2,662 EarthwormJim Comments

  • Typhoon Circuit 6.7 years ago

    Nope for both

  • Secret 1.7 feature not explained in the blog!!!!!!!!!!!! 6.7 years ago

    So a part which is far away from the other parts can be reattached to the air? Nice quantuum physics, bro, just stfu and take my money xP

  • Typhoon Circuit 6.7 years ago

    0:58-0:59

  • SimplePlanes Update 1.7 - Damage Control 6.7 years ago

    AI is not changed at all, especially in dogfights. Same situations lead to the same type of crashes into the ground

  • Give us metric 6.7 years ago

    I'm trained in the metric system but if you ask me imperial is far superior when speaking about precision in aerodynamics. Most of the formulas are much easier to use and understand when using the imperial units

  • Stop doing agile development ... 6.7 years ago

    @PilotOfFuture Community has been very important in ancient Rome (especially in coliseums) before they fsck'd up when the chinese arrived ... Bruh, think I messed up the history facts

    the power of masses

  • Bug in physics after loading a custom saved location 6.7 years ago

    I know, didn't know that tagging isn't working in post #0

  • Stop doing agile development ... 6.7 years ago

    @Brields95 I'm rly not trolling (can explain but going to watch a movie, maybe later) and I don't care about Realflight or FSX, which as products push the user to buy specific hardware to have better user experience though we're not sure about that

  • Stop doing agile development ... 6.7 years ago

    @F104Deathtrap I'm goin near 40s, and if you ask me you'll never find a grownup even if you have the luck to blow a hundred candles

    Noticed that if we have the same bugs after N iterations, it means something doesn't work properly in our choice of sd methodology

  • Bug in physics after loading a custom saved location 6.7 years ago

    This "has always been there" doesn't mean it's not an improper handling of the physics. Ok, fine, the model shakes due to a higher speed that it can handle - so where's the problem to hard-limit it to theoretical max velocity (formula + let's say a 3sec simulation before loading the graphics for better accuracy)? Did you forget the shakers in last tournaments?

  • Bug in physics after loading a custom saved location 6.7 years ago

    OK, again ... Using this approach (adding initial velocity) induces a bug where you or the AI cannot control the aircraft in Sandbox mode. It happens sometimes and in 'Restart here' feature, sometimes if you crashed and use this your plane restarts CRASHED (surprise, surprise ... another bug). Most of you will say to just make a new save on this altitude with a normal plane, which is a dirty hack. I prefer the initial speed in Sandbox mode to be the theoretical maximum or 2/3 of it, normalized ...

    Come on, people

  • Bug in physics after loading a custom saved location 6.7 years ago

    CAN'T YOU READ? It induces a BUG, and I know that the start is the same as in tournaments

  • Bug in physics after loading a custom saved location 6.7 years ago

    Ok
    @NathanMikeska @AndrewGarrison

  • Add conical/spherical shaped cockpit with editable width/height/length 6.7 years ago

    Nah, sometimes we need cockpit camera to have clear front and part of its peripheral area. Nudgin' is not an option

  • The SimplePlanes Facebook Chat Group 6.7 years ago

    I have a better plane than yours, now what? :o)

  • 1.7 Beta - Round 2 6.7 years ago

    @Jukkelus @NathanMikeska +1, this UI behaviour (or not, idk) is since the first official version. We all prefer to use one wing with multiple control surfaces with different sized for 'Delta Wing' designs

  • Add user selectable hinge point for control surfaces and multi input 6.7 years ago

    4 control surfaces (canards and tail) * 2 rotators ... you can do the math. Lower number of simulated AND rendered modules is better. Less calculated CoMs

  • 1.7 Beta now available 6.7 years ago

    @NathanMikeska For example look the wheel position values of my submission for the last tournament, Airstrip Drag. They were designed to be the 4 edges of a square (hand written values in XML). They are not after the submission was saved and uploaded to the SP library

  • How do you record a gif on SP? 6.7 years ago

    @Fjorge I don't know what's the cause but you can write an e-mail to the creator

  • How do you record a gif on SP? 6.7 years ago

    Use GifCam

  • Windworks M.W. 191 Light fighter (ALPHA MODEL) 6.7 years ago

    Or increase control surfaces

  • Windworks M.W. 191 Light fighter (ALPHA MODEL) 6.7 years ago

    Make horizontal stabilizers adhedral for more agility

  • Airstrip Drag 6.7 years ago

    inserts random grumpy face Fine!

  • Petition: Please change the nudge increment back! 6.7 years ago

    @jamesPLANESii Ok

  • 1.7 Beta now available 6.7 years ago

    Some aftermath:
    1. Game lags in Dogfight, Race Against Opponent and Sandbox. On i7s drops are from 60fps to 2-5fps in a blink of an eye ... Not bad
    2. Mirrored moving parts are inverted. Much cool, very fun
    3. Chaffs/flares work because the missiles are SLOOOOOOOOW in their acceleration and locking the target. Awesum
    4. Assymetrical position values SHOULD BE FIXED
    5. Nudge step increment is not the same anymore. Steps are little less, precision is f'uped so it's impossible to build a quality race model without pullin' ya hair out

    Conclusion: all models should be redesigned if you save it under 1.7 version :)
    ... Imma goin' to play CS and shoot some heads

  • 1.7 Beta now available 6.7 years ago

    @LiamW Believe me, you'll need it. Or manually modding XML, which one fits better for you. And then you'll cry ...

  • Island Clipping 6.7 years ago

    @DeltaAerospace Yes @AndrewGarrison

  • a very serious question. 6.7 years ago

    You're right. The game is literally fully saturated with gibberish uploads. For example just check all F-16s and speak honestly which one of them is rly OK for flying

  • View changes when AI plane crashes while racing. 6.7 years ago

    @AndrewGarrison

    Yep, this is another performance bug (knew about it from 1.4 but forgot to report it, +1 for Jukkelus). Part of the runs are ruined when this happens - seems camera change brings a small spike enough for your model to crash too

  • FINE TUNER IS ILLUMANATI 6.7 years ago

    I KNEW IT! That's why we have assymetrical position values

    (╯°□°)╯︵ ┻━┻)

  • Add a couple of options to 'Race Against Opponents' mode 6.7 years ago

    There's a 'New Post' button placed on the left side, and for each subforum

  • Add a couple of options to 'Race Against Opponents' mode 6.7 years ago

    Yeah, some changes can be made so the models from tournaments to be in a separate folder. Also it will be good those models to be downloaded on demand so the tourney users can test against them when they want to ...

  • Airstrip Drag 6.7 years ago

    For the next tournament I'll throw a 5-section long stick and still manage to reach the semis :}

  • Macropalpis 6.7 years ago

    Yes, the design is somewhat a paper airplane with a car wheels

  • VIDEO - Building 6th Generation Fighter 6.7 years ago

    @mikoyanster wanna test one of my designs against all of the best fighters you thoroughly examined?

  • Airstrip Drag 6.7 years ago

    Anyway the design is fully open, so all of you are free to use the modded tractions (if you rly understand what I did) for the future tournaments

  • Airstrip Drag 6.7 years ago

    Have another fistful of tricks which should be forbidden, but this means the whole rules to be rewritten as well as and the game engine :} I'm so sorry, glitchers

    btw it wasn't a problem to submit my one and only car design (from Gold Prix), but decided to be more aggressive

  • Macropalpis 6.7 years ago

    @ABC123 Yes, but since last air tournament, I will say: "HA! Your move, glitchers"

  • Macropalpis 6.7 years ago

    @ABC123 Yep, when we are travelling at subsonic speeds and trying to make a tight turn on vehicle, we need something better than throwing a bunch of wings to increase the downforce. Also my goal was to create a design with 1 engine per wheel, so using "fake vacuum wheels" technology was a good solution to overcome the slipping forces

    Also, also ... also I dropped in a weird situation where using a lot more wheels explodes the car, while traction forces are A LOT less and collisions are disabled. Realized very fast that it will be a cat-mouse play to find the exact position values where this doesn't occur, and decided that it's pointless to waste so much time

    Also, also ... I'm using for the designs an algorithms hand-written in my teen years when playing a lot with designs for RC planes and cars :)

  • Macropalpis 6.7 years ago

    Yeah, seems the server was served with a service disaster

  • Airstrip Drag 6.7 years ago

    @Baldovino It will be hard for most of the users to cope with designs that are stable and reach enough speed

  • Airstrip Drag 6.8 years ago

    @AndrewGarrison We are ready

  • Airstrip Drag 6.8 years ago

    All with breathing problems to close this page. Thank you

  • Airstrip Drag 6.8 years ago

    Shutup

  • Add automatic versioning of models 6.8 years ago

    Last 2 posters don't know that I CODE ... I'm not a stupid senior/phd/front-end with machine learning background/whatever douche specialization ...

  • Add automatic versioning of models 6.8 years ago

    I also switched but finally gave up and started using git, but for the incubator (don't ask, it's a secret technology from 29th century before the 2nd Interstellar War) wrote a script for comparing values (game's rounding algorithm-O-error is rly driving me nuts)

  • Add automatic versioning of models 6.8 years ago

    Yes, but on each diff detected at save time - properties, position, etc

  • Airstrip Drag 6.8 years ago

    There is zero, below zero, absolute zero, -Infinity below zero, and my design trying not to fail

  • Airstrip Drag 6.8 years ago

    @SuperSanic Not a problem at all

  • Airstrip Drag 6.8 years ago

    50/50, looks like AI can't cope with the design