Can I just point out that Me 262 wasn't the first operational jet fighter?
The Gloster Metor did beat the 262 to operational service. Not by a whole lot, quite a small margin I believe, but it still beat the 262.
(Other then that, great build)
@FunPlanes
Well, I have no idea, so as Tookan said, best if you try to find it yourself.
You can use this map as it's the most up-to-date map of SP that I know of (it does take some time to get to Maywar, depending on how fast you are going, so keep that in mind)
@Tetrodotoxin
Yeah, I don't know what's wrong with it, but having it installed now causes the game to crash every few minutes. For me, it was only in the designer.
I did uninstall it, which fixed the issue right away, so I recommend doing that too.
@Dathcha
Yes, but ground that doesn't move still exists as a thing and with it being all 3D, it takes a lot of processing power. The fact there is an alien spaceship, 2 pyramids, a sphynx, a small village, a 'garden area', a race track, a large wind turbine farm and a ground convoy doesn't help either.
@Hedero
The little drop-down arrow next to the downloads counter has the option to update the XML of a build. You can find a build's XML in the main Jundroo folder if you're not aware. (On PC (don't know where it is on Mac or mobile), it's here: C:\Users\user\AppData\LocalLow\Jundroo\SimplePlanes)
This is all good and all, but something about the pilot preview on the seats is off to me, mainly with the basic seat. Looking at it, either the seat is too small or the preview pilot is too big.
It is a nice build, but just to be a bit critical for a moment, the horizontal stabiliser looks far too small relative to the rest of the aircraft, so that can be improved for next time.
Ok, so I may have a way that you can somewhat get vertical curve.
If you start a label with <rotate=90>, then use the <pos=Xpx> (changed the elevation of the letter and <voffset=X> (moves the letter side to side) commands before each letter, but after the first letter, then rotate the label with fine tuner 90 degrees, you can then sort of curve the text vertically.
It's not perfect, it's a little complicated and you'll have to experiment, but it's a start.
Good looking build.
Dunno why, but looking at the side of the tail fin in the blueprint view, it looks a bit...off, yet it looks fine from like, any other angle :|
@Alanthelegendaryfighter
Not sure exactly why, but it's most likely either because they're an SPVR Alpha tester or Curator.
(Edit: Because they're a Curator)
You take a picture of it and just upload. You get the option to upload thumbnail images when you do. I recommend taking screenshots in-game and then using the blueprint tool in the designer to have custom thumbnail images.
"Unless you live in Britain then it can I guess."
Well, over here in good old Blighty, the worst 'tornados' we get is just some somewhat strong wind.
The worst natural disasters we get are just floods, if you were wondering.
As Edensk said, there's a slider in the options menu that can increase or reduce Vibration damping.
If you want to get rid of the wobble, move the slider to the left as that dampens the the rotor vibrations.
Very nice (is it weird that I could totally see this as being a real thing?)
Question, what did you use to record the scenes?
@SimplyPlain
Ok, it's actually a bit hard to pinpoint which aircraft first entered combat service as the sources give conflicting information, so.
Can I just point out that Me 262 wasn't the first operational jet fighter?
The Gloster Metor did beat the 262 to operational service. Not by a whole lot, quite a small margin I believe, but it still beat the 262.
(Other then that, great build)
@FunPlanes
Well, I have no idea, so as Tookan said, best if you try to find it yourself.
You can use this map as it's the most up-to-date map of SP that I know of (it does take some time to get to Maywar, depending on how fast you are going, so keep that in mind)
@Tetrodotoxin
Yeah, I don't know what's wrong with it, but having it installed now causes the game to crash every few minutes. For me, it was only in the designer.
I did uninstall it, which fixed the issue right away, so I recommend doing that too.
@Tetrodotoxin
Do you by chance have the 'upload with screenshots' mod installed?
@SilverStar
I know.
@Dathcha
Yes, but ground that doesn't move still exists as a thing and with it being all 3D, it takes a lot of processing power. The fact there is an alien spaceship, 2 pyramids, a sphynx, a small village, a 'garden area', a race track, a large wind turbine farm and a ground convoy doesn't help either.
@Hedero
The little drop-down arrow next to the downloads counter has the option to update the XML of a build. You can find a build's XML in the main Jundroo folder if you're not aware. (On PC (don't know where it is on Mac or mobile), it's here: C:\Users\user\AppData\LocalLow\Jundroo\SimplePlanes)
This is all good and all, but something about the pilot preview on the seats is off to me, mainly with the basic seat. Looking at it, either the seat is too small or the preview pilot is too big.
@parkrangerjerry
Lol, thanks.
@teodor99
Thank you. Spent over a year on this build actually. Surprised myself by that.
It is a nice build, but just to be a bit critical for a moment, the horizontal stabiliser looks far too small relative to the rest of the aircraft, so that can be improved for next time.
Ok, so I may have a way that you can somewhat get vertical curve.
If you start a label with <rotate=90>, then use the <pos=Xpx> (changed the elevation of the letter and <voffset=X> (moves the letter side to side) commands before each letter, but after the first letter, then rotate the label with fine tuner 90 degrees, you can then sort of curve the text vertically.
It's not perfect, it's a little complicated and you'll have to experiment, but it's a start.
'Rocket lock alarm'
(I think you mean Missile instead of Rocket)
Good looking build.
Dunno why, but looking at the side of the tail fin in the blueprint view, it looks a bit...off, yet it looks fine from like, any other angle :|
Ok, is this actually serious or just some on-going joke?
A very relatable build. Great work.
@bombardierboy
@IceCraftGaming
@TatsuTheOtaku
@Noname918181
@NimbusHeliosZex
Thank you everyone, much appreciated.
I would suggest going to one of the Discord servers (FT Labs would be best) as well.
There is an option in the camera to just look at the cockpit.
@V
So Wing-2 and 3 are both structural wings....?
@Alanthelegendaryfighter
Not sure exactly why, but it's most likely either because they're an SPVR Alpha tester or Curator.
(Edit: Because they're a Curator)
I think most of the new default military aircraft that have the display screens has this in it's cockpit, so that's somewhere to start.
@sobaka
It's just something that happens with rotators and hinge rotators when they get damaged enough, like if you get shot for example.
@jamesPLANESii
Is that just the nose wheel, rear wheels or all of them?
@asteroidbook345
Ahhh.
Thanks.
@asteroidbook345
How did you add the VariableOutput section to the prop in Overload?
@Bobyo
Yeah, we do get things like Tornados and Earthquakes over here, but they are so incredibly minor that they basically don't exist as such.
@Usatiger
You take a picture of it and just upload. You get the option to upload thumbnail images when you do. I recommend taking screenshots in-game and then using the blueprint tool in the designer to have custom thumbnail images.
Little tiny jet, I like it.
"Unless you live in Britain then it can I guess."
Well, over here in good old Blighty, the worst 'tornados' we get is just some somewhat strong wind.
The worst natural disasters we get are just floods, if you were wondering.
Very noice
Accurate, although for people in the comments, this is used on US aircraft. Countries like Britain use a different system.
@IceCraftGaming
Yes.
@UserP194
You need to use the right settings in Fine tuner to scale it down or up properly
Welcome to the Gold section 👋
@PxVector
Have you considered Prop torque?
@AgentDash423
You can use any image hosting site, as IceCraft has said, or you can also use Discord.
@AgentDash423
What time period?
(Also, did you try and put in a photo or no?)
The challenge is closed, the results will be in soon!
As Edensk said, there's a slider in the options menu that can increase or reduce Vibration damping.
If you want to get rid of the wobble, move the slider to the left as that dampens the the rotor vibrations.
@MrShenanigans
Thank you.
The link to the build is here as I've now released it:
Ooo, link
@MRpingouin
I was trying to make it as mobile friendly as possible.
I may upload a more simple version in the future, but no promises.
@Dastin
What aspect of Performance did you notice?
@JuanNotAnAlt
Thank you.
It's finally here.
This is probably the longest time I've spent on a build thus far, so enjoy I guess.