@L3FTxR1GHT
For the 'Upload with screenshots', that's kind of already a thing. Saving a screenshot, then inserting it into the designer as a Blueprint will allow you to use that image when uploading.
Also, what would you want an option to have more changeable corners on fuselages for?
@BeastHunter
"STEEL COMMANDERS, Rule the battlefield!
SPEARHEAD FLANDERS, Tankers leading the
STORM OF PANZERS, Battle's calling the
STEEL COMMANDERS!"
All you need to do is create a ground target, then attach a Ground Target Marker part to it (It's in 'Gizmos' if I remember). That should change the AI build to a ground target instead of an Air target.
@GoldenArrowCO
What..? It doesn't have to just be a cargo transport aircraft. And as far as I know, the only times cargo has been transported on the outside of an aircraft was with the 747 and AN-225. That doesn't mean you can do that though.
@JustMiko
You can, but just as a personal suggestion (you don't have to listen to me), you could add either functional or completely aesthetic retractable skis. As an example, look at the BT-67 Basler with skis.
@MrSilverWolf
Wheels can be used. Floats, yes (though i don't know where a float plane would go...). I think so it remains relevant to the title, I'm limiting to the Arctic Circle.
@IceCraftGaming
It actually kind of does. If the majority of people are offline, the build doesn't get enough activity/attention and kind of just falls into the background.
As hpgb said, use the seat part for making the cockpit. You also shouldn't XML resize it as it's been sized to be realistically scaled to a comparable seat and human in real life. This can help you with scaling your build to a realistic size.
@SteamPunkPilot
In the first 'inputcontroller' section in Overload/XML, there will be an option zeroOnDeactivate. This should be set to true. Then assign an AG or variable (the variable should be linked to a button, switch or lever) to the engine.
Check the XML. There's a section on prop engines that has a true/false value which changes if the prop engine will stop when deactivated or continue to run once started.
@Spitfirelad05
+1Why not
@L3FTxR1GHT
+1Just make a hard edge fuselage block, rotate it and use fuselage cutting.
@L3FTxR1GHT
+1For the 'Upload with screenshots', that's kind of already a thing. Saving a screenshot, then inserting it into the designer as a Blueprint will allow you to use that image when uploading.
Also, what would you want an option to have more changeable corners on fuselages for?
Congrats
+1Some lovely Reshade.
+1@Tookan
+1It sounded like you meant to say 'Sharks'
@Tookan
+1T_T
No one in Britain speaks like that, that is just an over-exaggerated stereotype.
@MisterT
+1Very nice build, but you are aware '44', the little black box with the red buttons/lights is actually the radio controller block, right?
Neato
+1@ThomasRoderick
+1VTOL nozzles
@ReturnOfJeffChandler
+1Yes.
But it still stands that you need at least 2 engines to conduct Roll TVC.
@ThomasRoderick
+1There are vanilla mach-cones though.
@DwiAngkasaAeronautics
+1Ok, thanks
@DwiAngkasaAeronautics
+1What screen recorder do you use?
@ThomasRoderick
+1Thanks
@BeastHunter
+1"STEEL COMMANDERS, Rule the battlefield!
SPEARHEAD FLANDERS, Tankers leading the
STORM OF PANZERS, Battle's calling the
STEEL COMMANDERS!"
All you need to do is create a ground target, then attach a Ground Target Marker part to it (It's in 'Gizmos' if I remember). That should change the AI build to a ground target instead of an Air target.
+1Don't think I can get my build done...
+1@Bryan5
+1I mean...is your sister an aviation person?
I'm still amazed by how these things actually work, and I don't know how they do.
+1Great build!
@MrShenanigansSP
+1B-17?
@Darkspoul
+1👍
Kewl 👍
+1@GoldenArrowCO
+1What..? It doesn't have to just be a cargo transport aircraft. And as far as I know, the only times cargo has been transported on the outside of an aircraft was with the 747 and AN-225. That doesn't mean you can do that though.
@JustMiko
+1You can, but just as a personal suggestion (you don't have to listen to me), you could add either functional or completely aesthetic retractable skis. As an example, look at the BT-67 Basler with skis.
@bosscai
+1I will have to disqualify this as it's not capable of flying.
Intense groaning
+1@SheriffHackdogMCPE
+1Not really. I think more like Dornier 328JET
@BeastHunter
+1I mean....this isn't a teaser....but ok..
@Brayden1981
+1Not really, as it's not your own build.
@bruhmoment99
+1Skis in SP, when attached to planes, always have flattened wheels on the bottom.
@MrSilverWolf
+1Wheels can be used. Floats, yes (though i don't know where a float plane would go...). I think so it remains relevant to the title, I'm limiting to the Arctic Circle.
@Brayden1981
+1Remake of...what..
@IceCraftGaming
+1It actually kind of does. If the majority of people are offline, the build doesn't get enough activity/attention and kind of just falls into the background.
@X4JB
+1Yeah, as Shenan said, they didn't say it's unfinished.
I have to say, I'm impressed by the new ways people are rickrolling people nowadays, it's quite impressive.
+1@jamesPLANESii
+1Ah yes. Thanks
@jamesPLANESii
+1Is that still the Stork Island map in the second thumbnail photo?
As hpgb said, use the seat part for making the cockpit. You also shouldn't XML resize it as it's been sized to be realistically scaled to a comparable seat and human in real life. This can help you with scaling your build to a realistic size.
+1Now this is my kind of plane 👍
+1@IceCraftGaming
+1It's
enableControlSurfaces
actually.Happy Birthday 👏
+1@SteamPunkPilot
+1In the first 'inputcontroller' section in Overload/XML, there will be an option
zeroOnDeactivate
. This should be set to true. Then assign an AG or variable (the variable should be linked to a button, switch or lever) to the engine.I'm all in also
+1Well done on getting in 👍
+1Also, the Miro. Looks real, that's how good it is.
Probably this thing
+1Only build I've done that isn't an Aircraft.
@SteamPunkPilot should be towards the bottom of 'propengineadvanced'.
+1If not, it's in 'inputcontroller' (or something like that).
@IceCraftGaming
+1The list ends at page 10,588, but it technically keeps going, despite the pages being empty.
Check the XML. There's a section on prop engines that has a true/false value which changes if the prop engine will stop when deactivated or continue to run once started.
+1Uh huh....
+1