It might be that the site is running slow again so that pictures take too long to load. Then browser just gives up and doesn't load them at all. I can see all pictures including the cover on your post.
Don't forget to state a total score for each entry. It's enough that I have to calculate them on my challenge, I don't wanna have to do it to see how I did on your challenge.
@Egancat I'm currently buried under a few other projects and real life stuff. I am planning to make an equivalent of Land Rover defender (I guess that's what you are asking for), but it could take months before I start on it.
@getorge yeah, I noticed them when I downloaded. When I see rounded trailing edge, I automatically assume control surfaces are simply covered by fuselage and don't download. This time I have downloaded because of Bogdan's comment on performance.
@Hawkeye156 that happens rarely. I bet you haven't even tried on this one. I did downscale it, and it worked right. It just needed suspension and engine tweaking.
@DJS8Corporations Overload mod lets you edit properties of stock parts in some amazing ways, and a person who downloads the build you used Overload on doesn't need to have the mod installed. It will open a lot of new possibilities to you.
You are not progressing with a form of these. Still no interviews with great builders, no in depth presentations of new things... These are still just headlines. And mediocre ones at that.
@Hawkeye156 it most certainly won't be air superiority fighter challenge. There are five fighter templates, so all entries would look like one another. It'll be a broader subject.
Explosinons destroy connections, so no matter how much armor you add your build gets killed. Adding health only protects from bullets. Or at least that's what I think.
NATO declined the use of chemical weapons. Lol, only US still admits to having a stockpile of chemical stuff. Still, great creaton. Hexagonal pattern looks amazing.
@BlazeInfinity if you had more time, I'm sure you would have submitted a better vehicle. However, I gotta work with what I have. Thanks for participating.
@Avro683Lancaster no problem. There are, however, a few "flaws". Engine is way too powerful, and turning is set to yaw. It's normal for a vehicle like this to flip if you do a hard turn at full speed, but with yaw input, we can't use anything less than full turning power. I suggest roll instead for your next land based build. There's also a way to reduce braking power in xml (or Overload) and to make wheels turn (as in when you are turning the vehicle) far slower. Experiment with that for better user experience.
Can you also post a link on some other platform so we can compare? Picture looks fine to me, unless it's supposed to be in color.
It might be that the site is running slow again so that pictures take too long to load. Then browser just gives up and doesn't load them at all. I can see all pictures including the cover on your post.
@jdw6701 Sometimes, yes. And only modern ones.
Wiki links you provided lead to blank pages. Try this one
Don't forget to state a total score for each entry. It's enough that I have to calculate them on my challenge, I don't wanna have to do it to see how I did on your challenge.
@Egancat I'm currently buried under a few other projects and real life stuff. I am planning to make an equivalent of Land Rover defender (I guess that's what you are asking for), but it could take months before I start on it.
@RocCrafter101 or you can arm it with a conventional warhead. It's still a ship killer.
Because your mouse broke? I bought mine in a store for $2. Low quality, but gets the job done as good as any other.
@getorge no problem.
@getorge it only accelerates too fast. I don't think roll is extreme. Pitch is maybe a bit too powerful, but, again, not extreme.
@getorge yeah, I noticed them when I downloaded. When I see rounded trailing edge, I automatically assume control surfaces are simply covered by fuselage and don't download. This time I have downloaded because of Bogdan's comment on performance.
Why don't you try out a trailing edge made out of inlets? That way you can have a sharp trailing edge with a curve at the end.
@Hawkeye156 that happens rarely. I bet you haven't even tried on this one. I did downscale it, and it worked right. It just needed suspension and engine tweaking.
@Hawkeye156 you finish all that, scale the build down via FineTuner, and then just tweak suspension strength, engine power...
@Hawkeye156 why don't you just scale the whole build to realistic size before you tweak performance?
@Awsomur no problem. We can discuss this further tomorrow. It's getting late now.
@DJS8Corporations Overload mod lets you edit properties of stock parts in some amazing ways, and a person who downloads the build you used Overload on doesn't need to have the mod installed. It will open a lot of new possibilities to you.
@Awsomur regarding the interviews, as they say on the Internet, git gut scrub. Prepare a set of questions and pick a top end user to ask.
You are not progressing with a form of these. Still no interviews with great builders, no in depth presentations of new things... These are still just headlines. And mediocre ones at that.
@Hawkeye156 it most certainly won't be air superiority fighter challenge. There are five fighter templates, so all entries would look like one another. It'll be a broader subject.
@Hawkeye156 there is "realism" criteria. 6.7m wide and 18m long APC is a thing of post apocalyptic movies.
Explosinons destroy connections, so no matter how much armor you add your build gets killed. Adding health only protects from bullets. Or at least that's what I think.
@Hawkeye156 off road capability of your vehicle is great. But it's twice as big compared to the obstacles than it should be.
@JetFighter then you edited max angle, not max input. Or you had a bug.
@JetFighter to reduce angle to under ten degrees, resort to editing input in Overload.
Very interesting concept. I would just reduce the roll, it's hard to control.
NATO declined the use of chemical weapons. Lol, only US still admits to having a stockpile of chemical stuff. Still, great creaton. Hexagonal pattern looks amazing.
@WalrusAircraft I sent you an invite in a discord message.
@Authros lol
Absolutely amazing. Except for that nose wheel rotator that pops out when you retract gear, that is.
@F104Deathtrap so do I. I'll probably start another challenge this week.
@InternationalAircraftCompany I got just around a dozen entries in over a month. I couldn't wait more.
Here's your gift!
clicks "follow" button
It looks great, but flies like a brick with a jet engine. Reduce mass or add wings. Also, flaps don't do anything.
@F104Deathtrap thanks for the kind words buddy. Still, it is by far the least successful of my challenges.
@BlazeInfinity lol
@BlazeInfinity if you had more time, I'm sure you would have submitted a better vehicle. However, I gotta work with what I have. Thanks for participating.
@ShxD4Hunt3R no problem.
@ShxD4Hunt3R very well. You'd have been third if you scaled the vehicle to the realistic size.
@Mikoyanster
@Diver
@JangoTheMango
@ShxD4Hunt3R
@XMarcoX
@BlazeInfinity
@Indecision
@Hawkeye156
@Dllama4 @Othawne @Leehopard congrats, you won.
@BlazeInfinity ok, I'll rate this one.
@Hypakiller123 this challenge is done. I'm judging it today.
@Avro683Lancaster no problem. There are, however, a few "flaws". Engine is way too powerful, and turning is set to yaw. It's normal for a vehicle like this to flip if you do a hard turn at full speed, but with yaw input, we can't use anything less than full turning power. I suggest roll instead for your next land based build. There's also a way to reduce braking power in xml (or Overload) and to make wheels turn (as in when you are turning the vehicle) far slower. Experiment with that for better user experience.
I forgot :)
Wait, did you just use rotators? Nice build.
Only flaw: it's not 1:1 :)
@PhantomBladeCorp I still would have easily guessed by the upper glacial. Only T-72 has that thingy on it.