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M.Corp A-6 Cobra (1000 followers special)

Mod EternalDarkness  19 days ago
858 downloads
Auto Credit Based on Othawne's Aircraft b

No beta parts were used. You should be able to play even without 1.8.1 Beta

M.Corp A-6 Cobra is a single seat, single engine attack aircraft with variable wing geometry. It is employed in large numbers by M.Corp Air Force for close air support, anti-tank, anti-infrastructure, anti-ship, and other strike missions.

Design and development:

In a need for a capable strike aircraft, M.Corp Air Force had issued a requirement for an all weather attacker with payload of 4000kg, and combat radius of at least 600km. Requirement also stated a need for short takeoff and landing capability, ability to use unpaved runways, and ability to carry state of the art armament. Thus, A-6 was designed.

A-6 has a high mounted variable geometry wing with no ailerons, flaps covering the entire trailing edge. Wing has three sweep settings, 16°,36°, and 56°. A non-rotating pylon can be attached to the wing, but it can be used only for fuel tank and limit the sweep to 16°. Pitch, roll, and trim are all connected to the all-moving tail, with large rudder providing yaw control.

Powerplant of the A-6 is a single afterburning turbofan. It allows the plane to reach speeds of up to 1300km/h at sea level and up to 1900km/h at 8000m altitude.

Armament is carried on pylons under the wing gloves and fuselage. There is a total of seven hardpoints excluding fuel tank connections on wings. Armament carried can include guided and unguided bombs of up to 1000kg, various laser, gps, or TV guided missiles, IR guided air-to-air missiles, unguided or laser guided rockets in pods, gun pods, and various electronic pods. Fixed armament consists of a 23mm rotary gun firing 6000 to 8000 rounds per minute, complete with 550 rounds of ammunition.
Electronic warfare systems are integrated into the airframe, and so are weapon guidance and target designation systems. They are modular and can be upgraded as better ones become available.

Notes:

  • Aircraft has pretty realistic performance;
  • Weapons are ripoffs of real ones;
  • The plane is inspired by MiG-27;
  • Thanks to BogdanX and Dimkal for tips and feedback;
  • Big thanks to Othawne for making the main landing gear.

Instructions:

  • Ag1: arm missiles;
  • Ag2: afterburner;
  • Ag3: 36° sweep;
  • Ag4: 56° sweep;
  • Ag5: jettison droptank;
  • Ag6: drogue chute;
  • Ag7: jettison missiles;
  • Ag8: lights on/off.
  • Brake: air brake and wheel brakes;
  • VTOL down: flaps.

  • Takeoff: Set flaps halfway down, trim 3/4 down. Use yaw to keep the plane straight as it pulls a tiny bit to the right on runway. Retract gear as soon as you are up, slowly retract flaps, adjust trim as necessary.

  • Armament: Weapons are pretty straightforward. Point, wait for the beep, shoot. Big missiles are activated by Ag1. They are powerful enough to destroy USS Tiny or destroyer in one hit, or USS Beast and Maywar conwoy in two hits. Small missiles, overpowered as they may seem, have speed and range of the actual Python 5 missile. Gun is a ripoff of Gryazev-Shipunov GSh-6-23 autocannon that was mounted on some MiG-27s. I thought that giving it specs of the Gryazev-Shipunov GSh-6-30 (usual gun on MiG-27) would be an overkill, and I don't have the means to simulate its effect (shaking the plane apart).

Enjoy.

General Characteristics

  • Predecessor Aircraft b
  • Created On Windows
  • Wingspan 44.3ft (13.5m)
  • Length 57.8ft (17.6m)
  • Height 16.5ft (5.0m)
  • Empty Weight 5,678lbs (2,575kg)
  • Loaded Weight 26,868lbs (12,187kg)

Performance

  • Power/Weight Ratio 3.763
  • Wing Loading 38.9lbs/ft2 (190.1kg/m2)
  • Wing Area 690.2ft2 (64.1m2)
  • Drag Points 1727

Parts

  • Number of Parts 857
  • Control Surfaces 0
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  • Profile image

    Can you make a mobile friendly version I really would like to download this plane it looks like it will be useful

    13 hours ago
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    @A3 thanks buddy :)

    +1 6 days ago
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    8,106 A3

    @EternalDarkness I've been away from SP for 2 years and when I come back to see your creations they always look good :)

    6 days ago
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    @LordSatan I'm glad you like it. Thanks.

    12 days ago
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    360 LordSatan

    Love it, especially those pods on the bottom.

    12 days ago
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    495 JediWolf

    @EternalDarkness I'm going to guess that when 1.8 is fully released the new helicopter parts will be fully operational and not so (all over the place buggy) lol (no death star reference there)

    15 days ago
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    @JediWolf yup, the old trick.

    15 days ago
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    495 JediWolf

    @EternalDarkness I see congrats! I think we both learned something from this beta. The key to success is to keep trying!

    15 days ago
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    @Ariathe thanks.

    16 days ago
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    @JediWolf I've managed to make a working helicopter. It's basically trial and error until performance are just right.

    16 days ago
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    7,253 Ariathe

    Looks nice! I love the color scheme!

    16 days ago
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    495 JediWolf

    @EternalDarkness I found a temporary solution for the choppers! Just build a Chinook style helicopter but add duel tail rotors (why duel?) Well the rotors will fight against each other and cause a swaying motion but they won't cause a spin out or a tilt to one side and the Chinook style helicopter because of its duel main rotors won't cause it to go all over the world!

    16 days ago
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    It's a Bird! It's a Plane! Oh, it is a plane.

    17 days ago
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    6,416 trolman

    cool

    17 days ago
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    @TheChosenOne site says it does, but there are no beta parts on it. If you can download it, you can use it (I'm not sure if you can download it).

    17 days ago
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    3,571 TheChosenOne

    Still requires beta...

    17 days ago
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    @EternalDarkness okay

    17 days ago
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    @Shanethepain1 you get invited.

    17 days ago
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    How do you join the team

    17 days ago
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    @EternalDarkness no problem, it must be easy to get followers when your a mod

    17 days ago
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    @Shanethepain1 thank you.

    17 days ago
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    Congrats my dude

    17 days ago
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    495 JediWolf

    @EternalDarkness annnd site bugged again but thanks for helping with half of the problem I will have to figure it out myself hope you get yours to work aswell

    18 days ago
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    495 JediWolf

    @EternalDarkness I do and it still spins out didn't u read the bottom line of my first comment? (even after editing the TAIL AND MAIN?)

    18 days ago
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    @JediWolf I don't think I can help you.

    18 days ago
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