@PabrikBerat klo user buildnya warship mayan ada, lo coba masuk DC SP Indo. Klo buat VLS pake input pintu vls nya pake ammo()=x aja. Ini contoh sistem yg mirip vls : Eleison CIWS
@WojakArgento Yes i recycled the glimiter code cause its always works. I just change the g limitation, other than that, the body of the code are still the same.
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@Tang0Mango Valley, Mozdok Base Parking, Lyon GIS
@SMILEE Generally you have to set the rotator angle to 20-30 degrees and also you have to use FT to have a stable flight. Wing also has to be the flat bottom. Wing loading and thrust to weight also have quite a role.
@TRD6932 its either hts pod or datalink pod. Either way its just for looks
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@JeskoGoesVROOM for realistic puproses. Pretty sure if you turn off glimiter thing will go 15G etc
@EngineerB I don't use it. That's probably the reason you can't touch down I guess? The problems are probably because I set the drag points to 2000 ish. That makes the aircraft kind of glidy but that's the only way to have realistic performance aircraft, sp physics works that way
@EngineerB well during making this , i dont have a problem on landing either powered or unpowered and never have the wheel explode on landing. But then, thanks for making improvement
@PabrikBerat link baru
@PabrikBerat klo user buildnya warship mayan ada, lo coba masuk DC SP Indo. Klo buat VLS pake input pintu vls nya pake ammo()=x aja. Ini contoh sistem yg mirip vls : Eleison CIWS
@Lake kdenlive
@Saron sure
@OPaiTaOn sure
+1hey @BaconAircraft, can you make this as SPiD Hut RI Challenge successor? Many thanks
+1@IDNSatyaBUKANNova DC SP Indo
@IDNSatyaBUKANNova masuk discord sp indo aja, tag gw disana
Nice tips
@WojakArgento Yes i recycled the glimiter code cause its always works. I just change the g limitation, other than that, the body of the code are still the same.
.
@Tang0Mango Valley, Mozdok Base Parking, Lyon GIS
thats very cool
+2@TheGliderGuy
@TRD
@TheCommentaryGuy
@X99STRIKER
@HuskyDynamics01
@goboygo1
@EasternPatrick
@TheFlyingHusky
The Su22 and Alouette seems has already finished. What part that you haven't made? Nice build btw
very nice
nice, the camo and the details looks great
@Lake i use reshade. You could see the speed of rotator by checking the rotator cuz I forgot.
+1I feel the left one has a smoother shape than the right so I think left is better
@FalconAero mostly these
inlet-fuselage transition looks very smooth. Very nice
@SMILEE you could see input on the elevator's rotator. That is FT that I used
+1@SMILEE Generally you have to set the rotator angle to 20-30 degrees and also you have to use FT to have a stable flight. Wing also has to be the flat bottom. Wing loading and thrust to weight also have quite a role.
+1@GuyFolk yeah I planned to tweak the stall warning but always forgot lol. Also thanks btw
@HTTPCREATION1O2 mostly these
@SpiritusRaptor Thanks!
+1@MrKtheguy I get that from FT discord. This link direct to the chat bubble of the Glimiter code. You have to join the discord first. Hope its help
+1@Yourlocalhuman balancing point
+1If you want to make this kind of thing, the key is to make the center of mass lower than the fulcrum
@MRLATTSOO td mau namain Sidra, dr gulf of sidra. Tp gw rasa gak cocok. Dari sana ganti jadi Idra, trus gw ngerasa idris lebih bagus
+1@TRD6932 its either hts pod or datalink pod. Either way its just for looks
+3.
@JeskoGoesVROOM for realistic puproses. Pretty sure if you turn off glimiter thing will go 15G etc
Update 10/07/2022:
Better static pitch and roll stabilization. I found a way to make the stabilization code adjust the speed
Low Part by PUMPKINSIDD
Its out
FAD-38 Tomboy
FAD-37 Idris
@TRD6932 you have to weak the rotator
@MRLATTSOO eh gak nyadar menuhin request lo wkwkwkw
@urIbee
@Brayden1981
@BeastHunter
@Lerkov1991
@TRD6932
@Winterfield
@HighMike
@ValkyrieXB71
@Titaninfernal1
@CaptainSquadronLeaderX
@ValkyrieXB71
@Titaninfernal1
@CaptainSquadronLeaderX
@TRD6932
@Winterfield
@HighMike
@Brayden1981
@BeastHunter
@Lerkov1991
@flightdesigner Its WIP fighter
Its teaser for 2 aircraft
@Smarty I use photoshop
+1nice, what map is that?
@EngineerB I don't use it. That's probably the reason you can't touch down I guess? The problems are probably because I set the drag points to 2000 ish. That makes the aircraft kind of glidy but that's the only way to have realistic performance aircraft, sp physics works that way
+1@EngineerB well during making this , i dont have a problem on landing either powered or unpowered and never have the wheel explode on landing. But then, thanks for making improvement
+1@EngineerB Can you tell me how you land it? I always nailed the landing both in high and low physics
+1