@SilverStar for glide ration you need front and vertical axes since glide ration depends on distance traveled horisontaly (front axe) per altitude lost (vertical axe).
And since it depends one these two, plus the low speed, AoA is not 0, it cannot work only with TAS.
After a little visit of FT server, i found out that it was not enough to just multiply Drag points by 0,001045. It had also to be divided by the wing surface. That then show us the drag coeficient Cd.
@Dissent3R you just gotta see how many drag points are making the plane get the same glide ratio as the IRL one, then work on the engine to make it fly at realistic speeds.
For instance, at 2180 DP, i had 650kph. Falling now at 780, i got a 12 to 1 glide ratio, but speed reached 953kph.
I made then the engine's input divide by the IAS speed.
Now, it got me again at 650kph top speed with same 780 DP.
Here is what it make (turboprop): (Throttle)/(1+(IAS*0.01))
The full one is quite heavy, but only this part count really in this case.
--> the 0.01 was after some tests, i found it was tge right thing to multiply with for the top speed i wanted.
After having searched for a drag coeficient to reach 650kph tol speed, i found that i had to get 0.055 Cd. Tests in game with various drag point values, i got to reach 650kph at sea level with 2180 drag points, while, as i said earlier, i got to 950kph with 780 drag points, nearer to what i should have with 0.055/0.001045=52.63 ≈ 53 drag points.
Is there an error in this?
If you want to see for yourself, here the datas:
25.5 m² wing suface, 2092.38hp, 3468kg, 2210kg empty, 0,212 HP/Weight ratio.
@Machine22O well, i did hide a huge vertical stabiliser in the engine place but nothing got better, then i tried to use roll instead of yaw, yet still nothing...
But thanks for trying ;-;
@ThangLieuVN you gotta put [] and () togheter, as it become smthg like: [word/sentence](link)
You can put images by publishing it somewhere, taking the link of the image and do 
The [] becomes empty and ! Is used before.
But for images, you can only put them in descriptions
@Hahahahaahahshs ... huh? Nah. Early jets are >>>>>
So i basicly can make a Better shaped Me-262, with real canon, and not just 4 bombs lunchers... ALR? I TAKE!!!
Centria would be good...
or Kerha.
Kerha i'd take.
Cute Plne in tumbnail
@FIXX it didn't got weapons. Not an attacker...
@AeroTactical here it is
@AeroTactical oh. Well, yea. Forgot, gonna do ^^'
Gotta inform that the wing structural top speed is being a prototype. A test to try to get realistic damage.
@Mod please? Can you?
@CrazyPlaness can you make that a successor of this, pls?
Thanks.
@Graingy ye, i understood this part
@Graingy don't worry 🥲
So what abt me (Liksendrix) and B-1 lover, Guardian Aerospace? (B1BLancer)
@SilverStar i only added the last 2 lines
@SilverStar that's for ground speed. But it isn't used except for americans to say "am faster higher!"
@SilverStar for glide ration you need front and vertical axes since glide ration depends on distance traveled horisontaly (front axe) per altitude lost (vertical axe).
And since it depends one these two, plus the low speed, AoA is not 0, it cannot work only with TAS.
After a little visit of FT server, i found out that it was not enough to just multiply Drag points by 0,001045. It had also to be divided by the wing surface. That then show us the drag coeficient Cd.
@Dissent3R you just gotta see how many drag points are making the plane get the same glide ratio as the IRL one, then work on the engine to make it fly at realistic speeds.
For instance, at 2180 DP, i had 650kph. Falling now at 780, i got a 12 to 1 glide ratio, but speed reached 953kph.
I made then the engine's input divide by the IAS speed.
Now, it got me again at 650kph top speed with same 780 DP.
Here is what it make (turboprop):
(Throttle)/(1+(IAS*0.01))
The full one is quite heavy, but only this part count really in this case.
--> the 0.01 was after some tests, i found it was tge right thing to multiply with for the top speed i wanted.
Well.
After having searched for a drag coeficient to reach 650kph tol speed, i found that i had to get 0.055 Cd. Tests in game with various drag point values, i got to reach 650kph at sea level with 2180 drag points, while, as i said earlier, i got to 950kph with 780 drag points, nearer to what i should have with 0.055/0.001045=52.63 ≈ 53 drag points.
Is there an error in this?
If you want to see for yourself, here the datas:
25.5 m² wing suface, 2092.38hp, 3468kg, 2210kg empty, 0,212 HP/Weight ratio.
Alr. I saw this, i readed as much as i could (everything) but i still find issues making it same ratio with my turboprop.
I had, at ~2300 drag points, a top speed of 615km/h. Which means with a drag coeficient of 2,4035.
I wanted to see, but with drag coeficient at ~0.78, the plane reaches over 900kph... i don't quite understand how to counter it.
If you need specifications, i got a LOT. Just tell me if it is needed.
@ThePurPledEngineer2025 well, i made them upside down.
G around C
I in C
. Next to I (because Inc . )
@ThePurPledEngineer2025 Yea i did. how you find it?
Audi = Free Upvote.
@TheGanjaMan welp. Understandable, i did it too, sooner today XD
It kinda looks good. Just gotta learn how to show it away from garage :)
Difference between GS and GD is that GS will serve as supplier and medical help where GDs will serve as Direct Attacks.
As of "Artillery", it is meant as AA, AT mortar and... Artillery...
@AerotropolisBeta you basicly love every flying building... right? :3
I only did the shape (no wings, no gears, no cockpit interior) and i am at 99 parts. It will be fine i think.
Beautiful. Reminds me of the Pilatus PC-9 :3
@AeroTactical there you go, my dear :3
@AeroTactical i can make it camera aiming, and just say i made it, that'd be all :3
@B1BLancer oof. Welp, costs nothing to at least trg in custom battle :3
@ThePurPledEngineer2025 well... idk... normally that's basicly all. That i know.
@Machine22O well, how do you find the plane? since i can't do anything for now, at least gather reviews, right? :3
@Machine22O well, i did hide a huge vertical stabiliser in the engine place but nothing got better, then i tried to use roll instead of yaw, yet still nothing...
But thanks for trying ;-;
@ThePurPledEngineer2025 excelent :3
It works for me... i just... Ohhh ig need some more points to use it
The Actual Story About LKM-55
Test
amasing, we now have more to expect!! 'masing!!!
@Silverpanzer, how do you find this AT?
@ThangLieuVN you gotta put [] and () togheter, as it become smthg like:
[word/sentence](link)
You can put images by publishing it somewhere, taking the link of the image and do

The [] becomes empty and ! Is used before.
But for images, you can only put them in descriptions
@ThangLieuVN to italics, it is one * in each side, no space between the words. Like hello written * hello *
look good!
Notice: I got to open a forum to put perma Tag requests! give it a look! ^^
@SILVERPANZER alright. It'll reduce caliber, but yea. Thank you for return ^^
@SILVERPANZER can i ask how good it is and what i can do better?
FifTh upvote 😎
My fav american fighter jet. Seems amasing! Good luck finishing it!
@YuraCat it's needed, for experience and to discover new things :3