Drag coefficient of 0.011... as good as modern jets... scary...
For realisme (better than Me-262 tho), drag points should be around 1480...
But well, it is your build, and it flies well (just unrealistic, but that is personal view), i still like the plane!
I experienced it by testing the GC-45 i am making. It surprised me.
As it slowed me down a lot, it made me touch water. And once it touched water, it was slowing down even more. So imo, it might be an accentuated drag at very low sea lvl flight. But well, i won't say it is true.
@B1BLancer loved the anime. I don't see much correspondence to it w the plane. A shame, ain't it... but well, it is an amasing build, thanks for spotlighting it :)
@SuperSuperTheSylph surprisingly, i was able to make it look better than most of my planes (SI-95 looks better imo) and that's thanks to the fact i am basing it one swiss alt-history.
I spred a 2nd teaser. And amasingly: An ACTUAL LIVERY! For once.
Oh, and diving into early jets, i found that there was actually no engine exceeding the power of the jet engine Blasto J15. so we can only use this one for a realistic build. It is so interesting when we think about it. aviation is magic fr
@Hahahahaahahshs btw. As a Interwars-WW2 semi fictional vehicles, you should precise no top speed over 1010kph or 320m/s as it is unrealistic, and no more than 750kph for interwars as it is more on the period.
@Bugati87 @UnitedinOne90XCVBNKA
Thank you, been so late since i got comments under a build. It's refreshing. Wish you found a part of what you wanted ^^
@SilverStar for glide ration you need front and vertical axes since glide ration depends on distance traveled horisontaly (front axe) per altitude lost (vertical axe).
And since it depends one these two, plus the low speed, AoA is not 0, it cannot work only with TAS.
After a little visit of FT server, i found out that it was not enough to just multiply Drag points by 0,001045. It had also to be divided by the wing surface. That then show us the drag coeficient Cd.
@Dissent3R you just gotta see how many drag points are making the plane get the same glide ratio as the IRL one, then work on the engine to make it fly at realistic speeds.
For instance, at 2180 DP, i had 650kph. Falling now at 780, i got a 12 to 1 glide ratio, but speed reached 953kph.
I made then the engine's input divide by the IAS speed.
Now, it got me again at 650kph top speed with same 780 DP.
Here is what it make (turboprop): (Throttle)/(1+(IAS*0.01))
The full one is quite heavy, but only this part count really in this case.
--> the 0.01 was after some tests, i found it was tge right thing to multiply with for the top speed i wanted.
After having searched for a drag coeficient to reach 650kph tol speed, i found that i had to get 0.055 Cd. Tests in game with various drag point values, i got to reach 650kph at sea level with 2180 drag points, while, as i said earlier, i got to 950kph with 780 drag points, nearer to what i should have with 0.055/0.001045=52.63 ≈ 53 drag points.
Is there an error in this?
If you want to see for yourself, here the datas:
25.5 m² wing suface, 2092.38hp, 3468kg, 2210kg empty, 0,212 HP/Weight ratio.
@Hahahahaahahshs nvm. I shall make the F version. Made to surpass the speed!
The turn is as slow as the early jets of the time (30s instead of 32s with the Me-262 tho)
I am a realism lover, so it has to be expected :3
I put my sad emotion into an upvote and a spotlight. Bear with it. (Looks cool btw)
Drag coefficient of 0.011... as good as modern jets... scary...
For realisme (better than Me-262 tho), drag points should be around 1480...
But well, it is your build, and it flies well (just unrealistic, but that is personal view), i still like the plane!
For real. It randly went shut. Who knows a real reason.
Maybe too stressed about SP2 to open SP.com
+1@LordGardevoirX might become amasing with the screens we'll get in SP2
+1i wish there will be enough ppl to do thhis RP... General corp rlly wants to make prototypes...
+1So w the updates?
+1Ayo bro what the hell? On android? This amasing thing? That ain't right to have so few upvotes!! Lemme help!
+1Great update! Cannot recon the Vegito. So it is fully yo plen. Great work!
I experienced it by testing the GC-45 i am making. It surprised me.
As it slowed me down a lot, it made me touch water. And once it touched water, it was slowing down even more. So imo, it might be an accentuated drag at very low sea lvl flight. But well, i won't say it is true.
@SuperSuperTheSylph LOL
+1@B1BLancer loved the anime. I don't see much correspondence to it w the plane. A shame, ain't it... but well, it is an amasing build, thanks for spotlighting it :)
+1Just amasing works done. I shall pray for it to not destroy the jet i am working on rn.
+1@SuperSuperTheSylph surprisingly, i was able to make it look better than most of my planes (SI-95 looks better imo) and that's thanks to the fact i am basing it one swiss alt-history.
I spred a 2nd teaser. And amasingly: An ACTUAL LIVERY! For once.
Note: I might add a speed-based wing detachment. I don't know if i will be able to work it out, but i'll see.
That's what you should do when you want. Tag a mod to make your build a successor. You just gotta give link and be curteous.
@Mod can you please put this a successor for this challenge? Thanks.
@B1BLancer yea. But it was ready a moment before :3
+1Q: Can we make an alternative reality country/lore instead of a fully fictional one?
And how much parts at most?
Oh, and diving into early jets, i found that there was actually no engine exceeding the power of the jet engine Blasto J15. so we can only use this one for a realistic build. It is so interesting when we think about it. aviation is magic fr
Your tech tree shall grow slowly but surely. Nice beginning!
@Suryansh21 hu?
@Hahahahaahahshs btw. As a Interwars-WW2 semi fictional vehicles, you should precise no top speed over 1010kph or 320m/s as it is unrealistic, and no more than 750kph for interwars as it is more on the period.
@Hahahahaahahshs ... huh? Nah. Early jets are >>>>>
So i basicly can make a Better shaped Me-262, with real canon, and not just 4 bombs lunchers... ALR? I TAKE!!!
Centria would be good...
or Kerha.
Kerha i'd take.
i'll put my print in there too. because why not. 60th upvote :3
+1Cute Plne in tumbnail
@Rb2h i am randomness definition i believe
+1@Rb2h i'll tag you specially. First among the numerous ppl who will get this weapon.
+1Pround to be the 54th upvote of this build. Crazy how ppl are nice, here.
May i ask to make the exact same plane but with details as a successor?
Edit: and more realistic?
@FIXX it didn't got weapons. Not an attacker...
Nice score, mate!
@AeroTactical here it is
@AeroTactical oh. Well, yea. Forgot, gonna do ^^'
@Bugati87 @UnitedinOne90XCVBNKA
+1Thank you, been so late since i got comments under a build. It's refreshing. Wish you found a part of what you wanted ^^
Gotta inform that the wing structural top speed is being a prototype. A test to try to get realistic damage.
@Mod please? Can you?
@CrazyPlaness can you make that a successor of this, pls?
Thanks.
@Graingy ye, i understood this part
@Graingy don't worry 🥲
So what abt me (Liksendrix) and B-1 lover, Guardian Aerospace? (B1BLancer)
@SilverStar i only added the last 2 lines
@SilverStar that's for ground speed. But it isn't used except for americans to say "am faster higher!"
@SilverStar for glide ration you need front and vertical axes since glide ration depends on distance traveled horisontaly (front axe) per altitude lost (vertical axe).
And since it depends one these two, plus the low speed, AoA is not 0, it cannot work only with TAS.
After a little visit of FT server, i found out that it was not enough to just multiply Drag points by 0,001045. It had also to be divided by the wing surface. That then show us the drag coeficient Cd.
@Dissent3R you just gotta see how many drag points are making the plane get the same glide ratio as the IRL one, then work on the engine to make it fly at realistic speeds.
For instance, at 2180 DP, i had 650kph. Falling now at 780, i got a 12 to 1 glide ratio, but speed reached 953kph.
I made then the engine's input divide by the IAS speed.
Now, it got me again at 650kph top speed with same 780 DP.
Here is what it make (turboprop):
(Throttle)/(1+(IAS*0.01))
The full one is quite heavy, but only this part count really in this case.
--> the 0.01 was after some tests, i found it was tge right thing to multiply with for the top speed i wanted.
So few times i saw a newcomer making his own builds. I can say that you are crazy good. Keep up the skill!
+1@B1BLancer i will !
+2Well.
After having searched for a drag coeficient to reach 650kph tol speed, i found that i had to get 0.055 Cd. Tests in game with various drag point values, i got to reach 650kph at sea level with 2180 drag points, while, as i said earlier, i got to 950kph with 780 drag points, nearer to what i should have with 0.055/0.001045=52.63 ≈ 53 drag points.
Is there an error in this?
If you want to see for yourself, here the datas:
25.5 m² wing suface, 2092.38hp, 3468kg, 2210kg empty, 0,212 HP/Weight ratio.