@AudioDud3 there are many people on SPMC. Some are more aggressive, some don't care for the situacion on the site. I always favour and propagate peaceful and constructive solution. Getting pissed, or attacking someone, leads nowhere. When I am bothered by what some user is doing, I will either give an advice on how to do something less annoying and get a better effect, or, in rare cases, make a joke out of it.
@AudioDud3 conflict with SPMC? Who's talking about that? As for being mad, this is just a game. When someone copies your plane, report it, link the original, and tag everyone who upvoted a copy in a comment with a link to original. And do it with a smile, knowing that whoever stole your plane now looks like an ass.
Maybe a bit calmer tone? I understand that you are frustrated, but there are better ways to say all that. It looks like you think you can scare tiefs over the internet.
Just one suggestion, edit the post to give it a nice name, maybe even a designation. If it doesn't match any real airship, make it up. WW1 Zeppelin is kinda generic.
Open Pigpen in your editor, and in FineTuner, select "Scale tool". Lowest checkbox says "Scale only selected part". Uncheck that, and scale the whole plane.
Place the bomb on a small end of the detacher, and use overload to make the small end point in the direction where you want bomb to fly. Then attach detacher to the barrel of the gun.
Just in case, disable collisions on a bomb. Nudge the bomb to be in line with the small end of the detacher (the middle of the small end and the should be in line with axis of the bomb). Set detacher to Ag9 through XML, so you don't fire all ammo with a click of a button, and set its power as you want. Scale bomb and detacher to fit inside the barrel. Check if small side of detacher and bomb are still aligned. Attach as many bombs as you want, and nudge inside the barrel. Better option
Use small pylon instead of detacher. It works the same (attach to the flat side, align with the axis of the bomb), but it lets you paste multiple bombs in the same place, saving you an effort of looking where to put them.
Fire by launching bombs the normal way.
If you have used a part form somebody else plane, you should give credit for the part. If it's a successor, I don't think you need to repeat what the site already automatically says.
You have to separately purchase SimplePlanes for your PC. It has more content (an entire island, better graphics...). Also, devs need money for further development.
@BACconcordepilot one unit is 0.5m. Standard Unity unit is 1m. Unit on SP is half of that.
@chancey21 I guess devs wanted to make the game with imperial system, but it was easier to just use standard Unity unit or its fraction as a unit in editor. That's my best guess.
@PyrusEnderhunter no. I am strictly a solo builder. I can help you with advice or two along the way, but not participate in the design. I believe that making a compromise between my and other player's style would satisfy neither one of us.
Tracks are very difficult to make on any platform. Android has all options a PC has, so it's no easier to make tracks on a PC. Since you aren't experienced with mechanisms, I suggest using resizable wheels to act as wheels of the track.
@Aaron2107 is it? Put ten miles between you and them, and knock them all out with cleavers. This ship is near the limits of what my device can handle, so I had to sacrifice some things.
@doge they need a lock-on or limit ammo to three shots (I need my activation groups). Also, they leave a smoke trail and have no muzzle flash, recoil, or a gun sound.
@ArrowheadDesignCompany I'm glad you like my builds. However, I'm strictly a solo builder. I may provide some tips along the way, but not work on the design.
Nice work. Also, to notify someone about your comment (tag), you should put @ in front of their username in your comment. You can tag up to three people in each comment.
@AudioDud3 there are many people on SPMC. Some are more aggressive, some don't care for the situacion on the site. I always favour and propagate peaceful and constructive solution. Getting pissed, or attacking someone, leads nowhere. When I am bothered by what some user is doing, I will either give an advice on how to do something less annoying and get a better effect, or, in rare cases, make a joke out of it.
@AudioDud3 conflict with SPMC? Who's talking about that? As for being mad, this is just a game. When someone copies your plane, report it, link the original, and tag everyone who upvoted a copy in a comment with a link to original. And do it with a smile, knowing that whoever stole your plane now looks like an ass.
Maybe a bit calmer tone? I understand that you are frustrated, but there are better ways to say all that. It looks like you think you can scare tiefs over the internet.
@DemonSniper8 ok
Oh. It already has my upvote. I totally forgot about it @GenrichTitov
@JohnnyBoythePilot thanks
@Oski :)
@Mostly @Strikefighter04 thanks guys
@Sauce thanks
@Cedy117 thank you
@EpicPigster1 thank you. I'm glad to know I helped.
Congratulations on one year with us. You are, I believe, one of our best iOS builders. Maybe the best one.
@niggelas100 anytime, buddy.
@Ephwurd "I'm bored. I know, I'll post social media (censored) to a plane building simulator site"
@niggelas100 much better
Four: people who post more forums than builds.
+19Just one suggestion, edit the post to give it a nice name, maybe even a designation. If it doesn't match any real airship, make it up. WW1 Zeppelin is kinda generic.
+1Having finally tested this build in flight, I see it deserves a lot more attention. Here's a spotlight.
+1@niggelas100 thanks :)
@niggelas100 I'm glad you like it. It was a pain to build. First build ever to use balls for rivets.
Outstanding. Well-made and well presented project.
Open Pigpen in your editor, and in FineTuner, select "Scale tool". Lowest checkbox says "Scale only selected part". Uncheck that, and scale the whole plane.
Very nice, mechanically. Maybe you could have made it look more like a traditional rifle, but I understand that mechanical part was the point.
@Awsomur no problem
@Awsomur chancey21 has given you a link to all XML properties, along with some tips, in a comment below.
@Awsomur no problem
Place the bomb on a small end of the detacher, and use overload to make the small end point in the direction where you want bomb to fly. Then attach detacher to the barrel of the gun.
+7Just in case, disable collisions on a bomb. Nudge the bomb to be in line with the small end of the detacher (the middle of the small end and the should be in line with axis of the bomb). Set detacher to Ag9 through XML, so you don't fire all ammo with a click of a button, and set its power as you want. Scale bomb and detacher to fit inside the barrel. Check if small side of detacher and bomb are still aligned. Attach as many bombs as you want, and nudge inside the barrel.
Better option
Use small pylon instead of detacher. It works the same (attach to the flat side, align with the axis of the bomb), but it lets you paste multiple bombs in the same place, saving you an effort of looking where to put them.
Fire by launching bombs the normal way.
@chancey21 nope, tracerColor - hexadecimal code. Color coding on SP is all hexadecimal.
It jumps on takeoff, and I'm not a fan of missiles being placed into each other. Other than that, good job.
+1If you have used a part form somebody else plane, you should give credit for the part. If it's a successor, I don't think you need to repeat what the site already automatically says.
+1You have to separately purchase SimplePlanes for your PC. It has more content (an entire island, better graphics...). Also, devs need money for further development.
@BACconcordepilot one unit is 0.5m. Standard Unity unit is 1m. Unit on SP is half of that.
+1@chancey21 I guess devs wanted to make the game with imperial system, but it was easier to just use standard Unity unit or its fraction as a unit in editor. That's my best guess.
What, no exocet?! French are famous for Eiffel tower, wine, and Exocet anti ship missile. Anyway, nice plane.
@RedstoneAeroAviation oh, a failed German destroyer-size corvette :)
+1Maybe move boat bays lower, onto the hull?
@50Airworks thanks
@PyrusEnderhunter no. I am strictly a solo builder. I can help you with advice or two along the way, but not participate in the design. I believe that making a compromise between my and other player's style would satisfy neither one of us.
@PyrusEnderhunter I'm glad you like it.
Tracks are very difficult to make on any platform. Android has all options a PC has, so it's no easier to make tracks on a PC. Since you aren't experienced with mechanisms, I suggest using resizable wheels to act as wheels of the track.
@Aaron2107 is it? Put ten miles between you and them, and knock them all out with cleavers. This ship is near the limits of what my device can handle, so I had to sacrifice some things.
@Sarpanitu lol
@ArrowheadDesignCompany no issues at all. Have a nice day.
@doge my ships lag a lot even without MP.
@doge they need a lock-on or limit ammo to three shots (I need my activation groups). Also, they leave a smoke trail and have no muzzle flash, recoil, or a gun sound.
@ArrowheadDesignCompany I'm glad you like my builds. However, I'm strictly a solo builder. I may provide some tips along the way, but not work on the design.
@Gestour it does for people who don't have many followers. If it quickly slips from hottest page, it often doesn't get noticed at all.
+6In its XML properties, set "zeroOnDeactivate" to "True". In Overload, you might need to add that line manually.
@Thecatbaron no problem buddy.
+1Nice work. Also, to notify someone about your comment (tag), you should put @ in front of their username in your comment. You can tag up to three people in each comment.
+1@jamesPLANESii lol