Since apparently not one of my attempts to tag you worked (you didn't join SP Masters on Discord), contact me on Discord to get a join link. I'm EternalDarkness#4129 there. For obvious reasons, I can't post a join link public.
@AeroEngineering and partially realistic. There would still have to be condensation systems to add water to compensate for the fuel spent, ballast would have to be trimmed for any payload or change in distribution of pailod, and pumps that would push water from one tank to another would be heavy, and thus a bad idea for an airship.
@BaconEggs @WahrscheinlichIch I have changed the name of the build months ago to Silver Star, but forgot to edit that in description. It's been sitting in my saves for months.
The page asks for permission. I suggest uploading your pictures to Imgur.com, and using markdown to make them show in the post. You should get an image link from imgur and paste it like this: .
I see myself enjoying these engines on private versions of my builds. They are very fun. Much more interesting sound effects than on stock engines. There's just one bug I have noticed on Merlin. Sound cuts out every few seconds for a fraction of a second. It gets a bit annoying at full throttle. And, a little suggestion: make turboprops next. Some I'd like to see are Kuznetsov NK-12M, Allison T56, and maybe Pratt & Whitney Canada PT6A-68 for smaller planes.
Also, it would be great if they came with collisions disabled so they can be hidden when they are installed just for the sound. Overload doesn't yet support editing of mod parts, and manual editing is sometimes too much to bother.
@2NDGhillie the easiest way it tu use a VTOL nozzle placed horizontally, with min/max input edited to between 30 and 60. Place it as far back as you can. Also add huge vertical structural wings near the stern to stabilize it along longitudinal axis.
The design of this vehicle is very nice. Functionality, not so much. Suspension needs more damper, a block is obstructing the line of sight, and it's a bit underpowered. Also, you seem to have missed out on some tricks while you were inactive. Automatic boom25 cannon would have suited a recoilless rifle better than a wing gun, and damage of the wing gun can be increased. Also, you can set maxAngularVelocity on wheels to limit the speed, and then you can use more powerful engine.
Damage of explosive weapons isn't available for editing. Range of a missile can be edited to a very big number, but target detection is target-related (target is coded to be visible from a certain distance), and it cannot be edited. Even if it was possible, you forgot to say which missile.
@Oski Serbian is phonetic. One of only few fully phonetic languages. And there are words that sound the same as some English words, and mean completely different things.
@Awsomur it doesn't. If English is not your first language, you can take your pick of dialects and accents. So, you can highlight the "u" in "our", if that makes it more convenient for you.
@F104Deathtrap Serbian is a slavic language with German, Turkish, and western influences. Its grammar is pretty complex. Also, there are words that change through different grammar figures different than normal ones, those that don't change at all...
There are a few ways. I suggest XML editing two wing guns to have the same rate of fire. Set collisions of one to "false" and point it forward. Set damage of the other to "0" and point it backwards. Puth both guns on a small wing piece and hide them in the decorative "barrel". Put the assembly you just made on a shock, so that the rear-facing gun shoots at the shock. You might need to experiment with impactForce of the rear-facing gun and strength of the spring.
@PlaneMaker28 that is only near islands. Terrain in Unity is square, and only the rised part is visible above water. Try to drop something that doesn't float a bit further from the island, and it will keep sinking until you get bored and give up.
@WarHawk95 wheel is stuck because it has connected to something. I suggest mirroring one from the other side. If that doesn't work, re-make it. For performance, I suggest having more actual wing surface and less mass. Avoid scaling wings. To prevent unwanted roll, use the new drag editing option.
It's a shame for all this work to go to waste. Next time, please test your plane. Right main gear doesn't retract, planes rolls hard to the right, and it cannot take off. Also, with this much attention to details, ailerons moving through the fuselage cover of wings is an unpleasant surprise.
People are "jerks" if you let them be that, and if they have a cause to be. Many people complain about other people here, but those other people also complain about those accusing them. If you aren't a jerk, you won't have any trouble with jerks. Just learn the art of conversation.
@QingyuZhou it should turn when wheels turn, not keep sliding forward. Real cars can flip (which I have almost witnessed on one occasion). Btw, did you move to Discord with the rest of SPMC? I can't find you there.
@QingyuZhou no problem. It's an incredible car, especially considering the part count. Only complaint I have is sideways traction. It's too low. Being an experienced driver, I must say that cars, especially those as heavy as Crown Victoria, have far more grip.
@RailfanEthan no. Bulletproof glass. Sorry.
Finally. Can't wait to get to my computer and try it out.
+1Since apparently not one of my attempts to tag you worked (you didn't join SP Masters on Discord), contact me on Discord to get a join link. I'm EternalDarkness#4129 there. For obvious reasons, I can't post a join link public.
Vraćaj se ovamo. Ponestaje nam Srba na SimplePlanes!
@AeroEngineering and partially realistic. There would still have to be condensation systems to add water to compensate for the fuel spent, ballast would have to be trimmed for any payload or change in distribution of pailod, and pumps that would push water from one tank to another would be heavy, and thus a bad idea for an airship.
@RocCrafter101 lol
+1Nice work. It's pretty stable. Only complaint I have is the speed. 250km/h is a bit too fast for a boat, even if it has hydrofoils.
@KerlonceauxIndustries thanks. Can't wait to see it.
@BurkeEnterprise @Davisplanez thanks.
@BaconEggs @WahrscheinlichIch I have changed the name of the build months ago to Silver Star, but forgot to edit that in description. It's been sitting in my saves for months.
@klm747klm747 You must have missed something. Picture is not showing. It should look like this.
+1@DemonSniper8 that was fast. Thanks.
@klm747klm747 that's a very nice start. Just put the link in the post as I told you under. Exclamation mark, [ ], and ( link.jpg )
The page asks for permission. I suggest uploading your pictures to Imgur.com, and using markdown to make them show in the post. You should get an image link from imgur and paste it like this: .
I see myself enjoying these engines on private versions of my builds. They are very fun. Much more interesting sound effects than on stock engines. There's just one bug I have noticed on Merlin. Sound cuts out every few seconds for a fraction of a second. It gets a bit annoying at full throttle. And, a little suggestion: make turboprops next. Some I'd like to see are Kuznetsov NK-12M, Allison T56, and maybe Pratt & Whitney Canada PT6A-68 for smaller planes.
+3Also, it would be great if they came with collisions disabled so they can be hidden when they are installed just for the sound. Overload doesn't yet support editing of mod parts, and manual editing is sometimes too much to bother.
@2NDGhillie jet on the rotator gets the job done as effectively as the method I suggested. If you need advice, feel free to ask.
@MasterKiryu I'll try again.
I have sent you an invite to SimplePlanes masters on one of my unlisted posts. Join and I'll explain it to you there when I get online.
@2NDGhillie the easiest way it tu use a VTOL nozzle placed horizontally, with min/max input edited to between 30 and 60. Place it as far back as you can. Also add huge vertical structural wings near the stern to stabilize it along longitudinal axis.
The design of this vehicle is very nice. Functionality, not so much. Suspension needs more damper, a block is obstructing the line of sight, and it's a bit underpowered. Also, you seem to have missed out on some tricks while you were inactive. Automatic boom25 cannon would have suited a recoilless rifle better than a wing gun, and damage of the wing gun can be increased. Also, you can set maxAngularVelocity on wheels to limit the speed, and then you can use more powerful engine.
Hey, you're back :)
Damage of explosive weapons isn't available for editing. Range of a missile can be edited to a very big number, but target detection is target-related (target is coded to be visible from a certain distance), and it cannot be edited. Even if it was possible, you forgot to say which missile.
@Oski Serbian is phonetic. One of only few fully phonetic languages. And there are words that sound the same as some English words, and mean completely different things.
@Awsomur it doesn't. If English is not your first language, you can take your pick of dialects and accents. So, you can highlight the "u" in "our", if that makes it more convenient for you.
@Awsomur those are three different words. I don't understand how people mix them up.
@F104Deathtrap Serbian is a slavic language with German, Turkish, and western influences. Its grammar is pretty complex. Also, there are words that change through different grammar figures different than normal ones, those that don't change at all...
@Chancey21 English is popular because it is very simple. Trust me, my first language is Serbian.
When you glue a wing onto your balsa wood glider, and double tap it to adjust its shape.
+6@BigDoggo no problem.
@GreatHenry not my idea. I can't remember who discovered it.
@SimpleEric no problem.
+2There are a few ways. I suggest XML editing two wing guns to have the same rate of fire. Set collisions of one to "false" and point it forward. Set damage of the other to "0" and point it backwards. Puth both guns on a small wing piece and hide them in the decorative "barrel". Put the assembly you just made on a shock, so that the rear-facing gun shoots at the shock. You might need to experiment with impactForce of the rear-facing gun and strength of the spring.
+1It's a good climber.
+2@PlaneMaker28 that is only near islands. Terrain in Unity is square, and only the rised part is visible above water. Try to drop something that doesn't float a bit further from the island, and it will keep sinking until you get bored and give up.
This could qualify as a square- or mix-rigged Ketch. It looks a bit cartoonish, but in a good way.
+4@zap210 no problem.
@WNP78 it's made too well :)
Very nice. I managed to win on the first try :)
+2@WarHawk95 I think Overload will be updated to support that option. I'm not sure though.
@WarHawk95 wheel is stuck because it has connected to something. I suggest mirroring one from the other side. If that doesn't work, re-make it. For performance, I suggest having more actual wing surface and less mass. Avoid scaling wings. To prevent unwanted roll, use the new drag editing option.
It's a shame for all this work to go to waste. Next time, please test your plane. Right main gear doesn't retract, planes rolls hard to the right, and it cannot take off. Also, with this much attention to details, ailerons moving through the fuselage cover of wings is an unpleasant surprise.
+3No problem, @BMilan
For image link, write . Nice work.
@Displayter it appears that I have lost the original file (source code) needed to further work on this mod. No fix is coming.
@BlazeInfinity to get it to the hottest page so somebody can see it. It's not really worth a spotlight.
Looks great, man.
Cool concept. With a bit of perfecting, it would make a good hovercraft.
+1Amazing work. I really enjoyed flying it.
@QingyuZhou you can find it in the title of the SPMC on Hangouts.
People are "jerks" if you let them be that, and if they have a cause to be. Many people complain about other people here, but those other people also complain about those accusing them. If you aren't a jerk, you won't have any trouble with jerks. Just learn the art of conversation.
+2@QingyuZhou it should turn when wheels turn, not keep sliding forward. Real cars can flip (which I have almost witnessed on one occasion). Btw, did you move to Discord with the rest of SPMC? I can't find you there.
@QingyuZhou no problem. It's an incredible car, especially considering the part count. Only complaint I have is sideways traction. It's too low. Being an experienced driver, I must say that cars, especially those as heavy as Crown Victoria, have far more grip.