@JoddyFubuki788 no problem. I know that good builds are hard to build on a phone. I used to be an Android user. I had 3 frames per second on some builds, and my phone would get so hot I can't hold it.
Get ready, here comes some brutally honest stuff from my experience.
-The cockpit on it looks terrible. It takes hours and at least a dozen parts to make a good one;
-Plane looks too long, out of proportion;
-Livery is too plain;
-Details like doors, pito tubes, AoA indicator probes, and landing/position/collision avoidance lights are either barely visible or not there;
-You haven't used a background to put that plane in a more realistic and eye-catching surrounding;
-You used a lot of semi-gloss white, which looks terrible with Android graphics.
All that influences the successfulness of a build. Flight characteristics are second, as people first need to like what they see, so they want to download it. Sorry if I was harsh, but that's what you asked for. Reasons why that plane failed. Also, 11 upvotes at mid gold for a plane below your standard is a success, not a fail.
@Halphas why? They are a legit part of this game. I don't understand why the community is so slow to accept them. I don't use them on low-part builds, because iOS users can use them. On ships, it doesn't matter. There's no phone in the world that can run ships like this one.
@Halphas no problem. You are even better at old ships than I am at modern ones, mostly due to my limit being 100m and 1200 parts before I get extreme lag.
@FearlessFabEngineering the whole build. Use Fine Tuner to scale down the entire build with "Calculate mass" checked, and scale it back up with "Calculate mass" unchecked
First, make a custom body for a missile. After that, place a detacher. Put a cockpit on a smaller end, and a missile you want to use for propulsion on a bigger end. Place fuselage body you have made on a rear, flat side of the detacher. Remove mass from the body. Nudge everything together, remove the cockpit, and leave detacher sticking out. Attach the missile to a plane by that detacher. It fires with a lock-on, like the stock missile you are using inside it.
Not bad. It looks very nice. However, it has issues. It pitches down, needing full trim to stay level, ailerons are moving through the wing, and propeller is tilted. I think it would look better if the entire engine pod was tilted, and you could have trimmed it by angling horizontal stabilizers.
Me: Opens SP. Adds an essential part that I left out on a new helicopter.
Me: Thinks for a second, and figures out that all helicopters need that part to survive on the battlefield (radar warning receiver).
Me: Adds that part to all three ongoing helicopter builds.
Me: Why not change intakes and add actual grills to this heli that was finished and just awaiting optimal upload time?
Me: Keeps working on the other heli, changes it's purpose, arms it, adds camera pod and stuff.
Perks of having more similar projects at the same time. They inspire one another.
(Two of the helis are now done, if I don't decide to do what I said above again. They are waiting for the third one to be done, so I can post all three)
It's amazing for a first upload. Of course, as you said, it could be a lot better. Here's some tips I have:
-Helicopter rotors experience something called "dissymmetry of lift". It's difficult to counter, so I advise using either an ordinary prop engine as a main rotor, or making it out of fuselage blocks and using a jet engine for lift.
-Use Overload mod for easy xml editing. It lets you edit parameters of parts beyond their usual limits, as well as edit their mass, disable collisions, and edit their scale.
-Use Fine Tuner mod. It lets you move and rotate parts far more accurately, and scale them.
Functionality: 6/10. Bouncy suspension, wide turn radius, no reverse. However, turrets work well.
Visual: 9/10. Very interesting design, great turret.
Construction: 7/10. Stock on-wheels suspension when you had a room for an interesting custom one. Good nudging.
Creativity: 9/10. It's weird, unlike anything I saw.
Impression: 4.5/5. Very fun to use, but a bit slow.
TOTAL: 35.5/45
@Fjorge of course. That wire from a pole behind a cockpit to the tip of the tail is a radio antenna. Doesn't make the plane longer though.
Lol, not bad. Lovely antennas
@JoddyFubuki788 no problem. I know that good builds are hard to build on a phone. I used to be an Android user. I had 3 frames per second on some builds, and my phone would get so hot I can't hold it.
Get ready, here comes some brutally honest stuff from my experience.
-The cockpit on it looks terrible. It takes hours and at least a dozen parts to make a good one;
-Plane looks too long, out of proportion;
-Livery is too plain;
-Details like doors, pito tubes, AoA indicator probes, and landing/position/collision avoidance lights are either barely visible or not there;
-You haven't used a background to put that plane in a more realistic and eye-catching surrounding;
-You used a lot of semi-gloss white, which looks terrible with Android graphics.
All that influences the successfulness of a build. Flight characteristics are second, as people first need to like what they see, so they want to download it. Sorry if I was harsh, but that's what you asked for. Reasons why that plane failed. Also, 11 upvotes at mid gold for a plane below your standard is a success, not a fail.
@Fjorge add an antenna to the tail?
@Lahoski107 use more wings or less mass. You can use Overload mod to remove mass.
Add a pito tube that is 0.1 foot long to the nose
Sure, I can fix it
@Halphas I give up... U don't have to make custom props :P
@Halphas why? They are a legit part of this game. I don't understand why the community is so slow to accept them. I don't use them on low-part builds, because iOS users can use them. On ships, it doesn't matter. There's no phone in the world that can run ships like this one.
@Halphas you can use EngineOut mod for propellers. Not like any iOS users can download it anyway.
@Halphas like what? How to make it fly? I can't download your builds, but from the pictures, I don't see anything to improve.
@Halphas no problem. You are even better at old ships than I am at modern ones, mostly due to my limit being 100m and 1200 parts before I get extreme lag.
No problem
I knew about the propeller torque. But a plane with two jet engines shouldn't be doing that. It's a drag glitch
+1@BogdanX I have noticed that after I upvoted...
If you are using a custom landing gear with resizable wheels, add more traction to the one that's speeding, or less to the one that is lagging.
@daxi no problem
I think you got the shape right. Looks very nice
:)
Low enough part count XD
Can't wait to see the results
@spefyjerbf practice. In my opinion, these futuristic prop planes are better than those plasma-powered things everybody already saw in Star Wars
And it's got a little picture of itself on itself :)
Woah, it's amazing. A hoverferry
@BogdanX or just open "RotatorState" or something like that tab in overload and add a line damperMultiplier = ???
@FearlessFabEngineering the whole build. Use Fine Tuner to scale down the entire build with "Calculate mass" checked, and scale it back up with "Calculate mass" unchecked
make the build lighter. If it's over 100 000 lbs, they flop a lot. The lighter - the better
There's no bottom of the sea on SimplePlanes. Not much to see in that sea. Also, submarines don't use cameras, they use sonars.
For the best effect, set mass of the fuselage body (part by part) to "0" using Overload mod.
+1First, make a custom body for a missile. After that, place a detacher. Put a cockpit on a smaller end, and a missile you want to use for propulsion on a bigger end. Place fuselage body you have made on a rear, flat side of the detacher. Remove mass from the body. Nudge everything together, remove the cockpit, and leave detacher sticking out. Attach the missile to a plane by that detacher. It fires with a lock-on, like the stock missile you are using inside it.
+24Use a fuselage bloch, attach everything to it, and nudge
Not bad. It looks very nice. However, it has issues. It pitches down, needing full trim to stay level, ailerons are moving through the wing, and propeller is tilted. I think it would look better if the entire engine pod was tilted, and you could have trimmed it by angling horizontal stabilizers.
@serpant eh, install one?
Me: Opens SP. Adds an essential part that I left out on a new helicopter.
Me: Thinks for a second, and figures out that all helicopters need that part to survive on the battlefield (radar warning receiver).
Me: Adds that part to all three ongoing helicopter builds.
Me: Why not change intakes and add actual grills to this heli that was finished and just awaiting optimal upload time?
Me: Keeps working on the other heli, changes it's purpose, arms it, adds camera pod and stuff.
Perks of having more similar projects at the same time. They inspire one another.
(Two of the helis are now done, if I don't decide to do what I said above again. They are waiting for the third one to be done, so I can post all three)
@jamesPLANESii I know. That leaves me with a unique version XD
@LatteCoffee55 y tho? It's amazing.
It a noice bote
Are you going to release it? I tested it months ago, when you gave me the link.
@ItzGray no problem
It's amazing for a first upload. Of course, as you said, it could be a lot better. Here's some tips I have:
-Helicopter rotors experience something called "dissymmetry of lift". It's difficult to counter, so I advise using either an ordinary prop engine as a main rotor, or making it out of fuselage blocks and using a jet engine for lift.
-Use Overload mod for easy xml editing. It lets you edit parameters of parts beyond their usual limits, as well as edit their mass, disable collisions, and edit their scale.
-Use Fine Tuner mod. It lets you move and rotate parts far more accurately, and scale them.
@serpant move it manually to Android/data/Jundroo/SimplePlanes/Mods
@Tully2001 thank you. And thanks for checking out my best ever ship.
@Sparrow007 no problem
@BogdanX no problem
Functionality: 6/10. Bouncy suspension, wide turn radius, no reverse. However, turrets work well.
Visual: 9/10. Very interesting design, great turret.
Construction: 7/10. Stock on-wheels suspension when you had a room for an interesting custom one. Good nudging.
Creativity: 9/10. It's weird, unlike anything I saw.
Impression: 4.5/5. Very fun to use, but a bit slow.
TOTAL: 35.5/45
Interesting idea
First
@Cedy117 thanks m8
Nice. A bit sensitive, but that is to be expected from such a complex mechanism. I like it.