tilde don't work...
*Clears throat*
This time we have: Lollipop, Tootsie Roll, Center Twix (wut?), M&Ms, Jellybean, Nestle's Crunch, Hershey's, KitKat, Left Twix 1, Left Twix 2, Right Twix 1, Right Twix 2 and Rolo. Hmm, sugar, a lot of it Kewl
As far as nobody seem to help yet, i'll try to bring what i do know.
While making a 4-legged walker the code in legs joints needs to be made of trigonometric formulas with, for example
sin(Time * Cycle Speed)* Your Inputon front pair andcos(Time * Cycle Speed)* Your Inputon rear.Or
Codes may be equal for the opposite (in X way; LeftFront=RightRear and RightFront=LeftRear) legs.
While making a 6-legged walker we can:
1) Throw one the same code into 1 and 2 pairs and other on the 3rd one (1=
sin(), 2=sin(), 3=cos()or the opposite 1=sin(), 2=cos(), 3=cos());2) Use same code on 1 and 3 pairs leaving 2nd with different code;
3) Make all pairs use one trig. function, may be messy and time-consuming, as we need to code every joint on legs to move in specific periods of function (lets say we making leg moving horizontally when
sin() more than 0 and sin() less than 0.5and then vertically onsin() more than 0.5 and sin() less than 1)Also:
Combined pairs of legs can be smaller in size and, if so,
Cycle Speedin codes should be 1.25-2 times higher than on the pair that left aloneWhile making a 5-or-3-legged walker: it's simmilar to how we build ones with 6 legs or 4 legs, just a single leg should have a greater
Cycle Speedin the code than the rest, in most cases.8 legs or more, same principal to 4- and 6-legged walkers.
Personally i use
sin(smooth(sum(ceil(Your Input)),clamp01(Your Input>0) ) * Cycle Speed ) * Restrictionas a chassis for the codes, it allows to make a lot less twitchy movement thanks tosumandRestriction(especially withsmooth()) pieces.This game is not about mechanical builds, robots and walking machines so it is not so simple to make ones.
+2Anyway i suggest to search for examples.
Thats all for now. Have a good day.
You can tag only up to three persons with a single comment, others will not get anything.
+2*Inhales*
Я Крокодил, крокожу и буду крокодить.
Ahem, just a momentary madness...
Firstly, the conversion of many parts which form, let's say, a fuselage, wing or any other structural piece into a single sculpture is great for overall game performance, after the optimization procedure in blender of course. So after all the stuff done we can get a build that originally built from over 1000 parts go down in terms of part count to like 100-400 pieces, which, probably would run smoothly (or just smoother) on Mobile platforms and VR. Perhaps debugging the build behaviour after conversion may be somewhat problematic or just time consuming but it is better that way, right?
Secondly, when i played KSP long time ago, i saw a mod that lets to convert a number of parts into one in-game, cant remember how it was called. Still, if something like that can be made for SimplePanes, that will flood your designer with hundreds of different converted pieces (which maybe can be integrated into craft file, who knows?) and would probably allow you to play with some big crafts being on mobile.
Probably this also would have a positive impact for those who tries to make movies in SP, even though there is a need for additional manipulations in side software (hello Blender ).
*Inhales*
+2Nah, I'm done
My brain is smoother...
+2@ManManTheWeaponsMan @Bryan5 @KirilGrenadir
+2Hi, thanks for upvotes
@NARGII @BeastHunter @soldier289
+2Hey, thanks
@BeastHunter
+2@X99STRIKER
Get yo a...
*Cough*
I mean you asked to be tagged on the release, which is now...
@Inuyasha8215 Sounds like a Carte blanche for me.
+2I came from one place that hasn't been corrupted by capitalism...
+2SPACE!
Try this:
+2smooth(activator,delay)where:
activator= what will activate the parachutedelay= delay; the less the number here the greater the delay (e.g. 0.75 results in 1.5 seconds delay, 0.5= 2 sec. and so on)This goes in
Activation GroupofParachutepartNo musik
No build.
+2@ThomasRoderick
+2Spaced armor goes brrrrrt - this is exactly about the Mantis, plus it's power core is not so compact ( for example latest variant has its core in the rear,partially exposed because of ammo storage that is right beneath the turret)
Nation goes big sometimes, the reason might be speed,overall durability, ability to carry specific equipment and weaponry. And yes, re-use of civ-tech exist for them.
Walkers and mechs usually bigger than tracked, wheeled and hover vehicles.
Tech level connected with unit size, yet there is nothing of T2 to compare with (greater tech level = greater bookshelf; that how it sounds in my head )
@ThomasRoderick Production restrictions a.k.a. Tech tier.
All the machines used in armed confrontations are 3D-printed on field factory assemblies/conveyors using converted/reused materia that environment may offer. - The Art Of War, post-Empire time
(Simple things built using simple instruments, because of cost and time, so it is not THAT underarmed for T1. Predator has a support weapon system (those missiles), and Mantis (all of them) is more durable (kinda MBT), plus both chassises are actually outdated (and retired from official use) pieces of military genius.)
Hm, should i mention spoiler alert?
Ah and actually i want to practice with T1 kind of builds for a bit longer, cuz nid to git gud, again (just compare my draken and all further uploads...) and develop factions styles further, more distinctive they be must.
+2Anyways, all i may need is... time? There is much to be done, heh, too much planned
oof
@ThomasRoderick
+2Moar Dakka?
DEJAVU!
+2I've just been in this place before...
Try mods.
+2This one.
It has a spotlight part that might be exactly what you are looking for.
@X99STRIKER
+2@Otana
@BeastHunter
Thanks for ups
@BeastHunter
+2@Bryan5
@GRANDAYE
Yo, asked for it
Try
+2(TAS> 40 & TAS<45) | (TAS>68 & TAS<73)
Oh, and it work with m/s
@BeastHunter Ah, do the pics work correctly?
+2@BeastHunter
+2Hmm...
*Attempt*
Sounds like a success for me.
@BeastHunter Aye
+2Thats one fast boi!
[coffin dance]
+2And That might be NOT ONLY CIA
+2"It's Free Real Estate"
+2Who is this Pokemon?
+2It seems mister Elon was playing game that was rigged from the start.
*Wheeze intensifies*
Always Has BESH
+2Purge.
+2Terminate.
Smite.
Decimate.
...
good little coffin
So, Omnissiah protects?
+2*Wheezes in Necron*
oke,oke imma outta here
Hmm...
+2Spheres and Hemispheres don't have fuselage editor...
sad.
Hail to the King
+2Hail to the One
Kneel to the crown
Stand in the sun
Hail to the King...
@ThomasRoderick
+2Harmonics Glitter be like : Hmm, it seems our power generator spits volatile particles, should we use that? YEEES!!!
But that's how it works in-universe...
Technically this seems to be an improvised CIWS which covers everything beneath, deadly but less precise than turret on top.
@Tookan
Place any Air-to-Air Missile
Make it have
maxTargetingAngle= 360,maxFuelTime= 0 andmaxRange= what you want inMissiletab (also better give it infinite health andpartCollisionResponse= None)...
Profit.
SenSkysh was doing this trick before.
+2Example.
*Woop-Woop*
Evolution at it's best
+2@PapaKernels
569 makes the contact and leads them
U-94 scores a kill in the dark
124 sinking 4 in 2 approaches
406 suffers failure on launch...
Oh ye, Sabaton
+2When LEGO brick steps on you.
+2I use The Force
+2Okay,okay... ze mouse
SCP-001 has breached containment...
+2Hmm, my PC runs a ~ 500 pieces just fine, on ~ 80 FPS.
+2But when i add my 897 symbol (without space) formulas to 12 rotators, something start to go wrong.
Spontaneously, upon world start, FPS drops to 5-10 and runs like that untill you press restart with a chance of reappearing of the problem.
I never thought FT may take so much processing power.
gosh, tilde don't work...
@ThatGuySaucy @scratch @SkyIer
+2Thanks for your activity
@ThomasRoderick
+2Yes-yes, indeed-of course...MHHHmmHAHAAAHAAHAAHA
*evil laugh*
@Gluck @BogdanX @Strikercritsilver
+2Thanks
@MassiveSimurgh
+2Sounds as a good plane...
And thanks.
@SemedianIndustries @UgandaKnuckles @Strikercritsilver
+2Thanks
@AircraftoftheRedStar @EchoWhiskey11 @Hayhayjam664
+2Thanks for ups and stuff
@Sadboye12
+2One day we'll go for 4k
cuz, zis train has NO brakes, Karl
@Urocyon @TheSlimeInATor @WSI
+2Thanks for stuff guys
@IdnManufacturer @AuroraPolaris @016Hiro
+2Thanks for ups
@UsualPiooneer @BombBoi1822 @yoshicraze
+2Thanks
*Clears throat*
+2This time we have: Lollipop, Tootsie Roll, Center Twix (wut?), M&Ms, Jellybean, Nestle's Crunch, Hershey's, KitKat, Left Twix 1, Left Twix 2, Right Twix 1, Right Twix 2 and Rolo.
Hmm, sugar, a lot of it
Kewl