@LotusEngineering That is true, but there are some that go to great lengths to get the look and the feel. It's a lot more work, but it's the difference between a plane you upvote and a plane to you keep coming back to.
I was FINALLY able to land at the ice base by using a steerable, "wire-guided" bomb someone else developed and attaching 3 of them to a slow moving, easy to land bomber. From 40,000 feet I flew over the base, locked the controls of the plane and released all three bombs. After guiding the bombs to the target with an external camera mounted to the center bomb, I switched back to my plane, unlocked the controls, cut down to the correct altitude and circled back to land.
@FarrowAirlines So does fammon, disease and pornography. But you are correct. I see war as a sort of social pruning. Systems grow too large or too far in a certain direction come into conflict and are crushed to make way for something else. It's always best to sort these things out before they fall out of control, but people are proud and foolish, and they rarely have the clarity of vision to avert catastrophe.
Don't worry, this is a common problem that is totally fixable. The center of thrust is too high, pulling the nose downward. To countaract this you need three things. (1) A great big tail surface strong enough to pull that nose up. (2) You need to use the fine tuning tool to angle the Great Big Tail so that it will pull the nose up, 5 degrees should do it, but test it out. (3) Speed. You will need air moving fast enough over the tail to overpower the tendancy to nose down. The bigger the tail, the less speed you'll need, but it's also a good idea not to go full throttle untill you're already moving pretty fast, pull the throttle up slowly.
Short answer: yes, flaps change flight properties and when done correctly they increase lift.
Longer answer: you have to be careful how it's done. Main wing physics get a bit weird in SP so if you have very long (not wide, but long - nose to tail) wings sometimes the control surfaces work BACKWARDS. Most successful flaps use xml modding, rotors, or both.
Also, some have noted that flaps increase drag. This is true, because flaps increase lift and when it comes to wings lift IS drag. Basically, wings use carefully shaped drag to convert wind speed into lift, some wings are more efficient than others, using less drag to create more lift but almost all wings are only effective between the specific speeds and altitudes they were designed for. That's why flaps exist, they allow the wing to change shape and provide lift at lower than normal speeds.
@DJ123 Nah, they make all kinds of stuff, from cheapest of cheap all the way to the top. I was just joking about the ukulele, I guess it wasn't a good joke. Anyway, good luck with the cars.
As far as I'm concerned, the Double-Wasp was the baddest engine in World War 2. There's no comparison when it comes to the brutal combination of ruggedness and raw power. This baby right here is the meanest plane to ever carry one, Whistling Death. Awesome build. I love this Korean War night camo and red markings.
To construct main wings, I xml structural wings to allow control surfaces, then I create 2 control surfaces on each wing. The outer one I make roll (ailerons) the inner one I Xml mod to be VTOL (flaps). In real life, flaps only extend downwards, increasing lift, but allowing it to go both ways (unrealistically) simplifies trim control, so I usually keep it that way.
High speed, high angle and big bombs. The little 25's are good for easy to hit stuff like bridges and ships, but it's better to use 50s for the convoys because they have a wider damage area and are more forgiving if you miss a little.
Start your attack up high, above 10,000 feet so you have plenty of time to get your angle and speed right before it's time to release the bombs. When you are over your target, flip over and dive down hard on it, keep your angle STEEP, 70 degrees to 90 degrees is best. Use your gunsight to aim the nose of your plane BELOW your target, that way you can straighten up the direction of your dive and get a good line on the target. If you keep the gunsight directly on the target you won't be able to turn properly and you won't be able to get a nice straight run . A FAST, STEEP dive will ensure the bombs land close to where you aim. Around 3000 feet, put the gunsight on (or slightly above) the target and hold it there untill you're low enough to release the bombs. At 1500 to 1000 feet, release the bombs and IMMEDIATELY pull up. Do not release bombs below 1000 feet, DO NOT TRY TO MANEUVER IN ANY DIRECTION WHILE RELEASING BOMBS OR THEY WILL HIT YOUR OWN PLANE, do not hesitate to pull up at 1000 feet.
I know you said "no bombs" but I hope this helps anyway.
The best way to improve handling is to create downforce with wings, props, jets etc that push your vehicle into the ground. The best way to improve without all that stuff is to plan out what kind of surface you plan to drive on. Off-roaders need a lot of traction for uneven terrain. Sideways traction is useful to keep from drifting on sharp turns, but a sports car with too much sideways traction will flip (a lot!) I can't think of very many situations where forward traction would be a problem, though.
Try to keep your COM as low to the ground as possible, and consider using wings to keep your car on the ground at high speeds.
Just let it ride, bro. They're gonna do it to death and then do it more. When they get tired of it they'll find other cringe stuff to do to death.
My advice is to spend less time here if the people are too annoying. There's a lot more to the SP community than the Forums, and most of it's better than this.
Visually iconic aircraft, and planes with theoretical high performance are usually the most common ones on SP. The Schwalbe is both. It's contribution to the development of aircraft is undeniable, but it is very far from what typical air to air combat was like during the war.
@Botfinder Make it an OPTION, not mandatory.
+1Reminds me of some 1930's French and American racer designs. Very cool.
+1@LotusEngineering That is true, but there are some that go to great lengths to get the look and the feel. It's a lot more work, but it's the difference between a plane you upvote and a plane to you keep coming back to.
+1I was FINALLY able to land at the ice base by using a steerable, "wire-guided" bomb someone else developed and attaching 3 of them to a slow moving, easy to land bomber. From 40,000 feet I flew over the base, locked the controls of the plane and released all three bombs. After guiding the bombs to the target with an external camera mounted to the center bomb, I switched back to my plane, unlocked the controls, cut down to the correct altitude and circled back to land.
+1@FarrowAirlines So does fammon, disease and pornography. But you are correct. I see war as a sort of social pruning. Systems grow too large or too far in a certain direction come into conflict and are crushed to make way for something else. It's always best to sort these things out before they fall out of control, but people are proud and foolish, and they rarely have the clarity of vision to avert catastrophe.
+1@valaszki Probably still the most capable interceptor on earth.
+1THUNDER CHICKEN RIDES AGAIN!
+1I like it! It's got that harsh, retro-futuristic 1970's look to it, like the F117. Very sci fi, very cool concept.
+1SOLID!
+1CLICK ME
I got it flying, but I had to change it all around and you probably won't like it. Anyway, good luck.
+1Don't worry, this is a common problem that is totally fixable. The center of thrust is too high, pulling the nose downward. To countaract this you need three things. (1) A great big tail surface strong enough to pull that nose up. (2) You need to use the fine tuning tool to angle the Great Big Tail so that it will pull the nose up, 5 degrees should do it, but test it out. (3) Speed. You will need air moving fast enough over the tail to overpower the tendancy to nose down. The bigger the tail, the less speed you'll need, but it's also a good idea not to go full throttle untill you're already moving pretty fast, pull the throttle up slowly.
+1OMG ITS SO CUTE! I like your style.
+1This is the most convincing camo I've seen on here in a long time.
+1I can hear the country music now...
+1I know you don't do replicas, but you really captured the spirit of the real thing here. Beautiful.
+1Short answer: yes, flaps change flight properties and when done correctly they increase lift.
Longer answer: you have to be careful how it's done. Main wing physics get a bit weird in SP so if you have very long (not wide, but long - nose to tail) wings sometimes the control surfaces work BACKWARDS. Most successful flaps use xml modding, rotors, or both.
Also, some have noted that flaps increase drag. This is true, because flaps increase lift and when it comes to wings lift IS drag. Basically, wings use carefully shaped drag to convert wind speed into lift, some wings are more efficient than others, using less drag to create more lift but almost all wings are only effective between the specific speeds and altitudes they were designed for. That's why flaps exist, they allow the wing to change shape and provide lift at lower than normal speeds.
+1@DJ123 Nah, they make all kinds of stuff, from cheapest of cheap all the way to the top. I was just joking about the ukulele, I guess it wasn't a good joke. Anyway, good luck with the cars.
+1@DJ123 You sure that little guitar isn't a ukulele? You've never heard of a Fender Stratocaster?!
+1When I clicked this, I thought you were talking about guitars.
+1@Gestour I've got a bad feeling about this.
+1USE THE SEARCH TOOL, LUKE.
+1As far as I'm concerned, the Double-Wasp was the baddest engine in World War 2. There's no comparison when it comes to the brutal combination of ruggedness and raw power. This baby right here is the meanest plane to ever carry one, Whistling Death. Awesome build. I love this Korean War night camo and red markings.
+1To construct main wings, I xml structural wings to allow control surfaces, then I create 2 control surfaces on each wing. The outer one I make roll (ailerons) the inner one I Xml mod to be VTOL (flaps). In real life, flaps only extend downwards, increasing lift, but allowing it to go both ways (unrealistically) simplifies trim control, so I usually keep it that way.
+1High speed, high angle and big bombs. The little 25's are good for easy to hit stuff like bridges and ships, but it's better to use 50s for the convoys because they have a wider damage area and are more forgiving if you miss a little.
Start your attack up high, above 10,000 feet so you have plenty of time to get your angle and speed right before it's time to release the bombs. When you are over your target, flip over and dive down hard on it, keep your angle STEEP, 70 degrees to 90 degrees is best. Use your gunsight to aim the nose of your plane BELOW your target, that way you can straighten up the direction of your dive and get a good line on the target. If you keep the gunsight directly on the target you won't be able to turn properly and you won't be able to get a nice straight run . A FAST, STEEP dive will ensure the bombs land close to where you aim. Around 3000 feet, put the gunsight on (or slightly above) the target and hold it there untill you're low enough to release the bombs. At 1500 to 1000 feet, release the bombs and IMMEDIATELY pull up. Do not release bombs below 1000 feet, DO NOT TRY TO MANEUVER IN ANY DIRECTION WHILE RELEASING BOMBS OR THEY WILL HIT YOUR OWN PLANE, do not hesitate to pull up at 1000 feet.
I know you said "no bombs" but I hope this helps anyway.
+1I was wondering if anyone had made a North Vietnamese SAM site, but I messed up when I forgot to assume it was you. :)
+1The best way to improve handling is to create downforce with wings, props, jets etc that push your vehicle into the ground. The best way to improve without all that stuff is to plan out what kind of surface you plan to drive on. Off-roaders need a lot of traction for uneven terrain. Sideways traction is useful to keep from drifting on sharp turns, but a sports car with too much sideways traction will flip (a lot!) I can't think of very many situations where forward traction would be a problem, though.
Try to keep your COM as low to the ground as possible, and consider using wings to keep your car on the ground at high speeds.
+1It even gave me motion sickness JUST LIKE THE REAL THING!
+1POINTLESS IS BEST!
Beautiful
@Hihihihihihhgh No, I don't know. People have been referring to ships and planes as "she" since time immemorial. Get over it.
@Hihihihihihhgh What a ridiculous thing to say, lol
@SPmarineshop Hey, that's great! Good luck
Eh, maybe just post some pictures of cool bombers you wanna see get made because this challenge thing isn't working for you.
Parts are likely blocking your engine
@IshiMoss Hmmm, it's been over a year since I experimented with this. Last time, I used hidden canards to simulate flaps, I think.
Just let it ride, bro. They're gonna do it to death and then do it more. When they get tired of it they'll find other cringe stuff to do to death.
My advice is to spend less time here if the people are too annoying. There's a lot more to the SP community than the Forums, and most of it's better than this.
Holy living #@$% it's incredible how often people make "dEd GaEm" posts on here.
Visually iconic aircraft, and planes with theoretical high performance are usually the most common ones on SP. The Schwalbe is both. It's contribution to the development of aircraft is undeniable, but it is very far from what typical air to air combat was like during the war.
Mobile Suit Christ
SPEECH FREEDOM
JUSTICE 4 KHAKI
Cool
I like how you spent extra time getting the thighs right and then completely neglected to give her elbows etc. Sex sells I guess.
YES YES YES
How about a StuG III?
PO-2 = 2 OP
Bookmarked. Good info!
@Neruneten21 Thanks man!
Put a question mark at the end so people know it's a question
Nice Cheyenne, sorry about the blades dude
@EngineerOtaku Maybe a translation issue. Usually when somebody ends a statement with "..., friend." They're being sarcastic and hostile.