@MemeKingIndustriesAndMegaCorporation supposedly, missile should follow reticle, like 9M14 Malyutka wire-guided missile. Or in the other case, you can stick a target to whatever and it will stay marked as a lockable ground target. The problem is, it's not working.
I am experiencing a problem with this mod. Namely, instead of projecting the target, it tags itself as a target. I am on Android, but the problem is not Android only, as my friend on PC experienced it too. This mod sounds really useful, and I'd like to see it fixed. If it's something I did that makes the mod malfunction, please tell me. I made sure target designator is properly elevated, and that there are no obstacles between it and the desired target, and tested both modes of action.
@Johawks1976 they didn't have anything that this one doesn't. As for how they turned out, check this gallery, this unfliable version, and predecessor of this version. The unlisted version that is not a predecessor is C-1B, and the predecessor is early B before I added wings.
@Johawks1976 I deleted them along with my other unfinished projects and backups few hours ago. Sorry. If it's about them being more mobile friendly, they had even more parts than this version.
@TimothyWong correct, but not too far. If your CoL and CoM are almost overlapping and your plane is still pitching down, you need more lift. That's easily achieved by making wings and horizontal stabilizer bigger and/or switching airfoil of the main wings to flat bottom
@Razr I understand that. Some of these challenges are without bad intent, but I'm still uncomfortable with them. In my opinion, devs should make a special challenge post, different from build post in terms of successor points. But I really don't understand what are we supposed to build. A combination of boat and a helicopter? Or a VTOL powered boat?
@Razr a boat powered a helicopter engine? Also, I don't participate in successor challenges as a rule, as I consider them whoring for points. My builds get, on average, 40 upvotes. My build being a successor to your post would thus bring you, on average, 280 points. That's 280 points you didn't aquire by building good stuff.
I am kinda flattered that you remembered me and invited me here, but I will not participate.
@ChasingHorizon you can't win a war with navy alone. While your fleet is busy fighting my boats, my land forces and airforce are exploiting your lack of ground troops and aircraft
@KingDeadshot taking a break is probably the smartest thing you can do. When I finished with that ccooper/Zed guy some time ago, I went offline for a bit more than a month, waiting for the dust to settle. After that, nobody bothered me with "you are a hater" and other stuff. Also, you can simply ignore users asking for help, like the most of us.
@KingDeadshot well, there's too much for me to respond to at 6am (current time here), but I'll tell you this much: reputation you have is almost impossible to get rid of. You have been middling into all kinds of stuff acting as a moderator for a long time, and for most people, that's the first thing they think of when someone says Deadshot. It was not meant to offend you, I was just informing a user that he doesn't need such an influence so early in his career. Most of us socially active high ranking users have done bad things here (remember, I was the one who got rid of ccooper), but you did so much stuff, that people can't see beyond that. I'm glad to hear that you are trying to change, but it'll take a while for the community to actually notice that.
@humangrenade yup. I don't know what happens when you block yourself. Legend says you turn into a brick. Anyway, don't pay too much attention to KingDeadshot. He's a mod wannabe.
@humangrenade erm... don't listen to Deadshot. I am personally in contact with most of the mods, and I can tell you they are quite annoyed with KingDeadshot tagging of all of them for every single insignificant issue. If it's really that bad, report that user again, or just block him. Blocking a user prevents him from interacting with you.
Very nice. I only have two suggestions: make buttons a bit bigger (the ones with text, the blue ones are big enough) and move it to the left side of the screen, where all of them GUIs live. Other than that, it's great, and very useful.
(Android)
Details are great, but it's not 1:1. The real one has a total height of 36.4ft or 36.1ft, depending on version, whilst yours is ten feet taller. The vertical stabilizer is far out of proportion.
@SkullsAndCrossbones I'm consulting Johndfg on some stuff I want to add, as I was using his technique. When I get that done, I'll upload. It might take a few days, as I might have to redesign everything from the main landing gear to the tip of the tail. The additional stuff I'm talking about is, of course, loading ramp. Would you like me to tag you when I release it?
Hmm, not bad. Nice overall design, but lacking details. Some suggestions I could give: download FineTuner mod from the mod section of the site, add more interesting paint scheme (use fuselage blocks and structural panels to achieve that), and give credit to builders whose parts you are using on your builds (write, for example, "landing gear made by (insert username)). Also, you got your first follower (me).
@emptybox I know. In real life, it's called "tipjet". Yes, it doesn't generate torque that needs the tail rotor to correct it. All of my (unreleased) helicopters use that system
@MemeKingIndustriesAndMegaCorporation supposedly, missile should follow reticle, like 9M14 Malyutka wire-guided missile. Or in the other case, you can stick a target to whatever and it will stay marked as a lockable ground target. The problem is, it's not working.
I am experiencing a problem with this mod. Namely, instead of projecting the target, it tags itself as a target. I am on Android, but the problem is not Android only, as my friend on PC experienced it too. This mod sounds really useful, and I'd like to see it fixed. If it's something I did that makes the mod malfunction, please tell me. I made sure target designator is properly elevated, and that there are no obstacles between it and the desired target, and tested both modes of action.
@Johawks1976 they didn't have anything that this one doesn't. As for how they turned out, check this gallery, this unfliable version, and predecessor of this version. The unlisted version that is not a predecessor is C-1B, and the predecessor is early B before I added wings.
@Johawks1976 I deleted them along with my other unfinished projects and backups few hours ago. Sorry. If it's about them being more mobile friendly, they had even more parts than this version.
@jamesPLANESii @Sharkie I'm glad you like it
@TimothyWong correct, but not too far. If your CoL and CoM are almost overlapping and your plane is still pitching down, you need more lift. That's easily achieved by making wings and horizontal stabilizer bigger and/or switching airfoil of the main wings to flat bottom
@KerlonceauxIndustries cool. I hope they'll turn out great. Can't wait to see them.
@saturn28 so, you're having fun with it. I'm happy to hear that m8. That means all that work wasn't wasted. You made my day.
@Razr ok. It's one in the morning where I live, so I'll see what I can do in the morning.
@Razr yeah, my basically. It would need some minor adjustments, but it would be much better than the current system.
@Razr I could try. Hydrofoils are really difficult to balance, and they only work as hydrofoils at certain range of speeds.
@Razr I understand that. Some of these challenges are without bad intent, but I'm still uncomfortable with them. In my opinion, devs should make a special challenge post, different from build post in terms of successor points. But I really don't understand what are we supposed to build. A combination of boat and a helicopter? Or a VTOL powered boat?
Great job as always, John
@BrianAircraftsNew the logo took some work to be made, and I'm glad that you noticed it. Thanks
@BaconAircraft I'm glad you like it, m8. Also, thanks for the spotlight.
@Razr a boat powered a helicopter engine? Also, I don't participate in successor challenges as a rule, as I consider them whoring for points. My builds get, on average, 40 upvotes. My build being a successor to your post would thus bring you, on average, 280 points. That's 280 points you didn't aquire by building good stuff.
I am kinda flattered that you remembered me and invited me here, but I will not participate.
@ElGatoVolador I know you like it =)
@Stingray thanks
@ChasingHorizon well, there's something worth bombing =)
@Benkelmans yup
@ChasingHorizon so, where are your resource-producing civilians? Where's your oil to fuel ships? Your shipyards? Not on a ship, that's for sure.
@TTHHSSSS glad to hear it
@TimothyWong you mean further forward? If he moves them back, it moves the center of lift further back, making plane more nose heavy
@Benkelmans @JakeTheDogg it's finally out, after a bit of delay.
@ChasingHorizon you can't win a war with navy alone. While your fleet is busy fighting my boats, my land forces and airforce are exploiting your lack of ground troops and aircraft
@Johndfg @cobalT thanks guys
@ChasingHorizon tell him to watch out for nukes and M.Corp destroyers, mate
@CRJ900Pilot yeah, those propeller driven cargo planes all kinda look alike. Thanks
@KingDeadshot taking a break is probably the smartest thing you can do. When I finished with that ccooper/Zed guy some time ago, I went offline for a bit more than a month, waiting for the dust to settle. After that, nobody bothered me with "you are a hater" and other stuff. Also, you can simply ignore users asking for help, like the most of us.
@KingDeadshot well, there's too much for me to respond to at 6am (current time here), but I'll tell you this much: reputation you have is almost impossible to get rid of. You have been middling into all kinds of stuff acting as a moderator for a long time, and for most people, that's the first thing they think of when someone says Deadshot. It was not meant to offend you, I was just informing a user that he doesn't need such an influence so early in his career. Most of us socially active high ranking users have done bad things here (remember, I was the one who got rid of ccooper), but you did so much stuff, that people can't see beyond that. I'm glad to hear that you are trying to change, but it'll take a while for the community to actually notice that.
@volt0 if you mean default ships, you can download Spawner mod and spawn them. Also, you say you are just a kid. How old are you?
@humangrenade yup. I don't know what happens when you block yourself. Legend says you turn into a brick. Anyway, don't pay too much attention to KingDeadshot. He's a mod wannabe.
@humangrenade erm... don't listen to Deadshot. I am personally in contact with most of the mods, and I can tell you they are quite annoyed with KingDeadshot tagging of all of them for every single insignificant issue. If it's really that bad, report that user again, or just block him. Blocking a user prevents him from interacting with you.
@PyrusEnderhunter feel free to. Just make it a successor, and make modifications to it.
I agree with EnderWiggin. It needs description
@Benkelmans thanks. Probably coming out later today.
Very nice. I only have two suggestions: make buttons a bit bigger (the ones with text, the blue ones are big enough) and move it to the left side of the screen, where all of them GUIs live. Other than that, it's great, and very useful.
(Android)
Yeah, and what those guys below me forgot to mention, move this to Off-topic section. It's not an SP-related announcement.
Details are great, but it's not 1:1. The real one has a total height of 36.4ft or 36.1ft, depending on version, whilst yours is ten feet taller. The vertical stabilizer is far out of proportion.
Hey, it's Huey, and judging by that picture, it looks really nice. Tag me on it when you upload, so I don't miss it. (overcrowded jet stream)
There's a "mobile friendly" tag, but not many people use it
@WagonRestorant no problem. I was just giving you some suggestions for if you want your builds to be popular.
Maybe your device isn't strong enough. What device are you using?
@Ctracerx2 if ya say so potato 0,_,<
@SkullsAndCrossbones Allright m8
@SkullsAndCrossbones I'm consulting Johndfg on some stuff I want to add, as I was using his technique. When I get that done, I'll upload. It might take a few days, as I might have to redesign everything from the main landing gear to the tip of the tail. The additional stuff I'm talking about is, of course, loading ramp. Would you like me to tag you when I release it?
Hmm, not bad. Nice overall design, but lacking details. Some suggestions I could give: download FineTuner mod from the mod section of the site, add more interesting paint scheme (use fuselage blocks and structural panels to achieve that), and give credit to builders whose parts you are using on your builds (write, for example, "landing gear made by (insert username)). Also, you got your first follower (me).
@Gestour thanks
@Zandgard no problem
@emptybox I know. In real life, it's called "tipjet". Yes, it doesn't generate torque that needs the tail rotor to correct it. All of my (unreleased) helicopters use that system