@SimplyPlain you can make each turret aimed by a different camera. I could show you how if you want. Just find me on Discord, site is a bit clumsy for a conversation. I run PortSP, you can find it in Discord server list.
It's a decent build, but not great. Improvements to it shouldn't be particularly difficult.
First thing, and the biggest problem I've noticed is the engine power. Engine should be only 4% as powerful. It gives perfect performance at 4% throttle.
Next thing is extreme pitch authority. While good for STOL, it's a bit too much for cruising. Not necessarily a problem though.
I also advise investing a bit more work into wings. With slicing, airfoils are now very easy to make. Here's my method. Wing should also be considerably thicker.
Main landing gear is a bit tall. Also, on planes like this, doors are usually only on one side, and rear doors are usually smaller and open towards the back, with no column between them. That leaves a lot of space for both pilot and passenger to enter while minimizing complexity and reducing disruption of airframe structural elements.
My friend LaSoul correctly labeled it as "Dieselpunk". Steampunk is Victorian and WW1 style. Wood, canvas, and brass. Steel and machine guns are dieselpunk.
No. You can download any build on any device. Only limiting factor are performance of your device. If your phone is of a newer generation, you should ignore the part count warning. It's for low-end devices.
@MentallyDistorted nothing to be sorry about. I'm sorry if I sounded harsh.
Still, description and pictures are what sells the build. It's worth the effort.
@O5BIRD yes. I advise playing first with the throttleResponse. I haven't thoroughly tested that yet, and would like to see if people actually find it adequate for the task. Input for the funky trees solution is basically Pitch+PitchAngle/x A bit more complex if you want it to add power when also climbing in reverse and not add power when you're going downhill.
@O5BIRD you can edit the acceleration in a number of ways. One is a funky trees input that increases power as the pitchAngle increases, while having very low power on flat ground. It lets you climb slopes while being slow and cumbersome on flat ground. Another option is brand new. It came with 1.11 update, and is, in my opinion, a lot handier than funky trees. Add a line throttleResponse to the engine in Overload, and adjust a number. It will tell the engine how quickly to throttle up. Default value is 1.
I usually tweak my suspensions until they are nice and cushiony. Try running your vehicle over some rough ground and see what feels good.
Another thing is steering. Default steering of wheels is far too quick, and I advise always using rotators to turn the wheels. That way, you can adjust the rotation speed, so it feels like someone inside is actually turning the steering wheel.
I hope this helps.
Very nice visuals, and I like the main gun controls. However, performance are a bit stiff. It accelerates a bit too well, and is easy to roll over. Suspension is a bit stiff too.
@ForwardUntoDawn well, now you know. I'm hoping to see this implemented on your future builds. If you need any tips on how to make it work, ping me on Discord.
@WiFly monkey see - monkey do. Download things, see how they are made, do the same, repeat. Also, don't be afraid to fail. Not all projects get finished, which is not a reason not to start an ambitious one.
@parkrangerjerry @LieutenantSOT the wing was made for the revamp of the predecessor. I might not post that one, it's just a quick revamp to test the new options.
@Tookan more than before. Quit a bit of time has been freed up by not having to deal with reports, successor link requests, and other stuff. I have a few builds awaiting update parts.
You can make her behave realistically in the waves by using a single huge fuselage block for the bulk of buoyancy. Then have one small buoyant block on each side of it to trim the ship. Set center of mass realistically low, and it will pitch and roll realistically.
@CenturyAerospace or you can just remove 60% of two fuselage blocks and set them as cockpit sides. Then you have a gap between them, both on top and at the bottom.
@HanSeuluh very well. Thank you for cooperation. Have you tried resetting your password via email? I think there's a mechanism for that. It could come in handy if you ever decide to return for a bit.
@JuanAlt @asteroidbook345 @Default4 it's not nice to be jumping to conclusions and to call out a user when his guild hasn't been proven. You may have noticed that even I asked the user for clarification and issued a warning, having not banned them immediately.
@FRIGGLES nope. Try replicating this wing part by part, that should help.
+1It looks very nice. I suppose it's meant to work as ekranoplan at low altitude with the high altitude option?
+1That's better.
+1@SimplyPlain you can make each turret aimed by a different camera. I could show you how if you want. Just find me on Discord, site is a bit clumsy for a conversation. I run PortSP, you can find it in Discord server list.
+1@llusernamell you can edit the description on the site. There's a menu next to the tags. Description window ingame is nearly useless.
+1It's a decent build, but not great. Improvements to it shouldn't be particularly difficult.
+1First thing, and the biggest problem I've noticed is the engine power. Engine should be only 4% as powerful. It gives perfect performance at 4% throttle.
Next thing is extreme pitch authority. While good for STOL, it's a bit too much for cruising. Not necessarily a problem though.
I also advise investing a bit more work into wings. With slicing, airfoils are now very easy to make. Here's my method. Wing should also be considerably thicker.
Main landing gear is a bit tall. Also, on planes like this, doors are usually only on one side, and rear doors are usually smaller and open towards the back, with no column between them. That leaves a lot of space for both pilot and passenger to enter while minimizing complexity and reducing disruption of airframe structural elements.
My friend LaSoul correctly labeled it as "Dieselpunk". Steampunk is Victorian and WW1 style. Wood, canvas, and brass. Steel and machine guns are dieselpunk.
+1No. You can download any build on any device. Only limiting factor are performance of your device. If your phone is of a newer generation, you should ignore the part count warning. It's for low-end devices.
+1@Bellcat for self-defence, for strafing and for suppressing the target so it has hard time shooting back.
+1@MentallyDistorted nothing to be sorry about. I'm sorry if I sounded harsh.
+1Still, description and pictures are what sells the build. It's worth the effort.
@O5BIRD I'm glad to have helped.
+1@O5BIRD it is a lot better now. Excellent build.
+1@O5BIRD yes. I advise playing first with the
+1throttleResponse
. I haven't thoroughly tested that yet, and would like to see if people actually find it adequate for the task. Input for the funky trees solution is basicallyPitch+PitchAngle/x
A bit more complex if you want it to add power when also climbing in reverse and not add power when you're going downhill.@O5BIRD you can edit the acceleration in a number of ways. One is a funky trees input that increases power as the
+1pitchAngle
increases, while having very low power on flat ground. It lets you climb slopes while being slow and cumbersome on flat ground. Another option is brand new. It came with 1.11 update, and is, in my opinion, a lot handier than funky trees. Add a linethrottleResponse
to the engine in Overload, and adjust a number. It will tell the engine how quickly to throttle up. Default value is1
.I usually tweak my suspensions until they are nice and cushiony. Try running your vehicle over some rough ground and see what feels good.
Another thing is steering. Default steering of wheels is far too quick, and I advise always using rotators to turn the wheels. That way, you can adjust the rotation speed, so it feels like someone inside is actually turning the steering wheel.
I hope this helps.
@YourLoocalKid417 it is one of MisterT's maps. He took the pictures, as my laptop can't run Reshade very well.
+1Very nice visuals, and I like the main gun controls. However, performance are a bit stiff. It accelerates a bit too well, and is easy to roll over. Suspension is a bit stiff too.
+1Requested tags from teaser:
+1@One2
@BeastHunter
@TheNightmareCompany
Those bridge wings are sticking out a bit too much, and draft should probably be considerably greater. Other than that, not bad.
+1@CrimsonOnigiri thank you.
+1@ForwardUntoDawn well, now you know. I'm hoping to see this implemented on your future builds. If you need any tips on how to make it work, ping me on Discord.
+1@WolfHunter9111 original Jackhammer. I've made the one that comes as stock on Jundroo request by adding a mortar turret.
+1@WiFly monkey see - monkey do. Download things, see how they are made, do the same, repeat. Also, don't be afraid to fail. Not all projects get finished, which is not a reason not to start an ambitious one.
+1@Pnicks15 that's the spirit!
+1@Blaize1380 I'm not leaving lol
+1@LieutenantSOT I'm glad I helped :)
+1@parkrangerjerry @LieutenantSOT the wing was made for the revamp of the predecessor. I might not post that one, it's just a quick revamp to test the new options.
+1@tsampoy I did it first but you did it better :)
+1Try
+1Pitch - IAS/x
. Adjust "x" as needed, smaller number reduces reduction of elevator deflection less as the speed increases.It should have been wider. 10-1 beam to length ratio looks a bit odd. Other than that, very nice boat.
+1That's the one that makes everyone at Dakar rally disappointed when it shows up, because it's gonna win again?
+1@Chillybaconface I'm back to building stuff. My current builds all need parts that will come with the update, so I'm not posting yet.
+1@Tookan more than before. Quit a bit of time has been freed up by not having to deal with reports, successor link requests, and other stuff. I have a few builds awaiting update parts.
+1@JuanNotAnAlt np.
+1@RC1138Boss it's fine. There's no need for anyone to get banned over this.
+1You can make her behave realistically in the waves by using a single huge fuselage block for the bulk of buoyancy. Then have one small buoyant block on each side of it to trim the ship. Set center of mass realistically low, and it will pitch and roll realistically.
+1@CenturyAerospace or you can just remove 60% of two fuselage blocks and set them as cockpit sides. Then you have a gap between them, both on top and at the bottom.
+1@OtakuNekoToT even if one of the presets isn't altitude indicator, and I think one is, gauge can accept custom inputs.
+1@JuanNotAnAlt I'm just using Discord. It hasn't failed me yet.
+1@marcox43 I have lost quite a few pictures I hosted on Imgur.
@Falkenwut ok.
+1I have edited tags for you. I suggest writing a proper description too.
+1@TatsuTheDemonLord your game crashes because there are parts too far from the coordinate 0,0,0. It happen to me a few times.
+1@Sergio666 no problem. I'm just pointing it out for the future.
+1@DwiAngkasaAeronautics yes.
+1@AnHNWhiteCornet sure.
+1@Deinonychus yes.
+1@HanSeuluh very well. Thank you for cooperation. Have you tried resetting your password via email? I think there's a mechanism for that. It could come in handy if you ever decide to return for a bit.
+1@JuanAlt @asteroidbook345 @Default4 it's not nice to be jumping to conclusions and to call out a user when his guild hasn't been proven. You may have noticed that even I asked the user for clarification and issued a warning, having not banned them immediately.
@Sadboye12 why would you ping mods? What do they have to do with this?
+1Your post has been removed because it appears to have broken the website rules. You can read them here
+1@LightningTreeSavor it's as obsolete as this engine. You ought to get a bit into fuselage blocks.
+1Your post has been removed because it appears to have broken the website rules. You can read them here
+1