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Add automatic versioning of models

2,662 EarthwormJim  6.7 years ago

It will be very usefull if the game saves each change at save time as new file with automatically incremented version in its name, as well as making notice if the model was edited outside of the game's editor. Bak files are not helping very much if the user made a lot of changes, still he/she must manually increment the model's name

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    Why can't you manually do it? Thats what I did while I was making my tiger tank.

    6.7 years ago
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    8,573 CrazyCodeC

    @Tully2001 He means something similar to what the game From the Depths does. In FtD, each time you save over a blueprint it increases the version number, for example, "battleship proto, Version 10". The game saves one version behind the current version, which allows you to restore to an older version instantly.

    6.7 years ago
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    2,662 EarthwormJim

    Last 2 posters don't know that I CODE ... I'm not a stupid senior/phd/front-end with machine learning background/whatever douche specialization ...

    6.7 years ago
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    4,109 JetFly

    Try to load p-51 and save it.Look at the name.

    6.7 years ago
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    2,662 EarthwormJim

    I also switched but finally gave up and started using git, but for the incubator (don't ask, it's a secret technology from 29th century before the 2nd Interstellar War) wrote a script for comparing values (game's rounding algorithm-O-error is rly driving me nuts)

    6.7 years ago
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    19.2k Waemoth

    It obviously wouldn't hurt if it could be easily implemented, but I don't really see much of a point in doing so. I personally just switch between two different saves, and always have one as a backup. And if I plan to make any major changes, I upload it as unlisted. It might not be perfect, but I consider this to be a relatively small uncomfort.

    6.7 years ago
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    2,662 EarthwormJim

    Yes, but on each diff detected at save time - properties, position, etc

    6.7 years ago