13.5k Grob0s0VBRa Comments

  • lineball 11 months ago

    I...must...resist...
    L...L...Lig...
    Hol'up.
    Yolo?
    Yolo.

    Yolo!

    or how that ball on a string was called.

  • Graingy Survey: Do You Have Enemies? 11 months ago

    i have no enemies left...

    +2
  • Mech_Frame_01 11 months ago

    It would be a great shame if nobody makes it into a mechanical John Wick...
    *ahem*
    Power Word:

    SWAWS

    Permission to mod it?


    p.s. GunMetal gave me the very first mecha/robot experience, on a PC. The next thing related to mechas was literally Armored Core: For Answer.
    Was trying to play space/plane/mecha games in chilldude to combat acrophobia, kinda helped a little bit.


    btw, nicenumerics
    Oh no, i got distracted again. Anyways
    Wananananananana

    +1
  • Any funky trees experts here? I need your help [solved] [problem identified, solution yet to be found] 11 months ago

    You need to use auto-aim code for that.

    Set names for Latitude, Longitude, Altitude, Pitch and Roll angles (you already have heading angle; set them with sometthing short like Zbomb - Latitude, Xbomb - Longtude, Ybomb - Altitude and so on) in variable output of bomb-mounted computer.
    Then you set variables
    TgtposX

     sin(TargetHeading)*abs(cos(TargetElevation))*TargetDistance+Xbomb
    

    TgtposZ

     cos(TargetHeading)*abs(cos(TargetElevation))*TargetDistance+Zbomb
    

    TgtposY

     sin(TargetElevation)*TargetDistance+Ybomb
    

    HbombX

     cos(-Rbomb)*(cos(-Hbomb)*((TgtPosX-Xbomb))+sin(-Hbomb)*((TgtPosZ- 
     Zbomb)))+-sin(-Rbomb)*(cos(Pbomb)*((TgtPosY-Ybomb))+-sin(Pbomb)*(-sin(- 
     Hbomb)*((TgtPosX-Xbomb))+cos(-Hbomb)*((TgtPosZ-Zbomb))))
    

    HbombZ

    sin(Pbomb)*((TgtPosY-Ybomb))+cos(Pbomb)*(-sin(-Hbomb)*((TgtPosX- 
    Xbomb))+cos(-Hbomb)*((TgtPosZ-Zbomb)))
    

    HbombY

     sin(-Rbomb)*(cos(-Hbomb)*((TgtPosX-Xbomb))+sin(-Hbomb)*((TgtPosZ-Zbomb)))+cos(-Rbomb)*(cos(Pbomb)*((TgtPosY-Ybomb))+-sin(Pbomb)*(-sin(-Hbomb)*((TgtPosX-Xbomb))+cos(-Hbomb)*((TgtPosZ-Zbomb))))
    

    And the last one:
    Hbomb

     ((TargetSelected)?clamp(repeat(atan(HbombX/HbombZ)+(sign(HbombZ)? 
     0:180)+180,360)-180,-180,180)/1:0) 
    

    Should work.

    +1
  • Question one year ago

    Ye

  • Pentagon one year ago

    You Can’t Just Shoot A Hole In The Walls Of Pentagon

    +7
  • how do you make decent thumbnails? one year ago

    @Graingy banana is cooking!
    (*the reshade stuff*)
    I'm waiting for instructions (screenshots of how to) on Discord. As soon as he brings them i will make a forum post (or atleast notify you on your post about clipping).

    +1
  • Graingy Surveys: Companies on SimplePlanes.com one year ago

    Nope.
    Not without the shadow government permission.

  • Am i the only one? one year ago

    Eh, in plans...
    (not exactly Gundam-ish stuff but still...)

  • PSA: “No Smoking” means “No Smoking” one year ago

    5 hundred cigarettes.

    +1
  • How does one get their Bio removed? one year ago

    Fun fact: Player's fun fact has been removed.

    +3
  • Roughly Eight Minutes Of Me Not Understanding Funky Trees wow this title is really long one year ago

    Bro, alpha thing accepts only 2 symbols.
    3F, FF, A5, 05 for example. It controls transparency.
    color can have 6 OR 8 symbols
    if you put 6 it will output, well, a color... FF0000 is reddiest red possible rof example.
    if 8 then you get built-in alpha


    First iteration in the beginning was almost correct, just needed to have just FF instead of FFFFFF


    Oke, who wants talking stick?

  • XT-OM 04 Sleeper II one year ago

    Nah, i've just got to change mah nickname to Witness, for i witnessed his returns, lol.

    Somehow... your posts always put in a mood and give a whole load of motivation.
    p.s. i had troubles with PC in past years. And a flash disk happen save my draken build... talking about steam... Nuh, it never gave me any troubles as of now. Still make i update backup like, every 2 weeks or once in a month.

    +1
  • October one year ago

    @SuperSuperTheSylph
    harr-harr-harr-harr

    +1
  • Why do rotators insist on defying physics one year ago

    Rotators tend to create a lot of torque. Perhaps always.
    Try using joystick base, it's safer, definitely not easier to setup, but at least work fine.

    +1
  • October one year ago

    O cholera...

    +1
  • Funky fried whatrees eet ees. (NewGame+) 1.1 years ago

    @TTL Ah, ow.
    Yeah, i'm still making stuff.
    Just because i'm creating a little bit of everything (planes, ground stuff, funky trees, experimental subassemblies, map mod...)
    the process is kinda slow.
    But i'm still building.
    don't miss me, i'll make a teaser of things that are closest to be finished.
    Pardon for a late response.

    +1
  • Funky fried whatrees eet ees. (NewGame+) 1.1 years ago

    @TTL What jets?
    I've never deleted my posts...
    Am i missing something?
    The only thing that i ever lost are screenshots that were in discord...
    *confusion*

  • I feel like some user is coming back for one last ride… 1.1 years ago

    @TTL
    + it can even be spefy...

  • I feel like some user is coming back for one last ride… 1.1 years ago

    The boye always has been... Amongus!!!

  • Funky fried whatrees eet ees. (NewGame+) 1.1 years ago

    @overlord5453 Lol, you can...
    not with just codes ofc, but still.
    Here is basic demo

  • Funky fried whatrees eet ees. (NewGame+) 1.1 years ago

    @hpgbproductions Thanks for help.
    Eh, seasonal allergy draws my brainpower...
    Anyways, gotta go finish reusable missile subassembly

  • [10p] Marugaa III 1.1 years ago

    @Monarchii Cheddar? Soul?
    You choose.

  • Funky fried whatrees eet ees. (NewGame+) 1.2 years ago

    No, you're not first

  • Funky fried whatrees eet ees. (NewGame+) 1.2 years ago

    @hpgbproductions Good day/night Nachchan
    So, i've heard somebody is bored...
    any suggestions on the topic of in-game physics?

    +1
  • [10p] Marugaa III 1.2 years ago

    @Monarchii du-uh

  • [10p] Marugaa III 1.2 years ago

    Objection!

    Monarchii Picklin' ballin!

  • Funky Trees! 1.2 years ago

    How GForce and VerticalG is calculated in-game? Is it possible to calculate them for a local flight computer?

    +1
  • Reshade camera clipping? 1.2 years ago

    @ollielebanania Please, can you show how?
    (your Discord name is same as on the site right now, right?)

  • Help with funky trees? 1.2 years ago

    Tag me.
    I'll try to see what is wrong.

  • Reshade camera clipping? 1.2 years ago

    @ollielebanania Interesting.
    Console commands?

  • Reshade camera clipping? 1.2 years ago

    @Graingy Yes, the one and only Garrison.
    Fix? SP2 may fix it (the problem is in unity engine...)

  • Reshade camera clipping? 1.2 years ago

    It happens because there are two different cameras from which we see all in-game things. (Mr. G said that)

    +1
  • Help needed with Autoaim codes and Joystick bases 1.2 years ago

    p.s.s. take a resizable wheel, xml edit its scale (in Part tab) to 0.1,0.1,0.1 and size (in ResizableWheel tab) to 5 (or more). Set a name to the Forward Slip variable output of that wheel then connect it to a piston to go up or down. Place that as an subassemble on any simplistic car (wheel rotation gotta be 0,any number,0 for best result). Hit play and debug function clamp01(rate(name)!=0). Play with a piston a bit, check how function changes from 0 to 1. Wonder what the hell it all means. (contact sensor receipt from chef)
    upd. i forgor. Set the suspension on wheel part to true for the exploit to work

  • I got a bb rifle 1.2 years ago

    4 gauge...

  • Help needed with Autoaim codes and Joystick bases 1.2 years ago

    I set another variable for the aim...
    sum(speed * clamp(TargetSelected?code: var. name,-1,1))
    If things rotate in wrong direction change j. base axis or put minus before code
    p.s. j. base and rotators can be connected to one the same part - it allows to use variable output of rotators, same with suspension part
    upd. there should be an deltaangle(code, var. name) instead of clamp ( i used clamp with flight computer mounted on a turret)

    +1
  • SP felt silent... 1.2 years ago

    nuh uh x2

    +1
  • Funky Tree question about jet engines 1.3 years ago

    Em, there are two things:
    1) As far as GearDown is in input controller it should go max and zero throttle instantly.
    2) Jet engines have a specific XML property called throttleResponse (it is supposed to be manually written in Engine section using Overload). It controls how fast the jet gets its thrust up or down.


    Just write that throttleResponse thing with a pretty chonky numbers, like something over 9000 could be just fine.(lol)

    +2
  • SimplePlanes 2 FAQ 1.3 years ago

    @RussianAce Я помню. Может еще кто-нибудь из старожил сайта.

  • ControlBase in Landing Gears? 1.4 years ago

    Try changing positionSpring and slerpSpring to a greater numbers
    maybe do the same with slerpMaximumForce and positionMaximumForce
    In a ControlBase tab

    +1
  • Funkytrees functions 1.4 years ago

    this might help
    Use that codes.
    And these:
    asin(V_Lat/V_Long) - local AngleOfSlip
    asin(V_Vert/V_Long) - local AngleOfAttack

  • STAR AND STRIPE (Final Teaser) 1.4 years ago

    Whenever i see a combination of States and Federation in one sentence
    This pops out in my mind
    Ye olde Federal States of Murica, eh, memories

    +1
  • Who wants pizza? 1.4 years ago

    I want my pizza boneless!

    +1
  • meatballs are a salad, but a salad of sandwiches 1.5 years ago

    *thug life*
    Smonkweeberyday

    +2
  • peace has been restored, the orange has been destroyed 1.5 years ago

    *thousand yard stare*

    +1
  • Freedom Fighter 1.5 years ago

    @Rb2h Nope.

  • [SimpleArt] Vtuber Model Upgrade 1.5 years ago

    Hmm...
    *Sees tentacles*
    jungles flashbacks

    +1