@B1 i am making a monster of an attacker with an expected max combat range of about 1700km. You can defend Spinnish north coasts from the middle of france.
Ok. The in-game capacities is not RP compatible. It turns like a biplane, climb better than a Me-262, accelerates like the X-5. And engines power is bit too high, but for this, i allow a bit of margin'.
Either make specifique specs or it won't be able to work for the RP...
Why?
Because i went 30° and flew over 350kph while real heavy fighters were having struggle going 150 at 20° 🫠
@AugustVonMartis well, nothing to complain about, all is realistic enough. Just the muzzle velocity bein just a few m/s higher than usual real, but no need to touch it. Good work
@Mitterbin the ammount is unrealisticly high tho, most ever produced was on frenetic speed, and only reached 58K, so i would rather rise this ammount each years.
@B1 i am making a monster of an attacker with an expected max combat range of about 1700km. You can defend Spinnish north coasts from the middle of france.
@ComradeBazookaBall if you allow me to get 2 foctories and a R&D.I in your countrie.
@Mitterbin it's so dead... 🥲
+1@B1 you'll understand once it goes in game. You'll laugh abt it for sure 😂
But it have no link with the BS60
@B1 i began the Attacker and before i finished it general shape, i got a name for him.
+1Whaleshark
@DeeganWithABazooka i can make one with required specs if you want a better version.
@B1BLancer sorry, i went a bit too far on lenght
@AugustVonMartis fr...
+1@B1BLancer for when GB-12 btw?
@B1BLancer alright, order received.
+1@B1BLancer i will need specifications about minimal weapons of the vessel and attack aircraft, and minimal missile capacities.
@B1BLancer considering the time i have, these might be done in 2 to 4 weeks from now on. But i'll put extra effort in it.
+15
This looks so cool it should be a real plane fr.
+1It looks great!
I'm ok for it. And need to put the names and key points like cities and factories.
+1Good looking plane 👍
+1@Unwanted wingspan 36.6 because of the missiles btw
As for the price, need the year. For around 1970, it would run around 450 000 $
For post-1960/70 it's way more than realistic any country would be able to make this almost. Basicly near 95% to 100% realism.
@AugustVonMartis what year is it?
@AugustVonMartis for me, it is just the whole site which is slowly dying... :/
@BOSSentinel but why ded?
@B1BLancer Alright.
@B1BLancer, if you need.
@Hahahahaahahshs
+2@AugustVonMartis
@SuperSuperTheSylph
Perma Tag requests
(New capacities and upgrade to come before it get on sales)
@Rb2h 2×20mm canons, able to pull 8G continuously and can be air-lunched. With a great top speed of 800kph with just single 7500N engine :)
+1@Rb2h Voodoo II will be. But specialised. A pure danger for one kind of target.
+1@AugustVonMartis if no one declares war on no one... nothing will happen...
+1idk why, it looks like something some random german engineers would try to create X)
@AugustVonMartis as experiments, they existed.
+1Looks amasing!
+1@AugustVonMartis Ich weiß es nicht... let's pretend we're 38. I'll start following each 2 weeks a new year. Gonna update that now.
+1@AugustVonMartis ye... no moves and so... 🫠
+1Target destroyed!
...
T-34, range: 360
We've been hit!
Bro officially created the SP Audi
+1That mention caught me X)
@BOSSentinel depends, if it is a penetrative HE, then for some 37mm, it should be around 15 to 30g, and big HE for 37mm would be some 60 to 80g ig.
@BOSSentinel a concept is usually less efficient than actual planes...
+1Ok. The in-game capacities is not RP compatible. It turns like a biplane, climb better than a Me-262, accelerates like the X-5. And engines power is bit too high, but for this, i allow a bit of margin'.
Either make specifique specs or it won't be able to work for the RP...
Why?
Because i went 30° and flew over 350kph while real heavy fighters were having struggle going 150 at 20° 🫠
@AugustVonMartis well, nothing to complain about, all is realistic enough. Just the muzzle velocity bein just a few m/s higher than usual real, but no need to touch it.
+1Good work
The ammount of units are unrealistic again. Divide by 10 and it'll be already realistic for a 4 year production...
+1@RepublicofKomi
+2@AugustVonMartis
Part of SGW-rp too
Am a noob at code, but i can spotlight for help to maybe come.
You made me understand what dieselpunk style is with this magnificient boy, thanks!
+4I don't think i have something to say about the armor for 1937 :/
+2@Mitterbin the ammount is unrealisticly high tho, most ever produced was on frenetic speed, and only reached 58K, so i would rather rise this ammount each years.
+2