13.1k Grob0s0VBRa Comments

  • A3 Rodentia Exarch 3.8 years ago

    @theeunknown @SodiumChloride @TheBlueRobotProduct
    Thanks for upvotes

    +3
  • A3 Rodentia Exarch 3.8 years ago

    @50CalChicken @SovietBun @FlyingPatriot
    Thanks yo all

    +3
  • Regarding About My English 11 days ago

    In TF2 Heavy's voice:

    "Very yes."

    +2
  • 0.05 23 days ago

    @IceCraftGaming

    Shadow wizard money gang moment

    +2
  • THE MOUSE WAS HERE FIRST 24 days ago

    The mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse
    behind the slaughter

    +2
  • 0.05 24 days ago

    Disconnect.Redact.Re-connect.
    Profit.

    +2
  • ALGER (Multirole Hover Tank) 5 months ago

    "I used to be a tank like you. Then I took a Tomahawk in the tracks."

    Cuz lol

    +2
  • NJR-AV-1-13 - T'kol-T'ok - 6 months ago

    @ThomasRoderick Advent is more or less the Aeon from SupCom.
    Njeri are former Advent, a sub-faction with mayan aesthetics on newest designs and more human-ish designs of older tech.
    So, technically it is not exactly an seraphim tech.

    Cougar mech? maybe...

    +2
  • How to make a part unbreakable? 8 months ago

    try to set the partCollisionResponse to None.
    Plus set part's health to a high number.

    +2
  • smoko time 9 months ago

    The fish is a spy!
    - random TF2 mercenary last words.

    +2
  • 3.1 years on the site (Scrolling Simulator) 11 months ago

    Based people DO scroll.

    +2
  • TeeHee Teaser one year ago

    I mave one before, you may have it.
    Link
    but maybe that's not the one you need because It's a soviet air force star actually...

    yes, just take the label part off the wing...

    +2
  • PeltM.D 04-25 - Golem - 1.1 years ago

    @goboygo1 @Shimamurahougetsu @Sergio666
    Thanks for stopping by and upvoting that little piece of code.

    +2
  • PeltM.D 04-25 - Golem - 1.1 years ago

    @Panzerwaifu69 @SonsoftheMoth @Micmekox
    Thanks for upvotes

    +2
  • i've entered college 1.3 years ago

    What de rat doin'?
    Congrats
    *Mind blows*

    +2
  • GR-NS 05 Lysis I 1.3 years ago

    @MAHADI Yeah, for the absolute most of the time its way too chaotic, still those massive battles are pretty fun sometimes and my PC dont like running something better if we talk about graphics (the card is NVIDIA GeForce GTX 550 Ti; its kinda old (2011) but trusty)
    Upd: did anyone played AC?
    I mean the AC which is not AC but the one which is AC (haha, MotherWill goes Brrrrrrrt; okay, the Armored Core franchise it is, im slightly bad at riddles.)

    +2
  • SOLVED: Predictor and Muzzle Velocity 1.4 years ago

    @ThomasRoderick Wish the same for you bro.

    +2
  • Airfoil Modelling Tutorial 1.4 years ago

    @KingOfTypos nope.
    You can still use the same technique as you did, but front fuselage can have different fill (not only 0.5).
    So, it goes for all the fuselage pieces you make wings from, not just wingtips

    +2
  • Airfoil Modelling Tutorial 1.4 years ago

    Magic numbers for fuselage with circular corners are:
    0.017
    0.067
    0.1464
    0.25
    0.3705
    0.5
    and they just mirrors further (make 1 - number calculation)


    Use them in top, left, right, bottom fill.


    Experiment.

    +2
  • GR-MS 01 Pawn 1.5 years ago

    @MAHADI Em, Octavia destroys probably anything and is almost invincible (cuz invisible).
    Ember, if modded right, grills grineer.
    Nidus is funny and stronk.
    Loki... we dont talk about Loki.
    Gara, Necros, Valkyr, Mirage, Nyx, Nezha, Equinox are cool.
    Oh. And Vauban still exists...

    +2
  • GR-MS 01 Pawn 1.5 years ago

    @MAHADI Get real! Amagus is real!
    Revenant be like: Vroom-vroom.
    And Limbo, eh, he just still here, well, somewhere...


    Now imagine what do people think bout' this offtopic conversation and memery.
    Like: do you ever wonder whats going up inside their head

    +2
  • MiG-9 Troika (I-303) 1.5 years ago

    @DrRichtofen360 Fixed.
    Shame that only you decided to inform about the issue...

    +2
  • Pre rotating Propeller (See description for clearer understanding0) 1.5 years ago

    clamp01(Throttle+ clamp01(Activate1)*0.025)
    This may help.
    You can additionally change the 0.025 value to whatever you see fit if this one is too low/big.
    And yes, It goes into Throttle input section of propeller.

    +2
  • A skull 1.5 years ago

    RATTLE ME BONES!!!

    +2
  • That’s pretty cool 1.6 years ago

    Was it a Nerf Gun?
    Or a Kitchen Gun?
    Or some Gigachad just punched it with a single finger?
    Or it was a pen?
    Mystery no doubt it is...

    +2
  • Can ur tell me 1.6 years ago

    As far as nobody seem to help yet, i'll try to bring what i do know.


    While making a 4-legged walker the code in legs joints needs to be made of trigonometric formulas with, for example sin(Time * Cycle Speed)* Your Input on front pair and cos(Time * Cycle Speed)* Your Input on rear.
    Or
    Codes may be equal for the opposite (in X way; LeftFront=RightRear and RightFront=LeftRear) legs.


    While making a 6-legged walker we can:
    1) Throw one the same code into 1 and 2 pairs and other on the 3rd one (1= sin(), 2=sin(), 3=cos() or the opposite 1=sin(), 2=cos(), 3=cos() );
    2) Use same code on 1 and 3 pairs leaving 2nd with different code;
    3) Make all pairs use one trig. function, may be messy and time-consuming, as we need to code every joint on legs to move in specific periods of function (lets say we making leg moving horizontally when sin() more than 0 and sin() less than 0.5 and then vertically on sin() more than 0.5 and sin() less than 1 )
    Also:
    Combined pairs of legs can be smaller in size and, if so, Cycle Speed in codes should be 1.25-2 times higher than on the pair that left alone


    While making a 5-or-3-legged walker: it's simmilar to how we build ones with 6 legs or 4 legs, just a single leg should have a greater Cycle Speed in the code than the rest, in most cases.


    8 legs or more, same principal to 4- and 6-legged walkers.


    Personally i use sin(smooth(sum(ceil(Your Input)),clamp01(Your Input>0) ) * Cycle Speed ) * Restriction as a chassis for the codes, it allows to make a lot less twitchy movement thanks to sum and Restriction (especially with smooth()) pieces.


    This game is not about mechanical builds, robots and walking machines so it is not so simple to make ones.
    Anyway i suggest to search for examples.

    Thats all for now. Have a good day.

    +2
  • Mi-24P 1.7 years ago

    You can tag only up to three persons with a single comment, others will not get anything.
    *Inhales*
    Я Крокодил, крокожу и буду крокодить.
    Ahem, just a momentary madness...

    +2
  • Unlimited Parts! - SWL-120 Progress Update 4.1 1.8 years ago

    Firstly, the conversion of many parts which form, let's say, a fuselage, wing or any other structural piece into a single sculpture is great for overall game performance, after the optimization procedure in blender of course. So after all the stuff done we can get a build that originally built from over 1000 parts go down in terms of part count to like 100-400 pieces, which, probably would run smoothly (or just smoother) on Mobile platforms and VR. Perhaps debugging the build behaviour after conversion may be somewhat problematic or just time consuming but it is better that way, right?


    Secondly, when i played KSP long time ago, i saw a mod that lets to convert a number of parts into one in-game, cant remember how it was called. Still, if something like that can be made for SimplePanes, that will flood your designer with hundreds of different converted pieces (which maybe can be integrated into craft file, who knows?) and would probably allow you to play with some big crafts being on mobile.


    Probably this also would have a positive impact for those who tries to make movies in SP, even though there is a need for additional manipulations in side software (hello Blender ).


    *Inhales*
    Nah, I'm done

    +2
  • C A R G O W R O O M 1.8 years ago

    My brain is smoother...

    +2
  • T-35-3 Rampager 1.8 years ago

    @ManManTheWeaponsMan @Bryan5 @KirilGrenadir
    Hi, thanks for upvotes

    +2
  • T-35-3 Rampager 1.8 years ago

    @NARGII @BeastHunter @soldier289
    Hey, thanks

    +2
  • T-35-3 Rampager 1.8 years ago

    @BeastHunter
    @X99STRIKER
    Get yo a...
    *Cough*
    I mean you asked to be tagged on the release, which is now...

    +2
  • ArtiElf Type I 1.8 years ago

    @Inuyasha8215 Sounds like a Carte blanche for me.

    +2
  • firing cannons at the same time 1.8 years ago

    "While setting firing delay of cannons extremely low, remember, next projectile can hit previous one sent by the same cannon, detonating both, and, probably, your craft."

    +2
  • What country yall from 1.8 years ago

    I came from one place that hasn't been corrupted by capitalism...
    SPACE!

    +2
  • How do I make a parachute with delay time? 1.9 years ago

    Try this:
    smooth(activator,delay)
    where:
    activator= what will activate the parachute
    delay= delay; the less the number here the greater the delay (e.g. 0.75 results in 1.5 seconds delay, 0.5= 2 sec. and so on)
    This goes in Activation Group of Parachute part

    +2
  • Just listening to music already gives me ideas... 1.9 years ago

    No musik

    No build.

    +2
  • Good Old Things... (Teaser) 1.9 years ago

    @ThomasRoderick
    Spaced armor goes brrrrrt - this is exactly about the Mantis, plus it's power core is not so compact ( for example latest variant has its core in the rear,partially exposed because of ammo storage that is right beneath the turret)
    Nation goes big sometimes, the reason might be speed,overall durability, ability to carry specific equipment and weaponry. And yes, re-use of civ-tech exist for them.
    Walkers and mechs usually bigger than tracked, wheeled and hover vehicles.
    Tech level connected with unit size, yet there is nothing of T2 to compare with (greater tech level = greater bookshelf; that how it sounds in my head )

    +2
  • Good Old Things... (Teaser) 1.9 years ago

    @ThomasRoderick Production restrictions a.k.a. Tech tier.
    All the machines used in armed confrontations are 3D-printed on field factory assemblies/conveyors using converted/reused materia that environment may offer. - The Art Of War, post-Empire time
    (Simple things built using simple instruments, because of cost and time, so it is not THAT underarmed for T1. Predator has a support weapon system (those missiles), and Mantis (all of them) is more durable (kinda MBT), plus both chassises are actually outdated (and retired from official use) pieces of military genius.)


    Hm, should i mention spoiler alert?


    Ah and actually i want to practice with T1 kind of builds for a bit longer, cuz nid to git gud, again (just compare my draken and all further uploads...) and develop factions styles further, more distinctive they be must.
    Anyways, all i may need is... time? There is much to be done, heh, too much planned
    oof

    +2
  • Good Old Things... (Teaser) 1.9 years ago

    @ThomasRoderick
    Moar Dakka?

    +2
  • Simple Planes Challenge [CLOSED] 2.0 years ago

    DEJAVU!
    I've just been in this place before...

    +2
  • Some light problem 2.0 years ago

    Try mods.
    This one.
    It has a spotlight part that might be exactly what you are looking for.

    +2
  • MIB-13-M9(l)-S "Mantis" 2.0 years ago

    @X99STRIKER
    @Otana
    @BeastHunter
    Thanks for ups

    +2
  • BA-17-VSH2 5(e)-F "Orca" 2.0 years ago

    @BeastHunter
    @Bryan5
    @GRANDAYE
    Yo, asked for it

    +2
  • Canon Activation 2.0 years ago

    Try
    (TAS> 40 & TAS<45) | (TAS>68 & TAS<73)
    Oh, and it work with m/s

    +2
  • [QUANTUM ERA] - Universe Timeline; Basic faction introduction; Hub post 2.0 years ago

    @BeastHunter Ah, do the pics work correctly?

    +2
  • [QUANTUM ERA] - Universe Timeline; Basic faction introduction; Hub post 2.0 years ago

    @BeastHunter
    Hmm...
    *Attempt*
    Sounds like a success for me.

    +2
  • [QUANTUM ERA] - Universe Timeline; Basic faction introduction; Hub post 2.0 years ago

    @BeastHunter Aye
    Thats one fast boi!

    +2