@EnigmaSP i totally love the control and simplcity on this plane.
only one thing needs to be fixed
u need to reverse the roll output when the plane is flying backwards
* sign(90 - abs(AngleOfSlip))
this is what i put on my roll control to make it work both forward and backwards so when your plane is sliding beyond 90 degrees the control surface will automatically reverse for u
@ZeroWithSlashedO okies. will probably take a while.
took me 2 weeks to design the mig-52 but is gonna take me a month to polish my tailless non tvc plane
@WNP78 i totally think any additional cockpit should have all variables listed in the flight data section as output. i am working on a cheapskate version of a decoy (with a winch and a "primary cockpit"), but i also need a regular cockpit that does all the original cockpit's jobs otherwise my plane is gonna flip and dash from the data provided by the decoy. if u know how cheap that sounds for a decoy. ;) so far theres only about 10 variables of flight data i can extract from the secondary
@WarringMunky @Formula350 @SnoWFLakE0s
i am not that great at coding but i wish i can do something so hitting an activate button like activate5 would cycle the color on that label on a preset pool of color choices like the labels on this plane here
seems like my gxn naval fighter shares some similarities with this plane. i think this could be an excellent build if u put more time into the flight controls
@Mynameis190 it has a lot to do with direct input, plus a bunch of corrections with respect to flight situations. u can start learning steep by step, even after knowing the basics evey plane is different and there will be some tweaking after that i consider thats where the fun starts. but the coding makes a huge difference. honestly speaking me after learning coding had made a huge step leap forward, and made all of my unflyable planes turns out to be good lol
aesthetically this plane is gorgeous.
but u really need to dig your hands into xml coding to make the flight characteristics better, especially when i checked out the hidden wings placement i think they are terrible, and probably spend too many of them trimming. seriously this build can get quite good, it looks promising for improvements. for the unexpected roll i think u probably need to make some control surface to work the opposite way. really u cant just get lazy on control surfaces and rely on direct inputs
i actually do this
FireWeapons * (SelectedWeapon = "30mm Fused UHE Cannon" ? 0 : 1) * (SelectedWeapon = "TPD" ? 0 : 1)
so the bay door opens on all occasions except when the 2 weapon in the code are selected
this is jet engine version.
i have also seen the beacon version.
for wing vortices the ideal one would be using the cleaver
but once scaled down the smoke would look less convincing
just give me some spice and i am happy to fly this thing to another galaxy. thx for the trip.
(edit): u know what changing the detacher force to 1e+18 actually brought me to one super massive black hole but i cant do enough research to find out which one it is.
@Alien theres another way, if u already have a finished plane, just pull the cockpit or flight computer from that plane, that plane will turn grey, just put that plane to the upper left and save as sub assembly. then download this challenge and just pull out your whole plane from the sub assembly to use it on the new cockpit
@CarrotSlicingCompanyCat i think u have enough control surfaces, just more testing are needed for the codes, more subtle and sophisticated controls to counter some twitchy moves. but i think your plane is on the right track, but looks like the CoM is definitely too far to the front
@SlavonPlaysSP i will put one here later then. i am new to SP, but i think i am ok. meanwhile enjoy a peek, i like your team members pick. my current WIP
@Korzalerke the game already having trouble with limited calculations already, let alone different airfoil and aerodynamic properties. i think the airfoils that come with the game has hard coded properties to simplify number crunching
@WNP78 i was looking for ways to locate incoming missiles so i can program my guns to autoaim and auto shoot them down just like those lasers have been doing at the icebase. even if u r not going to implement it do u think i can take a peek of where i can get started??? i know there must be some values associated with ANY projectiles in sp, namely the incoming missiles (from ships or enemys).
@EnigmaSP i totally love the control and simplcity on this plane.
only one thing needs to be fixed
+1u need to reverse the roll output when the plane is flying backwards
* sign(90 - abs(AngleOfSlip))
this is what i put on my roll control to make it work both forward and backwards so when your plane is sliding beyond 90 degrees the control surface will automatically reverse for u
@GriseoCattus thanks!!
+1@ZeroWithSlashedO okies. will probably take a while.
+1took me 2 weeks to design the mig-52 but is gonna take me a month to polish my tailless non tvc plane
@ZeroWithSlashedO oh yes i am happy now thank you
+1i actually had better design after competition.
and the best is still not listed. but thank you.
gg.
@Khanhlam clamp returns outputs with user specified range,
+1clamp01 is an equivalent of clamp with an output min of 0 and max 1
finally a working vsi
+1double scoop
+1double the sexy
@WNP78 i totally think any additional cockpit should have all variables listed in the flight data section as output. i am working on a cheapskate version of a decoy (with a winch and a "primary cockpit"), but i also need a regular cockpit that does all the original cockpit's jobs otherwise my plane is gonna flip and dash from the data provided by the decoy. if u know how cheap that sounds for a decoy. ;) so far theres only about 10 variables of flight data i can extract from the secondary
+1@WarringMunky @Formula350 @SnoWFLakE0s
+1i am not that great at coding but i wish i can do something so hitting an activate button like activate5 would cycle the color on that label on a preset pool of color choices like the labels on this plane here
seems like my gxn naval fighter shares some similarities with this plane. i think this could be an excellent build if u put more time into the flight controls
+1actually flies pretty well
+1@Mynameis190 it has a lot to do with direct input, plus a bunch of corrections with respect to flight situations. u can start learning steep by step, even after knowing the basics evey plane is different and there will be some tweaking after that i consider thats where the fun starts. but the coding makes a huge difference. honestly speaking me after learning coding had made a huge step leap forward, and made all of my unflyable planes turns out to be good lol
+1aesthetically this plane is gorgeous.
+1but u really need to dig your hands into xml coding to make the flight characteristics better, especially when i checked out the hidden wings placement i think they are terrible, and probably spend too many of them trimming. seriously this build can get quite good, it looks promising for improvements. for the unexpected roll i think u probably need to make some control surface to work the opposite way. really u cant just get lazy on control surfaces and rely on direct inputs
i actually do this
+1FireWeapons * (SelectedWeapon = "30mm Fused UHE Cannon" ? 0 : 1) * (SelectedWeapon = "TPD" ? 0 : 1)
so the bay door opens on all occasions except when the 2 weapon in the code are selected
@4 this is the code on my bay hinge
FireWeapons * (SelectedWeapon = "30mm Fused UHE Cannon" ? 0 : 1) * (SelectedWeapon = "TPD" ? 0 : 1)
so the bay door will open on all occasions except when u select the 30mm and the TPD
+1wdym 40 planes successors?
+1seems like the challenge is cancelled
+1@Micmekox thanks!
+1V thanks!
+1looks interesting on my WIP
hope i can use it.
+1@Echostar thank you!
+1@V thanks, now that gives me hope.. lol
+1@Obtheplanedestroyer thanks, i consider that a compliment lol
+1this is jet engine version.
+1i have also seen the beacon version.
for wing vortices the ideal one would be using the cleaver
but once scaled down the smoke would look less convincing
how? :P
+1@ALRX the blue screen of death proves legit
+1epic people always make epic planes
+1look where your twin boom challenge research leads me lol
+1can we do this yet
+1gotta love that livery.
+1simple yet beautiful
simple yet excellent
+1@MLGHerobrine this is a must. things are getting hogged up
+1those lips :D
+1a flight computer with more upvotes than my planes. i will give it a go. lol
+1just give me some spice and i am happy to fly this thing to another galaxy. thx for the trip.
(edit): u know what changing the detacher force to 1e+18 actually brought me to one super massive black hole but i cant do enough research to find out which one it is.
+1an extremely potent platform. i think it can work as good as my gxn series if not better.
all it need is better coding
+1u think i should give it a try??
really nice for a 25 parts build
+1wow. 74 planes. i wish i could make a challenge this popular...
+1so for every dummy pilot that i failed to make disappear, there will be a real person disappearing into my basement.
+1@Krikkit42 i dunno if u can still get in but would glad to see any planes u are building
+1this thing is good!!
+1u don't need tvc to get psm and actually u can tune the handling a lot more to get to butter smooth handling!
@Alien theres another way, if u already have a finished plane, just pull the cockpit or flight computer from that plane, that plane will turn grey, just put that plane to the upper left and save as sub assembly. then download this challenge and just pull out your whole plane from the sub assembly to use it on the new cockpit
+1@TheUglyGuy555 no
+1@CarrotSlicingCompanyCat i think u have enough control surfaces, just more testing are needed for the codes, more subtle and sophisticated controls to counter some twitchy moves. but i think your plane is on the right track, but looks like the CoM is definitely too far to the front
+1@SlavonPlaysSP i will put one here later then. i am new to SP, but i think i am ok. meanwhile enjoy a peek, i like your team members pick.
+1my current WIP
@SlavonPlaysSP i mean is the challenge ended already?
+1basically a frog with extra shiny teeth
+1deadline?
+1@Korzalerke the game already having trouble with limited calculations already, let alone different airfoil and aerodynamic properties. i think the airfoils that come with the game has hard coded properties to simplify number crunching
+1@WNP78 i was looking for ways to locate incoming missiles so i can program my guns to autoaim and auto shoot them down just like those lasers have been doing at the icebase. even if u r not going to implement it do u think i can take a peek of where i can get started??? i know there must be some values associated with ANY projectiles in sp, namely the incoming missiles (from ships or enemys).
+1