Rotation sounds useful. Dunno how much I’ll use it but it’s good to have, especially seeing as the old WASD rotation seemed to essentially re-place parts in the same pattern causing faulty autoconnections.
view tool that lets you move the camera around without accidentally grabbing parts.
So like middle mouse button but for camera placement? Will it be key bindable?
whether to move parts relative to their local rotation or the world coordinates.
If that works how I’m interpreting that sounds very useful for posing models.
…
A suggestion I have for mirroring (alongside retaining an old-style button) would be something to show what the other part has for a value. I assume that, if in the gif, wheel size were altered while set to mirror mode both sides would suddenly snap to the same. I reckon it’d be good to show in parenthesis what the other side is at (I.e. 70% (100%) & 100% (70%)). I’m also reminded of how fuselage slicing will display the in-between value (I.e. between 100% and 50% it’ll be something like 75% displayed) which is neither correct nor allows you to change it while connected seeing as both parts will suddenly share the same slice.
…
The undo history looks very useful. While this will probably be bad for RAM, having to save vastly more craft files while playing, I’ll at least be able to know when I accidentally judged a part hundreds (or was it hundreds of thousands?) of kilometres forward causing my craft to shift backwards into the endless void, forcing me to undo until that step is gone.
…
Oh!
Will the editor be bigger?
Currently the editor has a tiny render distance and doesn’t let you move the camera out very far at all. While this was fine in SP’s block and panel days, that era is long gone and this simply is not adequate. Frankly I’d consider this one of SP’s biggest faults.
@Boeing727200F It decided to become a passenger car, don't quash its dreams like that.
For real though, perhaps put up a sign saying you don't want random additions?
And the black thing wasn't Yaris.
I am concerned that Yaris might become a griefer, though, seeing as they've messed with both hpgb's and my own work. Not to mention your train, though that seems a tad less malicious.
@Boeing727200F I figured it was a group project seeing as other additions were left. Apologies from misinterpreting, but does the steam engine really need to be wrecked like that?
That place is a shithole going down fast. It's unfortunate, but clearly there's no interest in actually moderating it and the fascists are coming in force.
@hpgbproductions
@Boeing727200F
@Bugatti87
As you've been the primary contributors besides myself I figured I'd tag you on this. I might do another of these sometime if much changes. Apologies if you don't want to be tagged, of course, if you don't want it I won't do it again.
Just to note: obviously this is an open thing and I have no concrete power, but as the person who prompted this I’d like to kindly ask:
1. Keep it E for Everyone. Please no suggestive artwork.
2. Pride flags are fine, just not, like, a hundred of them everywhere taking up space. Thanks.
3. Same goes for country flags, of course.
4. Leave others’ work alone unless asked. There’s plenty of space, no need to overwrite others’ art. It’s courtesy to respect hard work, eh?
5. For the love of all that is good do NOT go to Dallas what the fuck-
May update suggested guidelines if more things come to mind.
@Boeing727200F I see it, I'm just not sure exactly what I'm looking at in the technical sense. Did the impact force of the bullets cause it to somehow jump up?
For the low low price of only 5% of your country's GDP
So you're telling me I can create the Republic of Shitfuckistan (territory: the corner of my bedroom) with a GDP of whatever spare change I throw into it periodically and forget about and get this missile for cheaper than a candy bar?
@Randomplayer More power to you but it sounds like effectively wasted development time.
Not saying I don't think BVR should be possible in SP, it should be, I just think programming a mission would be misplaced effort.
I'm assuming the mechanism works by missile with 360 degree lock and 10m range, with a rotator activating in response to lock?
GODDAMNIT EDSTER WHY DO YOU ALWAYS DO THIS!?
@BOSSentinel X
+1@Ashdenpaw1 a what?
@Boeing727200F Yeah…
@hpgbproductions Decimal places? Not all of those numbers divide cleanly. There’s gonna be decimals.
+1@BOSSentinel Do… do you see a single variable?
@keiyronelleavgeek567 He appears to live in the nearby town
@Randomplayer Executed by artillery barrage at 2500 meters
@hpgbproductions Oh, you mean the SP part. I’m even more confused now
@Ashdenpaw1 I’ve no idea
@NTH I see
+1@SupremeDorian I see. Will they be independently bindable as single key actions?
Rotation sounds useful. Dunno how much I’ll use it but it’s good to have, especially seeing as the old WASD rotation seemed to essentially re-place parts in the same pattern causing faulty autoconnections.
So like middle mouse button but for camera placement? Will it be key bindable?
If that works how I’m interpreting that sounds very useful for posing models.
…
A suggestion I have for mirroring (alongside retaining an old-style button) would be something to show what the other part has for a value. I assume that, if in the gif, wheel size were altered while set to mirror mode both sides would suddenly snap to the same. I reckon it’d be good to show in parenthesis what the other side is at (I.e. 70% (100%) & 100% (70%)). I’m also reminded of how fuselage slicing will display the in-between value (I.e. between 100% and 50% it’ll be something like 75% displayed) which is neither correct nor allows you to change it while connected seeing as both parts will suddenly share the same slice.
…
The undo history looks very useful. While this will probably be bad for RAM, having to save vastly more craft files while playing, I’ll at least be able to know when I accidentally judged a part hundreds (or was it hundreds of thousands?) of kilometres forward causing my craft to shift backwards into the endless void, forcing me to undo until that step is gone.
…
Oh!
Will the editor be bigger?
Currently the editor has a tiny render distance and doesn’t let you move the camera out very far at all. While this was fine in SP’s block and panel days, that era is long gone and this simply is not adequate. Frankly I’d consider this one of SP’s biggest faults.
+2CRIKEY THE DRAGON’S COME AGAIN AND I’VE BEEN LATE!
@NTH Sixth largest city in a state?
+1@Bugati87 Yeah that wasn’t a secret. You know pixels are tied to usernames, right?
@hpgbproductions reducer block?
@V Good idea.
@NTH I see, one of those schools. I’ve heard Chromebooks are terrible, is that true?
+1@Boeing727200F I completed the sign in legible, if not perfectly spelled form.
@32 Somehow it thinks I'm in the "SP Gang" alliance even though I never joined it.
God, that site is a shithole.
No.
+1@Boeing727200F Taken over by racists.
Your font is rather inefficient. What are you trying to say?
Yeah no I’m not doing long division for fun
+1@Boeing727200F It decided to become a passenger car, don't quash its dreams like that.
For real though, perhaps put up a sign saying you don't want random additions?
And the black thing wasn't Yaris.
@Boeing727200F Guess that makes some sense.
I am concerned that Yaris might become a griefer, though, seeing as they've messed with both hpgb's and my own work. Not to mention your train, though that seems a tad less malicious.
@Boeing727200F Oh. So that's what that is.
Alright, I acquiesce to this.
With or without calculator?
+4@Boeing727200F I figured it was a group project seeing as other additions were left. Apologies from misinterpreting, but does the steam engine really need to be wrecked like that?
@Boeing727200F Why'd you wreck my steam engine? I put a good deal of time into getting that thing right.
MAPA is in shambles right now
That place is a shithole going down fast. It's unfortunate, but clearly there's no interest in actually moderating it and the fascists are coming in force.
@Bugati87 Whatever you do, do not give the site a cent.
Welcome to Bronze rank. That’s how it is.
What, do you not have a laptop or anything?
+1@AirFalcon I assure you it is a peaceful nation. The only foreigners it’s ever killed were bugs that landed in it.
@CheeseTruffles Sick
@Bugati87 It seems I tagged the wrong Bugatti87. My mistake.
@hpgbproductions
@Boeing727200F
@Bugatti87
As you've been the primary contributors besides myself I figured I'd tag you on this. I might do another of these sometime if much changes. Apologies if you don't want to be tagged, of course, if you don't want it I won't do it again.
As on the last post:
@LunarEclipseSP I AM ignoring them. Haven't said a word since reporting.
+1@Boeing727200F I see it, I'm just not sure exactly what I'm looking at in the technical sense. Did the impact force of the bullets cause it to somehow jump up?
So you're telling me I can create the Republic of Shitfuckistan (territory: the corner of my bedroom) with a GDP of whatever spare change I throw into it periodically and forget about and get this missile for cheaper than a candy bar?
+2What?
what that
is egg?
@XM803ENJOYER46 Yep.
@Randomplayer No seriously where is it I'm curious
Cool intakes, but the splayed engines are probably not the greatest design decision. Would be terribly unaerodynamic and look rather clumsy.
+1@Randomplayer So... where's the gameplay?
@LandonSG2015 I cast: Site Moderator
@Randomplayer More power to you but it sounds like effectively wasted development time.
Not saying I don't think BVR should be possible in SP, it should be, I just think programming a mission would be misplaced effort.
@Randomplayer
->Lock
->Fire
->Run away
10/10 gameplay totally wouldn’t be boring as shit or anything