I decided to try and build mechanisms for a cockpit hologram similar to that found on the XFA-33 Fenrir. No particular reason I just felt like seeing if I could do it.
What the hologram does is show the position of your aircraft in 3D space. like if someone put tiny plane with orbit camera in the cockpit.
I had to rip out all the COFFIN panels on the test plane to do it though, but it works.
I'm aware it looks sort of strange given the outside visual cues of the cockpit but there's some application to this I promise
In practicality I would replace the current arrow looking thing with a miniature model of the aircraft.
1) I feel like its explained well enough in the dialogue, even though, while cool, the Darkstar scene was very unrealistic
2) yeah
3) Im pretty sure it "stalled" from loss of control and not an actual stall (Also Im pretty sure its G-LOC, for "loss of consciousness")
4) well then we wouldnt have a major plot device, would we? The Su-57 keeps getting mentioned as this looming threat and if they never showed up then that would be kinda stupid froma plot perspective (but that aside how did the bad guys even get Su-57s?)
5) yeah 2
6) Yeah not realistic at all if this was realistic the Navy would have been flying F-35s. You know. Also 5th generation jets.
7) Da bomb wit no pod (I dunno oversight probably)
I build thing is small periods unless Im strangely motivated to make something for some reason, and as a result a lot of my higher quality stuff takes months real time to complete.
but recently I've been toying with the possibilities of Funky Trees functions seeing what kind of crazy stuff I can make.
(as Im writing this I'm toying with a counting system via buttons and such)
Apologies for the earlier post, I wasn't sure if that version had the correct audio.
Regardless, this is a demonstration of my T-180 chassis and what it can do.
This vehicle uses that exact chassis just with an actual body, so that chassis performs effectively the same.
The body is question is car #84, sponsored by Ascendancy Cybernetics LLC.
The chassis can be found here
I've actually coded an automatic transmission.
I borrowed some code from a manual transmission and modified it to shift at certain rpms.
It's rough, but it works.
The manual transmission also had editable gear ratios in the variables so that was kinda cool
I havent uploaded it yet, but I'd be willing to if you'd like to take a look.
@Dragoranos the -09 is very fast, but turns like a brick, while the -03 is a full blown 5th generation fighter (which has been buffed since release on the site)
I dunno theres only one way to find out
I think you'd have to just ask for specific names in a function, like the following
SelectedWeaponName=(name 1)?1:SelectedWeaponName=(name 2)?2:... (etc.)
If theres a way around this I'd love to hear it but its the only way I know.
The below information is the method I use but there is ONE THING
Make sure mass of the missile part itself is not zero, as that would make it have some very strange behavior.
@Red920 Yeah you have to copy over the variables as well, manually, unfortunately, because the code is reliant on those, and when you create a new vehicle, the variables dont carry over so you'd have to copy and paste them.
Correction:
ceil(smooth(clamp01(FireGuns),(1/delay in sec))
Should work much better.
Tested and approved.
Fair warning, the delay increases the longer you hold down the fire button (for some reason, it shouldnt do that) but if youre only firing in short bursts (like youre supposed to) it shouldnt be a problem.
Hope this helps!
I have an idea for a code with a close delay.
It would go something like this:
clamp01(ceil(smooth(FireGuns,1/second delay as a number)))
I'll have to test it real quick so I'll get back to you.
yeah as far as I know the only input method is usign the Overload editor, but otherwise actually formulating and executing the code is the exact same as on PC
I decided to try and build mechanisms for a cockpit hologram similar to that found on the XFA-33 Fenrir. No particular reason I just felt like seeing if I could do it.
What the hologram does is show the position of your aircraft in 3D space. like if someone put tiny plane with orbit camera in the cockpit.
I had to rip out all the COFFIN panels on the test plane to do it though, but it works.
I'm aware it looks sort of strange given the outside visual cues of the cockpit but there's some application to this I promise
In practicality I would replace the current arrow looking thing with a miniature model of the aircraft.
@ShinyGemsBro Yeah I learned it the hard way lmao.
5000 hp pigeon
@ReturnOfJeffChandler its just a movie
1) I feel like its explained well enough in the dialogue, even though, while cool, the Darkstar scene was very unrealistic
2) yeah
3) Im pretty sure it "stalled" from loss of control and not an actual stall (Also Im pretty sure its G-LOC, for "loss of consciousness")
4) well then we wouldnt have a major plot device, would we? The Su-57 keeps getting mentioned as this looming threat and if they never showed up then that would be kinda stupid froma plot perspective (but that aside how did the bad guys even get Su-57s?)
5) yeah 2
6) Yeah not realistic at all if this was realistic the Navy would have been flying F-35s. You know. Also 5th generation jets.
7) Da bomb wit no pod (I dunno oversight probably)
@SpartanSR91 isnt the point of a race car though to be fast?
Tempted to reuse the cockpit/nose section for a new aircraft...
I build thing is small periods unless Im strangely motivated to make something for some reason, and as a result a lot of my higher quality stuff takes months real time to complete.
but recently I've been toying with the possibilities of Funky Trees functions seeing what kind of crazy stuff I can make.
(as Im writing this I'm toying with a counting system via buttons and such)
sorry bout the letter vomit title
arent those F-14 intakes?
Better than mine
@SpartanSR91 I mean it's slower than your model, but my goal is to make it easy to approach
@SteamPunkPilot
As requested
https://www.simpleplanes.com/a/y8Q0T3/PA-PX-532ST-WORKING-AUTO-TRANSMISSION
aha I got you you dang mouse
@Dragoranos I dont think this is realistic in the slightest
Apologies for the earlier post, I wasn't sure if that version had the correct audio.
Regardless, this is a demonstration of my T-180 chassis and what it can do.
This vehicle uses that exact chassis just with an actual body, so that chassis performs effectively the same.
The body is question is car #84, sponsored by Ascendancy Cybernetics LLC.
The chassis can be found here
a few laps around the oval office with added music from the Speed Racer video game
Update: I have a working controlable mock up of the idea. it could use some slight improvement but it is functional
I will also take this opportunity to point out how awesome the tie-in video game for that movie is.
I've actually coded an automatic transmission.
I borrowed some code from a manual transmission and modified it to shift at certain rpms.
It's rough, but it works.
The manual transmission also had editable gear ratios in the variables so that was kinda cool
I havent uploaded it yet, but I'd be willing to if you'd like to take a look.
<< Caution, a large aircraft is approaching... >>
Better than mine
damn in my carelessness I almost spoiled the entire episode
Hella cool build, I havent seen the Mammoth Car in any media in a long time.
YO ITS GRIDMAP_V2
hell yeah
@Dragoranos the -09 is very fast, but turns like a brick, while the -03 is a full blown 5th generation fighter (which has been buffed since release on the site)
I dunno theres only one way to find out
I think you'd have to just ask for specific names in a function, like the following
SelectedWeaponName=(name 1)?1:SelectedWeaponName=(name 2)?2:... (etc.)
If theres a way around this I'd love to hear it but its the only way I know.
99% of my creations are original so I just go with whatever feels right
Mostly Ace Combat, Metal Gear Rising, or Mega Man X-X4 soundtrack
but more often than not it depends on the build
@MobileGamer21 oh wow I havent seen this post in more than a year
But I used to play the Streamliner with maxed out projectiles.
@Dragoranos thank you! much appreciated!
Try looking at the Ace Combat game series for inspiration. There's especially some weird ones from AC3 that could get the creative juices pumping
The below information is the method I use but there is ONE THING
Make sure mass of the missile part itself is not zero, as that would make it have some very strange behavior.
@Red920 It should work, as I successfully transplanted it onto a pickup truck I made.
@Red920 Yeah you have to copy over the variables as well, manually, unfortunately, because the code is reliant on those, and when you create a new vehicle, the variables dont carry over so you'd have to copy and paste them.
Correction:
ceil(smooth(clamp01(FireGuns),(1/delay in sec))
Should work much better.
Tested and approved.
Fair warning, the delay increases the longer you hold down the fire button (for some reason, it shouldnt do that) but if youre only firing in short bursts (like youre supposed to) it shouldnt be a problem.
Hope this helps!
I have an idea for a code with a close delay.
It would go something like this:
clamp01(ceil(smooth(FireGuns,1/second delay as a number)))
I'll have to test it real quick so I'll get back to you.
LESGO
@TheFlightGuySP many thanks
@TheFlightGuySP Turns out that worked
rip
added an explanation as to what (I have found) OverrideHide is for transparency as a suggestion.
I'm working on writing a description for the AF-13, so expect that soon.
(I know I say stuff like that way too often so I understand if you're skeptical)
oh wow shoved to the very bottom of the forums
yeah as far as I know the only input method is usign the Overload editor, but otherwise actually formulating and executing the code is the exact same as on PC
Ive been driving this around for an hour now
hmm yes today I will rotate this fuselage and clip it into another
@Cerdd
lmao
Yeah its Funky Trees but its very simple.
Sick camo