@THEOKPILOT The Tumour has an Earth you dingus.
SimplePlanes is a Tumour-based website used for buying and selling equipment of varying types, which is why Graingy is here. To sell our stuff.
@aMosquito Yeah. The banana could've meant something, but I don't know if it actually did beyond "I can make money with this".
I will say, there is a difference between "Someone could make money with this" and "I can make money with this". One is a reflection on the state of the art market as a piece of art, the other is a reflection on the state of the art market as a get-rich-quick scheme.
@Pluhman2 I can't imagine why. That'd make no sense from a business perspective, most of SP2's intended customer base is probably people who've played SP. This is a major development, not just a small update adding a part or two.
@urlocalgorillawithaspork Please do not do that if you can help it. While I'm guilty of tacking on more thoughts after a first comment, as is anybody, it's still a habit best avoided. As for glass nose cones, I doubt it. The nose cone is, as far as I'm aware, considered essentially a "noob part", like blocks. Basically everyone just uses fuselage at this point. If you really needed to get the shape down, you could just use orthographic an copy the silhouette with fuselage
I think reading that description gave me a stroke. Come again?
Let's see if I'm getting this right...
You made this thing out of respect for transgender people, though stress that you are not yourself LGBT. You do not take a strong side in this, however felt it necessary to support your cousin, who is transgender, as trans people get no respect in Uruguay.
Did I get that right?
@EnglishGarden Thanks. I've tried.
But then lack of motivation and a whole bunch of other issues (like lack of time) present themselves.
Honestly I probably need to scrap most of what I wrote since it's all over the place. I think my most recent additions were okay, the last chapter I wrote I still enjoy rereading from time to time, but overall it's clunky and needs work. Will that ever happen? Who knows.
It's a story I want to tell, but I have other ideas competing for that scarce time and even scarcer motivation.
I mean, you've seen The Library of Guy, you know how little stuff is on there.
@SupremeDorian Ahhh I see. I didn't realize that was a gif. Good to hear!
I do wonder, will the original ("original", Pigpen and its ilk) stock craft still be in the game? While I understand not including them in marketing as they don't represent the absolute height of technical prowess in this game any longer, it would be a shame if new players didn't know about them as they are decent craft, and, y'know, content is content. No reason not to, way I see it.
overall I think these are great changes.
I do have a few reservations, such as hoping that Trim would be retained as an option in paint (it's familiar, yeah?). Also hoping that the hitboxes(?) around parts in the designer properly match the model, so you don't accidentally select the wrong part when trying to work in cramped spaces (e.g. the camera, which's selection-box thing seems to be like a cube and doesn't allow parts to be selected through gaps in the model).
I'm curious what the mouse joystick UI is referring to. Hopefully not an ugly, obstructing overlay?
I really hope that Overload remains in the game, since it's familiar yet powerful. Replacing its consistent UI and options entirely would be a very bad move. Of course, all options should be visible from the start instead of needing to be manually added (e.g. missile specs).
I'm quite fond of the background options. Would be helpful when you're too lazy to go out and take a screenshot, but don't want the ugly designer.
Actually, I want to add to what I said. With some art it’s the idea that counts. A banana on a wall’s value doesn’t come from the materials it’s made of, rather it’s an idea made material for viewing. It would work nearly as well as a described premise. A painting of great detail or style, however, is given meaning in part by the nature of its construction. The technique and the exact implementation.
They are both art, but of different kind. The former induces thought, the latter emotion. Of course, emotion springs from thought and thought from emotion soon after.
Am I making sense?
Anstrake is divided into approximately one hundred states constituting about one billion people. The largest of these are the two superpowers Cshrankila and Eaunsiadre, longtime rivals with a combined population of 190 million and a land area of 22 million square kilometres. Nearly all industrialized countries have socialist economies, at least in heavy industry. Cshrankila is the greatest example of this centralization, with a strong national bond based on their collectivist ideology. Most countries do not possess significant military forces, however the superpowers represent a strong departure from this trend. The majority of Anstrake’s population lives in cities built on extremely valuable stable ground.
I initially focussed on biology, but then realized I was getting too in-depth. This may seem a bit scatterbrained as I was trying to present a more generalized picture of the species.
Enstrarchs have complex social systems often forming hierarchically-managed groups, such as large state structures. Leaders are chosen in almost every case by area of expertise and suitability to lead. Enstrarchs also form communal friend groups frequently, being the primary form of socialization for most. Many Enstrarchs will live in close conjunction with anywhere from one to six others as long-term life partners, essentially a form of close friendship. Enstrarchs, however, do not often demonstrate a need for social validation from strangers. Improved social status is typically achieved through proof of suitability as part of society, such as by performing their duties well. Those incapable of contributing rarely see much of the affection of others, as helpfulness takes precedence.
Enstrarchs are highly technologically advanced, significantly altering their environment to suit their purposes and aims. One of the core drives in life for an Enstrarch is the search for knowledge and capabilities, believed to stem from the nebulous and immensely powerful nature of their biggest threat, the planet itself. Accordingly, virtually all societies on Anstrake demonstrate some degree of industrialization and high use of trade. Technological discoveries for much of the recent past were built upon trying to replicate the legends of their atomic age ancestor’s capabilities, with this stage only recently being surpassed within the last two centuries. Enstrarchs’ primary areas of development are automation and nuclear technologies, seeing the vast majority of resources fed into development over the past hundred years. Enstrarchs have colonized every landmass on Anstrake, and have landed a handful of times on Anstrake’s largest moon, however the great density of natural debris around Anstrake makes space exploration an extremely expensive endeavour.
Enstrarchs (Raiun Eaunae) are species from the planet Anstrake. The most common and successful of the family Raiun, they are notable for their advanced technological and evolutionary state, having adopted a lifestyle and biology distinctly alien from even their nearest living relatives. They are highly intelligent and adaptive, with large brains and significant voluntary control of their bodily functions. They are commonly described as having the largest consciouses of any known Anstrake species because of the extent of this control. Their intelligence lends itself well to complex social structures and civilizations.
Enstrarchs are unique animaloids, having little resemblance to their relatives or even most recent ancestors. This is most clearly visible in comparison to their predecessor species, Raiun Munealic, which have little physical resemblance except for large mouths, sharp teeth, smooth heads, and tall stature, as well as a generally bipedal body form with two arms and two legs. In contrast, Enstrarchs have a torpedo-shaped head (instead of the domed heads of Raiun Munealic), dark grey skin on their backs, and take a hunched posture most of the time. Enstrarchs are also generally larger than their ancestors, and due to adaptations for rubble clearing are around eight times stronger. Enstarchs have two biological sexes, with females capable of asexual reproduction, and possess virtually no sexual dimorphism. Enstarchs take around 20 years to reach full maturity, after which they live an immensely long time. The only known case of an Enstrarch dying from old age was of one with a condition that increased the rate of aging several fold, and even then they lived over three centuries. It is predicted that Enstrarchs leave their physiological prime at around the age of one thousand years, however the current record is a mere 540 years. The average age of death is 150 years, but this is of course highly variable, meaning Enstrarchs do not plan out their lives far past reaching adulthood.
Well, shit.
Mortality's a bitch and a half, eh?
@MIGFOXHOUND31BSM26 I don't think that's how it works, bud.
@YarisHatchback
YOU.
@aMosquito I beg the pardon
+1@THEOKPILOT The Tumour has an Earth you dingus.
SimplePlanes is a Tumour-based website used for buying and selling equipment of varying types, which is why Graingy is here. To sell our stuff.
@aMosquito Yeah. The banana could've meant something, but I don't know if it actually did beyond "I can make money with this".
+1I will say, there is a difference between "Someone could make money with this" and "I can make money with this". One is a reflection on the state of the art market as a piece of art, the other is a reflection on the state of the art market as a get-rich-quick scheme.
What?
V
I see it now.
It's rather small. Kinda like the framing tbh.
@THEOKPILOT You can if you're not a pussy.
@THEOKPILOT SP servers are in the pocket dimension?
This is a equipment sales website only found in the Tumour.
@THEOKPILOT Have you considered fax?
@THEOKPILOT Network fuckery.
Oof.
I can't believe this is going to happen in four years.
What did I just say?
I can't see Gifyu.
What's that link?
Gifyu.
I want to bop you on the head. Dingus.
@Kroixo I've bought SP three goddamn times and I'll still happily buy SP2... so long as it's not a KSP2-type situation, but I highly doubt that.
+2@Rb2h The rules say
But they never said anything about painted aircraft!
+2@Pluhman2 I can't imagine why. That'd make no sense from a business perspective, most of SP2's intended customer base is probably people who've played SP. This is a major development, not just a small update adding a part or two.
@urlocalgorillawithaspork Please do not do that if you can help it. While I'm guilty of tacking on more thoughts after a first comment, as is anybody, it's still a habit best avoided. As for glass nose cones, I doubt it. The nose cone is, as far as I'm aware, considered essentially a "noob part", like blocks. Basically everyone just uses fuselage at this point. If you really needed to get the shape down, you could just use orthographic an copy the silhouette with fuselage
I think reading that description gave me a stroke. Come again?
+1Let's see if I'm getting this right...
You made this thing out of respect for transgender people, though stress that you are not yourself LGBT. You do not take a strong side in this, however felt it necessary to support your cousin, who is transgender, as trans people get no respect in Uruguay.
Did I get that right?
What is it?
Can't see gifyu.
This brings me back
@THEROCKMAN1 You're wanted for tax evasion?
+1You're gonna be in danger if you don't tell me where you took my pineapple, trash rat.
+1@EnglishGarden Thanks. I've tried.
But then lack of motivation and a whole bunch of other issues (like lack of time) present themselves.
Honestly I probably need to scrap most of what I wrote since it's all over the place. I think my most recent additions were okay, the last chapter I wrote I still enjoy rereading from time to time, but overall it's clunky and needs work. Will that ever happen? Who knows.
It's a story I want to tell, but I have other ideas competing for that scarce time and even scarcer motivation.
I mean, you've seen The Library of Guy, you know how little stuff is on there.
@Supersoli8 It's a blog post IIRC.
Only Devs, mayyybe Mods (I'm not sure), can do them.
@SupremeDorian Ahhh I see. I didn't realize that was a gif. Good to hear!
I do wonder, will the original ("original", Pigpen and its ilk) stock craft still be in the game? While I understand not including them in marketing as they don't represent the absolute height of technical prowess in this game any longer, it would be a shame if new players didn't know about them as they are decent craft, and, y'know, content is content. No reason not to, way I see it.
@Monarchii Your kind is conversing.
+5@YOURGORILLA1246 Could you not have put that all into one comment???
@YOURGORILLA1246 Not yet...
@YOURGORILLA1246 I think that's the P-51D already in the game?
overall I think these are great changes.
+1I do have a few reservations, such as hoping that Trim would be retained as an option in paint (it's familiar, yeah?). Also hoping that the hitboxes(?) around parts in the designer properly match the model, so you don't accidentally select the wrong part when trying to work in cramped spaces (e.g. the camera, which's selection-box thing seems to be like a cube and doesn't allow parts to be selected through gaps in the model).
I'm curious what the mouse joystick UI is referring to. Hopefully not an ugly, obstructing overlay?
I really hope that Overload remains in the game, since it's familiar yet powerful. Replacing its consistent UI and options entirely would be a very bad move. Of course, all options should be visible from the start instead of needing to be manually added (e.g. missile specs).
I'm quite fond of the background options. Would be helpful when you're too lazy to go out and take a screenshot, but don't want the ugly designer.
OH BOY MORE STUFF!
@YOURGORILLA1246 ?
@YOURGORILLA1246 I gonna be the last pope left
You just did it.
You’re like that episode of SpongeBob when he breaks his ass.
@SquirrelWithAGun I don’t think Graggy eats…
@THEROCKMAN1 Remember to tag, yeah?
Wait a minute...
Everyone else is poking fun at the pile of cars meanwhile I’m here having an actual discussion with myself about the nature of art.
+1Lmao
Actually, I want to add to what I said. With some art it’s the idea that counts. A banana on a wall’s value doesn’t come from the materials it’s made of, rather it’s an idea made material for viewing. It would work nearly as well as a described premise. A painting of great detail or style, however, is given meaning in part by the nature of its construction. The technique and the exact implementation.
They are both art, but of different kind. The former induces thought, the latter emotion. Of course, emotion springs from thought and thought from emotion soon after.
Am I making sense?
My friend Kindness is an Enstrarch.
@EnglishGarden This took me a long time and I have shit to do.
Anstrake is divided into approximately one hundred states constituting about one billion people. The largest of these are the two superpowers Cshrankila and Eaunsiadre, longtime rivals with a combined population of 190 million and a land area of 22 million square kilometres. Nearly all industrialized countries have socialist economies, at least in heavy industry. Cshrankila is the greatest example of this centralization, with a strong national bond based on their collectivist ideology. Most countries do not possess significant military forces, however the superpowers represent a strong departure from this trend. The majority of Anstrake’s population lives in cities built on extremely valuable stable ground.
I initially focussed on biology, but then realized I was getting too in-depth. This may seem a bit scatterbrained as I was trying to present a more generalized picture of the species.
Enstrarchs have complex social systems often forming hierarchically-managed groups, such as large state structures. Leaders are chosen in almost every case by area of expertise and suitability to lead. Enstrarchs also form communal friend groups frequently, being the primary form of socialization for most. Many Enstrarchs will live in close conjunction with anywhere from one to six others as long-term life partners, essentially a form of close friendship. Enstrarchs, however, do not often demonstrate a need for social validation from strangers. Improved social status is typically achieved through proof of suitability as part of society, such as by performing their duties well. Those incapable of contributing rarely see much of the affection of others, as helpfulness takes precedence.
Enstrarchs are highly technologically advanced, significantly altering their environment to suit their purposes and aims. One of the core drives in life for an Enstrarch is the search for knowledge and capabilities, believed to stem from the nebulous and immensely powerful nature of their biggest threat, the planet itself. Accordingly, virtually all societies on Anstrake demonstrate some degree of industrialization and high use of trade. Technological discoveries for much of the recent past were built upon trying to replicate the legends of their atomic age ancestor’s capabilities, with this stage only recently being surpassed within the last two centuries. Enstrarchs’ primary areas of development are automation and nuclear technologies, seeing the vast majority of resources fed into development over the past hundred years. Enstrarchs have colonized every landmass on Anstrake, and have landed a handful of times on Anstrake’s largest moon, however the great density of natural debris around Anstrake makes space exploration an extremely expensive endeavour.
Okie dokie. I have not proof-read this.
Enstrarchs (Raiun Eaunae) are species from the planet Anstrake. The most common and successful of the family Raiun, they are notable for their advanced technological and evolutionary state, having adopted a lifestyle and biology distinctly alien from even their nearest living relatives. They are highly intelligent and adaptive, with large brains and significant voluntary control of their bodily functions. They are commonly described as having the largest consciouses of any known Anstrake species because of the extent of this control. Their intelligence lends itself well to complex social structures and civilizations.
Enstrarchs are unique animaloids, having little resemblance to their relatives or even most recent ancestors. This is most clearly visible in comparison to their predecessor species, Raiun Munealic, which have little physical resemblance except for large mouths, sharp teeth, smooth heads, and tall stature, as well as a generally bipedal body form with two arms and two legs. In contrast, Enstrarchs have a torpedo-shaped head (instead of the domed heads of Raiun Munealic), dark grey skin on their backs, and take a hunched posture most of the time. Enstrarchs are also generally larger than their ancestors, and due to adaptations for rubble clearing are around eight times stronger. Enstarchs have two biological sexes, with females capable of asexual reproduction, and possess virtually no sexual dimorphism. Enstarchs take around 20 years to reach full maturity, after which they live an immensely long time. The only known case of an Enstrarch dying from old age was of one with a condition that increased the rate of aging several fold, and even then they lived over three centuries. It is predicted that Enstrarchs leave their physiological prime at around the age of one thousand years, however the current record is a mere 540 years. The average age of death is 150 years, but this is of course highly variable, meaning Enstrarchs do not plan out their lives far past reaching adulthood.
@EnglishGarden y’know I was just thinking about this? Gimme a moment.
@32 You haven’t invented anything.
Isn’t that right, @Rippedpenis?
@PlaneFlightX 50% of those are mine, if you believe some people.
+3Personally, I'm much more reasonable than that.
It's closer to 45%.
Get back in the time machine, Tom.
@THEROCKMAN1 It says that at the top of the screen.
@THEROCKMAN1 I dunno sometime
What.
My graingle? What's a graingle?