I was hoping to see a good version of this thing. It's one of those planes that was kind of a big deal in its time, but not seen very often around here. Great job!
The joke in West Germany was that if you wanted one of these jets for yourself, just buy a few acres of farmland and wait for one to crash into it. A lot of pilots lost their lives trying to pilot this piece of crap.
@Ccdc I have all the control surfaces set to AG8 so that when you turn it off you basically disconnect the controls. I also have a gyroscope set up to activate when AG8 turns off, that way the plane flies nice and level instead of doing anything scary while the controls are turned off. Between the afterburners, wing sweep, flaps, missiles and trim, there's a lot to keep track of so I tried to make the controls as simple as possible. Funky trees makes it much easier, this is a great time to get into the game.
@jamesPLANESii Since the USSR tried to replace the An-2 with the PZL M-15, does that make it your most hated plane? Also, do you think sturdy carrier-based cargo planes like the Grumman Greyhound could be refurbished to make decent bush planes?
Computer hardware is subject to diminishing returns. It's best to find a sweet spot in terms of performance / cost rather than just dumping money into the thing and expecting the moon. I upgraded my GPU in order to run VR, and it works great, but SP still runs like crap with builds over 1,000 parts.
You can usually find your way between the large islands by looking for little ones. Little, isolated islands form a sort of breadcrumb trail between the major islands.
@edensk In my haste, I missed the mark on my afterburner thrust guess by a bit. 50-70% is a more reasonable estimate, depending on circumstances and the bypass ratio of the engine itself. I don't know where you got 30% from, however, as even the most inefficient zero-bypass turbojets can manage better than 50%.
As for acceleration, thrust to weight ratio is the single most important factor. Thrust to drag tends to determine top speed, particularly at low altitude. It seems quite strange to me that you would rely on such easily refuted information to criticize my attempt to help somebody.
For realistic acceleration you need to have realistic mass for your aircraft. For realistic engines, I often use multiple engines nested inside each other. Just an FYI, engaging the afterburner on a fighter jet usually adds another 70-75% thrust but doubles or even triples fuel consumption.
@brians1209 Put the cockpit on a detacher. Engines will only work under specific circumstances, so you may have to do other stuff as well. My most recent upload uses remote control missiles that have basically unlimited range and cannot be locked onto or jammed. I assume other sorts of things can be done with the same technique.
@Noname918181 No big deal, your explanation is cleaner anyway. I just like to advertise that new clamp feature, it totally fixed a bunch of issues I had on my last plane.
@Zoowarp clamp01(x + y) would probably work better. The clamp function lets you set the minimum and maximum input, whereas without clamp you have to worry about the two inputs stacking beyond what they could do individually. Clamp is lovely, take some time to read up on it
@spefyjerbf The best way to avoid missiles is to leave your cockpit block behind. Designing a vehicle without cockpit block is tricky, but it makes you almost invulnerable to lock-on weapons.
What a cool plane! Since joining SP a few years back, I have become convinced that Douglas was the greatest American aircraft company before their fall from grace in the 1990's.
@ArcturusAerospace A little, I had a really good Mechwarrior game back in the 90's. I'm not into mecha, but some of the non-Gundam-looking designs are interesting to look at
@RailfanEthan Brewster Buffalo sez "Hi"
You should probably mention somewhere in here that the generational terminology only applies to jet-fighters, that way those unfamiliar will know.
@BagelPlane Go right ahead, and good luck to you
I was hoping to see a good version of this thing. It's one of those planes that was kind of a big deal in its time, but not seen very often around here. Great job!
The prettiest little fighter America ever built
@TheOldGadget That's reason alone to go with Ford. Porche's tanks were failures, whereas Ford built one aircraft per hour every single hour of WW2.
The joke in West Germany was that if you wanted one of these jets for yourself, just buy a few acres of farmland and wait for one to crash into it. A lot of pilots lost their lives trying to pilot this piece of crap.
@Ccdc I have all the control surfaces set to AG8 so that when you turn it off you basically disconnect the controls. I also have a gyroscope set up to activate when AG8 turns off, that way the plane flies nice and level instead of doing anything scary while the controls are turned off. Between the afterburners, wing sweep, flaps, missiles and trim, there's a lot to keep track of so I tried to make the controls as simple as possible. Funky trees makes it much easier, this is a great time to get into the game.
Save often, don't overwrite.
PZL M15 "BELPHEGOR"
Kid, life ain't gonna get any easier.
@jamesPLANESii Since the USSR tried to replace the An-2 with the PZL M-15, does that make it your most hated plane? Also, do you think sturdy carrier-based cargo planes like the Grumman Greyhound could be refurbished to make decent bush planes?
PZL M15 "BELPHEGOR"
You're welcome.
@GlargiBoo Nah, German is fine. Maybe do a West German Phantom, or Saber, or try building an East German Mig-21.
You should try making something besides nazi aircraft.
Computer hardware is subject to diminishing returns. It's best to find a sweet spot in terms of performance / cost rather than just dumping money into the thing and expecting the moon. I upgraded my GPU in order to run VR, and it works great, but SP still runs like crap with builds over 1,000 parts.
Hey, cool truck!
You can usually find your way between the large islands by looking for little ones. Little, isolated islands form a sort of breadcrumb trail between the major islands.
@edensk In my haste, I missed the mark on my afterburner thrust guess by a bit. 50-70% is a more reasonable estimate, depending on circumstances and the bypass ratio of the engine itself. I don't know where you got 30% from, however, as even the most inefficient zero-bypass turbojets can manage better than 50%.
As for acceleration, thrust to weight ratio is the single most important factor. Thrust to drag tends to determine top speed, particularly at low altitude. It seems quite strange to me that you would rely on such easily refuted information to criticize my attempt to help somebody.
For realistic acceleration you need to have realistic mass for your aircraft. For realistic engines, I often use multiple engines nested inside each other. Just an FYI, engaging the afterburner on a fighter jet usually adds another 70-75% thrust but doubles or even triples fuel consumption.
Pretty things get upvotes.
Good things get downloads.
@RuvienRepublicCitizen
"...and were suddenly silenced"
PZL M15 "Belphegor"
@brians1209 You eject the cockpit.
@brians1209 Put the cockpit on a detacher. Engines will only work under specific circumstances, so you may have to do other stuff as well. My most recent upload uses remote control missiles that have basically unlimited range and cannot be locked onto or jammed. I assume other sorts of things can be done with the same technique.
@allusernamestaken Thank you, I really appreciate that
@Noname918181 No big deal, your explanation is cleaner anyway. I just like to advertise that new clamp feature, it totally fixed a bunch of issues I had on my last plane.
Is that a specific WW2 carrier or something from your imagination?
Heheheh
Points are completely meaningless and have absolutely no value whatsoever.
@Zoowarp clamp01(x + y) would probably work better. The clamp function lets you set the minimum and maximum input, whereas without clamp you have to worry about the two inputs stacking beyond what they could do individually. Clamp is lovely, take some time to read up on it
@spefyjerbf The best way to avoid missiles is to leave your cockpit block behind. Designing a vehicle without cockpit block is tricky, but it makes you almost invulnerable to lock-on weapons.
@Biscool What's funny is that if you swapped out the hybrid gear for high performance electric stuff, you'd be much faster than a "big V8"
@goboygo1 That's been a common complaint since forever. You should see how much complaining there was when people started using guitars!
The most beautiful bird that ever swam.
What a cool plane! Since joining SP a few years back, I have become convinced that Douglas was the greatest American aircraft company before their fall from grace in the 1990's.
You make really nice British jets, maybe try building a Blackburn Buccaneer or a Bristol 188?
This is probably the first time I've ever been happy to see a Mustang on the front page. Great build and an interesting slice of history, nice.
@Shadow17 Dude, you should build the planes YOU want to build. The ones you find interesting and want to learn about.
@ArcturusAerospace A little, I had a really good Mechwarrior game back in the 90's. I'm not into mecha, but some of the non-Gundam-looking designs are interesting to look at
@ArcturusAerospace They're called "chicken walkers"
@brians1209 All your points are perfectly valid, I only disagree as a matter of opinion, not fact.
@Megamonster I don't like fortnight, and that isn't a mistake.
Because fighting in third person is unnatural and awkward
No
PZL M-15 "Belphegor"
You're welcome.
@AzureCorp Thanks!
@asteroidbook345 Old people humor.
Disrespecting the server? That's a paddlin.
@JustDatGuy Delete the old thingy and upload a new one?