@F104Deathtrap if you overdo it. It will reduce drag. On SP, if the drag is negative, it's a pulling force. I haven't tested this, but I'm pretty sure that's what WNP said.
@F104Deathtrap WNP invented it, and even used it as propulsion. I just made first detailed build with it. I've been advertising it for the last month or so. You can find an example of this airbrake on my latest trainer (the one with a prop).
So that's why you made that building :)
Amazing plane. 10/10 for looks. I can't check performance well due to part count, but I believe it would do well.
I was expecting more sculpting. I've seen some pretty realistic pigs on SP, and I was expecting to see another one. I don't think I'd recognize this as a pig if you didn't tell me. You should practice sculpting with fuselage blocks and spheres to get a more realistic shape.
@TakeYourLife3000 no problem. I have used this paneling technique on one of my old boats, but you brought it to perfection on this one. Oh, and I just remembered another little correction I would make. I'd set throttle to "throttle" input. Boats cover large distances, and it's tiring to hold pitch for half an hour. You can set reverse to "brake" input.
@Ian1231100 did you try trimming the rudder? Point leading edge of the vertical stabilizer a few degrees towards the side that goes down and see if that helps.
@Aviationary you can't, as far as I know. You can make a custom one using single rockets. It also gives you far more options in terms of shape, rate of fire, design...
I could accept this entry, as it looks nice, but it could still be far improved. Check here for some ideas on how to build planes with limited part count while keeping them nice.
@Ku I'd rather you skillfully make thos blocks into a good-looking plane. There are many things you can do with those parts. Custom contrul surfaces, antennas, custom canopy...
I had that problem a few times. It fixed itself when I tried to download another build. It never persisted. I'll leave an upvote, maybe it attracts attention of someone who knows more about this problem.
@Tang0five no problem. The build is very nice, and you have invested some time to write a nice description. But you have one mistake that hurts eyes (in description). You wrote "destructions" instead of "instructions".
@Tang0five I'm glad you like it. Did you fly it? Did you like realistic behaviour? I need as much feedback on that as possible, so I know if I should keep pushing that, or go with arcade like handling.
@TheCanadianCuban how many parts can you run smoothly? I can try to reduce the part count to that much. Many parts are just cosmetic details, like 30+ part sight, 20 part towing cable,...
@Gestour you can notice users with pirated version before every update. They don't get beta versions, and they lag behind with update. Or make a pause right when the beta comes out.
@Stellarlabs of course it is. But I used the fact that it's amphibious, combined with the fact that there's "advertising ships" channel, to make a joke. The one you killed.
@BrendoB47 it's not supposed to be. But I only had some basic free textures and almost no experience at all in Unity. Still, they aren't glossy on my device (laptop). For me, it's like on the pictures you can see above.
You have the old version. I use the old version too, so that I don't have to turn it off when I want to post something using other backgrounds.
The plane looks interesting. A bit simple, but interesting. I guess it's not done yet? I'd suggest fuselage wing covers, and adding details all over the plane.
@LimitedShelf568 especially if you set maxAngularVelocity of wheels to exactly how much you need. Setting a max speed with the engine can be unreliable, and max RPM takes long to achieve. I don't know if you used that trick, as I can't test this plane now. But I'll have this trick in mind.
@LimitedShelf568 @MikeMoe mod for XML editing in editor is called "Overload". There are many discord servers, some of which are accessible through my bio.
@F104Deathtrap no problem. Can't wait to see what you'll make with it.
+1@F104Deathtrap if you overdo it. It will reduce drag. On SP, if the drag is negative, it's a pulling force. I haven't tested this, but I'm pretty sure that's what WNP said.
+1@F104Deathtrap WNP invented it, and even used it as propulsion. I just made first detailed build with it. I've been advertising it for the last month or so. You can find an example of this airbrake on my latest trainer (the one with a prop).
+1@AndrewGarrison could you just copy that and paste it onto SP? :)
+1So that's why you made that building :)
+1Amazing plane. 10/10 for looks. I can't check performance well due to part count, but I believe it would do well.
No problem
+1It looks nice. Nose could use some refinement, and wings could use some custom control surfaces, but it's not bad. It has good proportions.
+1@Supercraft888 it's very nice. Deck might be a bit too low to the water, but I like everything else. Nice details. You just forgot the rudder :)
+1I was expecting more sculpting. I've seen some pretty realistic pigs on SP, and I was expecting to see another one. I don't think I'd recognize this as a pig if you didn't tell me. You should practice sculpting with fuselage blocks and spheres to get a more realistic shape.
+1@TakeYourLife3000 no problem. I have used this paneling technique on one of my old boats, but you brought it to perfection on this one. Oh, and I just remembered another little correction I would make. I'd set throttle to "throttle" input. Boats cover large distances, and it's tiring to hold pitch for half an hour. You can set reverse to "brake" input.
+1It looks great, but it needs a better name.
+1@Ian1231100 can't wait to see :)
+1@Ian1231100 why not a great entry? You can do it buddy. There's 10 days to go.
+1@Ian1231100 did you try trimming the rudder? Point leading edge of the vertical stabilizer a few degrees towards the side that goes down and see if that helps.
+1@TTHHSSSS I agree. It skipped my attention due to me being very busy today.
+1@Aviationary you can't, as far as I know. You can make a custom one using single rockets. It also gives you far more options in terms of shape, rate of fire, design...
+1Thanks for the entry.
+1I could accept this entry, as it looks nice, but it could still be far improved. Check here for some ideas on how to build planes with limited part count while keeping them nice.
+1@WahrscheinlichIch no problem. Planning any more of these?
+1Amazing
+1Nice. But, why don't you try to experiment with custom control surfaces?
+1Awesome work. Especially for a guy who rarely makes ships.
+1@FastDan your morals have just influenced your reputation. Shame, really. I was hoping we'll get along.
+1Thanks for the entry
+1Build it
+1@Ku I'd rather you skillfully make thos blocks into a good-looking plane. There are many things you can do with those parts. Custom contrul surfaces, antennas, custom canopy...
+1Great build man. Keep up the good work
+1I haven't seen a build from you in a loooooooong time.
+1I had that problem a few times. It fixed itself when I tried to download another build. It never persisted. I'll leave an upvote, maybe it attracts attention of someone who knows more about this problem.
+1It fell in the water. Now it's floating back up. It's gonna take a while.
+1@Tang0five no problem. The build is very nice, and you have invested some time to write a nice description. But you have one mistake that hurts eyes (in description). You wrote "destructions" instead of "instructions".
+1@Tang0five I'm glad you like it. Did you fly it? Did you like realistic behaviour? I need as much feedback on that as possible, so I know if I should keep pushing that, or go with arcade like handling.
+1The APC is my favorite, but it could use a few more details.
+1@SperioTech Bogdan's post inspired me to make my own trainer. But we took different approaches and different planes for inspiration.
+1@TheCanadianCuban how many parts can you run smoothly? I can try to reduce the part count to that much. Many parts are just cosmetic details, like 30+ part sight, 20 part towing cable,...
+1@PhantomBladeCorp not really. If you rise living standard, educate against exteme Islam, and deploy army, it's a good territory.
+1Very nice. Amazing details, great shape, beautiful paint...
+1@PhantomBladeCorp yeah, he's my neighbor :)
+1@Gestour you can notice users with pirated version before every update. They don't get beta versions, and they lag behind with update. Or make a pause right when the beta comes out.
+1Download, put into mod folder, run the game, go to "Mods" on the start menu, enable it, go to "Map mods" on start menu, select "armoured games", play.
+1@Stellarlabs of course it is. But I used the fact that it's amphibious, combined with the fact that there's "advertising ships" channel, to make a joke. The one you killed.
+1Just one correction: it's not Cole Kurt. That's an actor. SPAAG is Korkut.
+1@BrendoB47 it's not supposed to be. But I only had some basic free textures and almost no experience at all in Unity. Still, they aren't glossy on my device (laptop). For me, it's like on the pictures you can see above.
+1@destroyerP no. We kinda did a small build-off. He posted his, I attached mine to this truck.
+1You have the old version. I use the old version too, so that I don't have to turn it off when I want to post something using other backgrounds.
+1The plane looks interesting. A bit simple, but interesting. I guess it's not done yet? I'd suggest fuselage wing covers, and adding details all over the plane.
Use trim to stabilize the plane at different speeds.
+1@KerlonceauxIndustries that's the whole point
+1@LimitedShelf568 especially if you set maxAngularVelocity of wheels to exactly how much you need. Setting a max speed with the engine can be unreliable, and max RPM takes long to achieve. I don't know if you used that trick, as I can't test this plane now. But I'll have this trick in mind.
+1@LimitedShelf568 @MikeMoe mod for XML editing in editor is called "Overload". There are many discord servers, some of which are accessible through my bio.
+1Useful for ship radars and other things that need to spin forever.
+1