@Scharnhorst it's likely they'll be getting stuck even then. If you want to keep missile collisions, best way to do it is to remove the launcher collisions.
Just checked, collisions are enabled on both missiles and launcher. Missiles strike launcher interior and get stuck. Worked when I disabled collisions.
@Scharnhorst tried again, same results. I've throttled up to 100 to elevate tubes to vertical, got a lock-on, and launched. Missile got stuck in the tube pointing in the direction of the container at an upward angle, even though tubes were vertical and target wasn't in that direction. It must have impacted something. PC, high physics.
Not bad in terms of looks, but performance ought to be better. I advise having actual wing piece in the horizontal stabilizer much bigger and having smaller deflection angle.
@5N1P3R12335 yes and no. It is still recognizable as cursing. I haven't issued you a strike, but please watch your language from now on. Save the cursing for Discord servers, most of which allow it.
I have a tiny little complaint: Tail rotors have way too much stick separating them from the fuselage. It prevents making of designs that have tail rotor closer to the fuselage and completely prevents us from making a fenestron. If we want it further from the fuselage, we'll just use a fuselage block there. Could you please shorten it?
You can edit it the same way you can edit normal fuselage block. I guess you are requesting a part that would be a quarter of the tube with same properties?
While I won't ban you for using a pirated version, I will if you keep handing out a link to pirated version of SP. Developers work hard to make the game, and need money to keep developing it.
@PhilipTarpley I would like flap-flap sound of rotors to be more audible. I can only hear it if I use my headphones and increase volume to the max, but then all other sounds (missile lock especially) destroy my ears. Or is there a way I can make flap-flap louder myself?
Leaning is due to tail rotor being above/below CoM. It's realistic. There are various techniques for fixing that on real helicopters. Shaking is a bug, and an annoying one at that.
@JediWolf I haven't fully figured them out myself yet, to be honest. What I did get so far is that tail rotor should be close to CoM in height to prevent banking, and that helicopters are still mostly better with gyro on. Shaking on spool-up is, I believe, a bug.
@Linebob buddy, I am a moderator of this site and most of the SP-related Discord servers. I haven't issued you a strike. Not even a warning. I have just removed some comments that author of this post found undesirable and notified you about that. However, if you keep being aggressive, I will indeed have to issue strikes and warnings. Please calm down, be kind to other users, and respect the rules of this community. Thank you.
This is cute :)
Results will be delayed as site glitch also deleted most of the ratings. Expect them sometime next week.
+2@AndrewGarrison is it possible to recover the comments that contained ratings? It would be hours of work to rate all those entries again.
+1@Chancey21 I look into my crystal ball to see when good builds will be uploaded.
+1First again XD
+2@Chancey21 eh, sure...
+1@Chancey21 apparently site glitched and deleted a number of uploads during the latest outage. Upload again.
Thanks for the entry.
Name is M.Corp OH-2 Wasp. It is heavily based on Aerospatiale 342 Gazelle with some OH-58 details.
@AerialFighterSnakes kinetic energy of the flare.
@AerialFighterSnakes you'll get to play with this and every one of my builds for free. I'll probably be posting this helicopter on friday.
Don't mind me, I'm just passing by... :)
+7whistles suspiciously
If someone is reposting your builds, feel free to use report button.
@Scharnhorst that's possible.
@Scharnhorst it's likely they'll be getting stuck even then. If you want to keep missile collisions, best way to do it is to remove the launcher collisions.
Just checked, collisions are enabled on both missiles and launcher. Missiles strike launcher interior and get stuck. Worked when I disabled collisions.
@Scharnhorst tried again, same results. I've throttled up to 100 to elevate tubes to vertical, got a lock-on, and launched. Missile got stuck in the tube pointing in the direction of the container at an upward angle, even though tubes were vertical and target wasn't in that direction. It must have impacted something. PC, high physics.
+1Looks like you forgot to disable collisions. Missiles are getting stuck.
@maruoshio no problem.
Not bad in terms of looks, but performance ought to be better. I advise having actual wing piece in the horizontal stabilizer much bigger and having smaller deflection angle.
@IrishHammerSF just attach parts anywhere and nudge them inside the rube.
@5N1P3R12335 yes and no. It is still recognizable as cursing. I haven't issued you a strike, but please watch your language from now on. Save the cursing for Discord servers, most of which allow it.
@5N1P3R12335 two of your comments have been removed. Please watch your language. You can read the rules of this community here.
@JediWolf yup, the old trick.
@AttestedArk ok.
@Jacobdaniel sure.
@Vidal99977 @Jacobdaniel :)
I have a tiny little complaint: Tail rotors have way too much stick separating them from the fuselage. It prevents making of designs that have tail rotor closer to the fuselage and completely prevents us from making a fenestron. If we want it further from the fuselage, we'll just use a fuselage block there. Could you please shorten it?
+15@Ariathe thanks.
@JediWolf I've managed to make a working helicopter. It's basically trial and error until performance are just right.
@aerodummy it does have a gyro to make flying easier, but it is very weak and you can fly without it with a bit of experience.
+2@xXRaindropXx @Exospaceman @GeneralOliverVonBismarck thanks guys.
Cute :)
@RailfanEthan no problem.
@TheChosenOne site says it does, but there are no beta parts on it. If you can download it, you can use it (I'm not sure if you can download it).
Congratulations.
+1Joke aside, nice post.
+1waits patiently for @StallFlight to finish the "hit the upv-" sentence, hand resting on banhammer
+11@WHISKY12 I won't be making challenges for a while after this one.
+1@Shanethepain1 you get invited.
You can edit it the same way you can edit normal fuselage block. I guess you are requesting a part that would be a quarter of the tube with same properties?
+6While I won't ban you for using a pirated version, I will if you keep handing out a link to pirated version of SP. Developers work hard to make the game, and need money to keep developing it.
@PhilipTarpley thanks for the response. I can't wait to properly hear my new helo.
@Shanethepain1 thank you.
@PhilipTarpley I would like flap-flap sound of rotors to be more audible. I can only hear it if I use my headphones and increase volume to the max, but then all other sounds (missile lock especially) destroy my ears. Or is there a way I can make flap-flap louder myself?
Leaning is due to tail rotor being above/below CoM. It's realistic. There are various techniques for fixing that on real helicopters. Shaking is a bug, and an annoying one at that.
@JediWolf I don't think I can help you.
@JediWolf you need to have a tail rotor.
@JediWolf I haven't fully figured them out myself yet, to be honest. What I did get so far is that tail rotor should be close to CoM in height to prevent banking, and that helicopters are still mostly better with gyro on. Shaking on spool-up is, I believe, a bug.
@Linebob buddy, I am a moderator of this site and most of the SP-related Discord servers. I haven't issued you a strike. Not even a warning. I have just removed some comments that author of this post found undesirable and notified you about that. However, if you keep being aggressive, I will indeed have to issue strikes and warnings. Please calm down, be kind to other users, and respect the rules of this community. Thank you.
+3