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I did not know cannons can ricochet...

84.2k Walvis  2.9 years ago
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    wait what

    +1 2.9 years ago
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    6,453 Diver

    I had once set up a test rig to see what angle they ricocheted at but apparently the angles were too steep. But for some reason the bounced off 45 degrees once.

    +2 2.9 years ago
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    3,611 Dathcha

    Yeah they’ve always been able to

    +1 2.9 years ago
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    ooooo

    +1 2.9 years ago
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    I think rockets can ricochet as well.

    +1 2.9 years ago
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    727 Ryan110

    @Walvis ah yes more ricochet the better

    +1 2.9 years ago
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    84.2k Walvis

    @Ryan110 It is yet to be published.

    2.9 years ago
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    13.1k Grob0s0VBRa

    @Tookan
    Place any Air-to-Air Missile
    Make it have maxTargetingAngle= 360, maxFuelTime = 0 and maxRange = what you want in Missile tab (also better give it infinite health and partCollisionResponse= None)
    ...
    Profit.


    SenSkysh was doing this trick before.
    Example.
    *Woop-Woop*

    +2 2.9 years ago
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    How didn't you?

    +1 2.9 years ago
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    9,318 Tookan

    it was always possible, it's more fun when the impact damage is put to 0 instead of 1 in Overload cuz they just ricochet no matter how they hit something, a cannon's ricochet chance can also depend on the size of the round (a 1000mm round is very unlikely to ricochet but a pistol sized round 9mm is very likely to, even if the impact damage is at 1), it's quite fun to play around with if you're messing with tanks, also, the AI is able to shoot cannons if it's set to multi-role or air, but for some reason only once and never again, I think someone is trying to work on that at the moment so the AI can continuously fire.

    +6 2.9 years ago
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    727 Ryan110

    Nice Stryker can I have it

    +1 2.9 years ago