-Hush
But there is more (including Sabaton, Thirty Seconds To Mars, Rise Against, Starset, Skrillex,Thousand Foot Krutch, Perturbator and many more)
...
Oi, and how could i forget the Oven kid thing. Timmy Trumpet & Savage - Freaks.
So, technically the 4th place, pretty high for the first steps in building of that few parts. Sickness is Temporary. Russian Bias are Eternal. I mean that notification was a good birthday gift, lol.
Just out of boredom decided to run debug expressions...
Found:
1) V_Long value is simillar to TAS/GS and Speed local variable of cokpits and F.C. (flight computer part)
2) V_Lat value is simillar to AngleOfSlip
3) V_Vert value is simillar to AngleOfAttack
Conclusion:
Probably, it is possible to get AoA and AoS for a local cockpit or F.C.
Such problem seem to occur when the gyroscope is connected directly to rotator. Try adding a fuselage piece on the same coordinates as the gyroscope + don't set its (fuselage) mass to 0.
@ThomasRoderick Advent is more or less the Aeon from SupCom.
Njeri are former Advent, a sub-faction with mayan aesthetics on newest designs and more human-ish designs of older tech.
So, technically it is not exactly an seraphim tech.
Cougar mech? maybe...
Ancient Slav Proverb: "I'm not dying in a restroom!"
Well, got sick.
*Darn*.
Thanks for upvotes, spotlights, etc. Leave a comment if there is any problems with the craft p.s. you can tap one of the lore tabs for a link to the previous or newer build in the series
555, lel
69...
730... quite a jump
Ow, 1000 downloads
Ow, so it uses FireWeapon.
Mine outputs FireGuns and uses wing guns and miniguns.
I only tested it on ground vehicle, but maybe with some advanced FT it will work on an aircraft with multiple turrets
Good day/night.
Question: HUD on an UAV build will count as a cockpit in terms of rating? If not i'll leave it amphibious (submersible, as originally planned) with all the parts that's needed for such feature. Yes, it is at 96 parts. Literally my first build out of that few pieces in years.
Thanks in advance, PeRhApS.
Ah, so it is for a label part.
Well.
Try this: {SelectedWeapon= "name" ? "name" : "none" } If you need the selected weapon's name to show up upon selection just add it after the question symbol. If it is not selected the output would be none. In case of multiple weapons duplicate the code like this {SelectedWeapon= "name1" ? "name1" : (SelectedWeapon= "name2" ? "name2" : (SelectedWeapon= "name3" ? "name3" : "none") ) }
Em clamp01(SelectedWeapon!=0)
Just add this bit as a multiplier. Thing under the clamp can be: equal to, not equal to, more than, less than 0 or any other specific value,
@Kerbango Ow.
Now i got what you want to do.
Well, i sought simillar thing done on this.
And maybe there is more of such, but i'm away from my PC and can't really help right now.
@Kerbango assign to a button? to activate/deactivate whenever the button is pressed?
Well yes.
just add an clamp01(x)
Where x is inputid of button part
Disconnect.Redact.Re-connect.
+2Profit.
+5Nobody can hear you pranking in space.
@LunarEclipseSP Eet ees waht eet ees...
+1Atleast such things may make my builds less boring...
@Mousewithamachinegun122
Yep, homebrewn
Keep Kalm.
+1Do Hacc.
Status: "Acceptable"
Babality!
MK stuff...
Desktop
@Endigo Pics disappeared. Reduced to atoms.
But links to builds are here once again.
@Monarchii Protein-Blasted!
+1*internal wheeze*
One Pound+One Pan=One Tasty Meal!
+4@Mousewithamachinegun123
Perhaps.
@Mousewithamachinegun123 @TTL Papa went for the milk...
+1He'll be back, any moment, aaany moment.
Stonks.
AT-GSTYNTWA
+1All Terrain - Guy She Told You Not To Worry About.
@Monarchii
+1*Slowly slips through space and time*
*Smacks lips*
*Asks calmly*
Pootis?
Garrisonprism when?!
+1red text and other formatting things
As for a aim code... don't know.
It's a Plane?
It's a Cup?
It's a BEFFFGEEEEEEEEE 9000!!!
+1OUT-BOOT
Ting Kicker
The only proper build from me
*Inhales*
...Everybody get fired up...
-Hush
But there is more (including Sabaton, Thirty Seconds To Mars, Rise Against, Starset, Skrillex,Thousand Foot Krutch, Perturbator and many more)
...
Oi, and how could i forget the Oven kid thing.
Timmy Trumpet & Savage - Freaks.
*Ahem*
I am the storm that is approa...
Oh, wait, wrong game...
+2The only Thing I Know For Real Is...
Coca Cola Espuma!
"I used to be a tank like you. Then I took a Tomahawk in the tracks."
Cuz lol
+2@iamblazingsquirrel In my medical opinion...
The Heavy is Dead!
So, technically the 4th place, pretty high for the first steps in building of that few parts.
+1Sickness is Temporary. Russian Bias are Eternal.
I mean that notification was a good birthday gift, lol.
Just out of boredom decided to run debug expressions...
+1Found:
1) V_Long value is simillar to
TAS
/GS
andSpeed
local variable of cokpits and F.C. (flight computer part)2) V_Lat value is simillar to
AngleOfSlip
3) V_Vert value is simillar to
AngleOfAttack
Conclusion:
Probably, it is possible to get AoA and AoS for a local cockpit or F.C.
Such problem seem to occur when the gyroscope is connected directly to rotator.
+1Try adding a fuselage piece on the same coordinates as the gyroscope + don't set its (fuselage) mass to 0.
@LordGardevoirX Hm...
+1Nope.
But i guess that's not bad if it looks somewhat simillar to Star Trek things.
@ThomasRoderick Advent is more or less the Aeon from SupCom.
+2Njeri are former Advent, a sub-faction with mayan aesthetics on newest designs and more human-ish designs of older tech.
So, technically it is not exactly an seraphim tech.
Cougar mech? maybe...
@MrCOPTY. another challenger approaches
@ZerkkTheSimper @DatMaluchGuy19
Tags, as requested on this post
Ancient Slav Proverb: "I'm not dying in a restroom!"
Well, got sick.
*Darn*.
Thanks for upvotes, spotlights, etc.
Leave a comment if there is any problems with the craft
p.s. you can tap one of the lore tabs for a link to the previous or newer build in the series
555, lel
69...
730... quite a jump
Ow, 1000 downloads
Ow, so it uses
FireWeapon
.Mine outputs
FireGuns
and uses wing guns and miniguns.I only tested it on ground vehicle, but maybe with some advanced FT it will work on an aircraft with multiple turrets
Finally somebody else found how to do that.
The most if not all things related to descriptions are here.
+3You can also find this link in pinned forum post: Useful Links
Good day/night.
+1Question: HUD on an UAV build will count as a cockpit in terms of rating?
If not i'll leave it amphibious (submersible, as originally planned) with all the parts that's needed for such feature. Yes, it is at 96 parts. Literally my first build out of that few pieces in years.
Thanks in advance, PeRhApS.
Ah, so it is for a label part.
Well.
Try this:
{SelectedWeapon= "name" ? "name" : "none" }
If you need the selected weapon's name to show up upon selection just add it after the question symbol.
If it is not selected the output would be none.
In case of multiple weapons duplicate the code like this
{SelectedWeapon= "name1" ? "name1" : (SelectedWeapon= "name2" ? "name2" : (SelectedWeapon= "name3" ? "name3" : "none") ) }
Em
clamp01(SelectedWeapon!=0)
Just add this bit as a multiplier.
Thing under the clamp can be: equal to, not equal to, more than, less than 0 or any other specific value,
I dunno what to write here, well...
+1Hoi!
Lemmons
The one that is still in plans...
+1Well, fine, a draken semi-replica
@Kerbango Ow.
Now i got what you want to do.
Well, i sought simillar thing done on this.
And maybe there is more of such, but i'm away from my PC and can't really help right now.
@Kerbango assign to a button? to activate/deactivate whenever the button is pressed?
+1Well yes.
just add an
clamp01(x)
Where
x
is inputid of button partMy Main Goal Is To Blow Up
try to set the
+2partCollisionResponse
toNone
.Plus set part's
health
to a high number.As i remember there is atleast one propulsion preset for submarines:
This one by MisterT.