@Planefun that's M.Corp CH-1 Centurion. It's coming on sunday. This one is the first one, not as developed. Tomorrow, I'm publishing M.Corp AH-1 Mamba, an attack heli, which also doesn't have a cruise mode. CH-1 is a Puma-style transport heli, with a couple of new techniques, including cruise mode.
@Haydencal my first planes didn't get many downloads initially. But I worked hard, learning new tricks, and now I get many downloads and upvotes. Popularity here comes with the time and quality of your builds.
@Weaverfish nope. Last I know is that it's being worked on, and that it'll be relatively soon (a month or two is an estimate, not sure tho). It'll have rockets and torpedoes.
@jamesPLANESii wrong, and wrong again. Angle of attack is the angle between the wing direction and airflow, and beacon lights can be xml edited to have blinking patterns, best done via Overload mod.
@ItzGray well, you have one. You could have done a tail rotor by setting the propeller pitch to manual, throttle governor on, pitch 0, pitch range scale 0, and using Overload to set its mass to 0
@JoddyFubuki788 no problem. I know that good builds are hard to build on a phone. I used to be an Android user. I had 3 frames per second on some builds, and my phone would get so hot I can't hold it.
Get ready, here comes some brutally honest stuff from my experience.
-The cockpit on it looks terrible. It takes hours and at least a dozen parts to make a good one;
-Plane looks too long, out of proportion;
-Livery is too plain;
-Details like doors, pito tubes, AoA indicator probes, and landing/position/collision avoidance lights are either barely visible or not there;
-You haven't used a background to put that plane in a more realistic and eye-catching surrounding;
-You used a lot of semi-gloss white, which looks terrible with Android graphics.
All that influences the successfulness of a build. Flight characteristics are second, as people first need to like what they see, so they want to download it. Sorry if I was harsh, but that's what you asked for. Reasons why that plane failed. Also, 11 upvotes at mid gold for a plane below your standard is a success, not a fail.
@Halphas why? They are a legit part of this game. I don't understand why the community is so slow to accept them. I don't use them on low-part builds, because iOS users can use them. On ships, it doesn't matter. There's no phone in the world that can run ships like this one.
@Halphas no problem. You are even better at old ships than I am at modern ones, mostly due to my limit being 100m and 1200 parts before I get extreme lag.
@FearlessFabEngineering the whole build. Use Fine Tuner to scale down the entire build with "Calculate mass" checked, and scale it back up with "Calculate mass" unchecked
@Planefun that's M.Corp CH-1 Centurion. It's coming on sunday. This one is the first one, not as developed. Tomorrow, I'm publishing M.Corp AH-1 Mamba, an attack heli, which also doesn't have a cruise mode. CH-1 is a Puma-style transport heli, with a couple of new techniques, including cruise mode.
@Pilotmario I didn't know that. Thanks for the info
@Fjorge pretty sure. Dim would kill me if I didn't name it Mako. I didn't even know there's a species of sharh with that name.
@Planefun thank you. Tomorrow, I'm uploading an attack heli. Sunday, cargo heli. Stay tuned.
@Fjorge nope. Name was suggested by Dimkal. Not on my usual list of names.
@BrianAircraftsNew thanks
@MadBomber and thanks :)
@MadBomber awesome looking? Go fly it m8. It's worth it.
@Botfinder I took Eurocopter Dolphin and Kiowa Warrior of the USMC as inspiration. I'm glad you like it.
@Haydencal my first planes didn't get many downloads initially. But I worked hard, learning new tricks, and now I get many downloads and upvotes. Popularity here comes with the time and quality of your builds.
@Ian1231100 no problem
@Weaverfish nope. Last I know is that it's being worked on, and that it'll be relatively soon (a month or two is an estimate, not sure tho). It'll have rockets and torpedoes.
@jamesPLANESii wrong, and wrong again. Angle of attack is the angle between the wing direction and airflow, and beacon lights can be xml edited to have blinking patterns, best done via Overload mod.
@Ian1231100 nice. It was a pleasure to fix
Still no better than Centurion XP
Looks very nice. Nice video
@DeathStalker627 no problem
@ItzGray no problem
@ItzGray well, you have one. You could have done a tail rotor by setting the propeller pitch to manual, throttle governor on, pitch 0, pitch range scale 0, and using Overload to set its mass to 0
@FlyingThings I agree
@FlyingFanatic lol
Enjoy your vacation
Amazing cockpit
@Fjorge of course. That wire from a pole behind a cockpit to the tip of the tail is a radio antenna. Doesn't make the plane longer though.
Lol, not bad. Lovely antennas
@JoddyFubuki788 no problem. I know that good builds are hard to build on a phone. I used to be an Android user. I had 3 frames per second on some builds, and my phone would get so hot I can't hold it.
Get ready, here comes some brutally honest stuff from my experience.
-The cockpit on it looks terrible. It takes hours and at least a dozen parts to make a good one;
-Plane looks too long, out of proportion;
-Livery is too plain;
-Details like doors, pito tubes, AoA indicator probes, and landing/position/collision avoidance lights are either barely visible or not there;
-You haven't used a background to put that plane in a more realistic and eye-catching surrounding;
-You used a lot of semi-gloss white, which looks terrible with Android graphics.
All that influences the successfulness of a build. Flight characteristics are second, as people first need to like what they see, so they want to download it. Sorry if I was harsh, but that's what you asked for. Reasons why that plane failed. Also, 11 upvotes at mid gold for a plane below your standard is a success, not a fail.
@Fjorge add an antenna to the tail?
@Lahoski107 use more wings or less mass. You can use Overload mod to remove mass.
Add a pito tube that is 0.1 foot long to the nose
Sure, I can fix it
@Halphas I give up... U don't have to make custom props :P
@Halphas why? They are a legit part of this game. I don't understand why the community is so slow to accept them. I don't use them on low-part builds, because iOS users can use them. On ships, it doesn't matter. There's no phone in the world that can run ships like this one.
@Halphas you can use EngineOut mod for propellers. Not like any iOS users can download it anyway.
@Halphas like what? How to make it fly? I can't download your builds, but from the pictures, I don't see anything to improve.
@Halphas no problem. You are even better at old ships than I am at modern ones, mostly due to my limit being 100m and 1200 parts before I get extreme lag.
No problem
@BogdanX I have noticed that after I upvoted...
If you are using a custom landing gear with resizable wheels, add more traction to the one that's speeding, or less to the one that is lagging.
@daxi no problem
I think you got the shape right. Looks very nice
:)
Low enough part count XD
Can't wait to see the results
@spefyjerbf practice. In my opinion, these futuristic prop planes are better than those plasma-powered things everybody already saw in Star Wars
And it's got a little picture of itself on itself :)
Woah, it's amazing. A hoverferry
@BogdanX or just open "RotatorState" or something like that tab in overload and add a line damperMultiplier = ???
@FearlessFabEngineering the whole build. Use Fine Tuner to scale down the entire build with "Calculate mass" checked, and scale it back up with "Calculate mass" unchecked
make the build lighter. If it's over 100 000 lbs, they flop a lot. The lighter - the better