@IDenginer both. i determined what aircraft role that I wanna built and then I developed and realized the idea. I use any fictional and irl aircraft with the same role as reference to make the concept and the plane look real.
I determined the "why" I wanna make it and then went to "how" to make it.
The gun is controlled by dragging the camera, far superior than using pitch/yaw input in term of manual aiming.
Regarding the gun barrel clipping the fuselage, I probably wont fix those as currently, I don't have the mental will to funky tree'd the turret rotator to not clip the plane itself.
@L1nus it seems that after flying it again, the engine nozzle use similar piston tricks. That's also cool. But the OverG bang and normal-UB mode steal the show for me
@chineseman The targeting motor wont track target if the target was 90 degree off angle from the aircraft. The desert camo one don't have this problem.
A showcase for the beauty of Simpleplanes world. Made without reshade, only one mod, and using just a right time to capture gorgeous landscape of SimplePlanes
If you use laptop, I suggest charging ur laptop while running this aircraft. In my experience, my laptop could run higher part count smoother while being charged.
I have problems whether I spawn my aircraft as AI in a determined land location (i.e. Wright Airport), it spawns half underground and immediately explodes when the game is unpaused. This effect only affects 999+ part count aircraft. I noticed this problem when I picked this game again 3 moths ago. This problems didn't happens when I still played this game 2 years ago.
For reference and screenshot, I post it in this forum. I hope dev fix this bug, thank you very much
very nice
+1🔥🔥🔥🔥🔥
very nice very cool
+1woaow very nice
very nice
nice camo
+1Woa nice paintjob. Very cool detail and design. Very nice!
nice
Every new devblog makes me more and more pessimistic about my device's ability to run SP2
anyway, targeting pods! that cool
@ThatrandomguywholikesSP kinda
@Sryd jadiin sub assembly
very nice
+1@XiaoPiao141 tengkyu. ni pilotnya
nice design
+1@IDenginer both. i determined what aircraft role that I wanna built and then I developed and realized the idea. I use any fictional and irl aircraft with the same role as reference to make the concept and the plane look real.
+1I determined the "why" I wanna make it and then went to "how" to make it.
Very nice. Thank you
+1really cool gunner mechasim. Really like it. Overall very nice plane
+2thank you
+1@MrTabLetKa CV-16 LiaoNing Aircarft carrier by GhostTeam2 + reshade
+1@SupremeSpeed25 thank you. I think around a week(?) for this much part count
very cool. very nice
+1Surprisingly quite fun to fly lol. it also has quite nice early sp era building style.
@blt what did he say? Its already gone when im here
Very nice looking aircraft. I really like the overall shape, cockpit, and color choice. The landing gear mechanism also very cool too. Nice works
+1Looks great and flies well. Very nice
+1Is it better to be as close as the example or can i use contraprop config? Or both of them dont affect the points?
The diagonal Canada leaf is impressive. nice work dude
+1Getting one of my builds featured in Jundroos vid has been a wish of mine since I started playing this game, and today is the day it come true!
Thank you for the feature!
+5why its looking at me like that
+1@DeeganishCountryball here
+1The gun is controlled by dragging the camera, far superior than using pitch/yaw input in term of manual aiming.
Regarding the gun barrel clipping the fuselage, I probably wont fix those as currently, I don't have the mental will to funky tree'd the turret rotator to not clip the plane itself.
can i add guns?
Very nice! love ur engine man 👍👍👍
+2@L1nus it seems that after flying it again, the engine nozzle use similar piston tricks. That's also cool. But the OverG bang and normal-UB mode steal the show for me
+1the plane disintegrating in high G really caught me by surprise lol
also, the UB mode transition is really cool and really clever trick
Thank you @Rondine @TheNewSPplayer @FartResidue @NapoleonPizza
@chineseman The targeting motor wont track target if the target was 90 degree off angle from the aircraft. The desert camo one don't have this problem.
A showcase for the beauty of Simpleplanes world. Made without reshade, only one mod, and using just a right time to capture gorgeous landscape of SimplePlanes
@BlackGearCompany tengkyu
+1You should probably name it something interesting tbh like siri. how about drewbot? lol
+1fun to fly
very well made. I really like the LG bays and weapon bays. Really pleasant to look
+5Link via Limeware
@MIGFOXHOUND31BSM26 here
@MisterT I assume you want to check the map. Here I uploaded it via file sharing, expired in 1 week
If you use laptop, I suggest charging ur laptop while running this aircraft. In my experience, my laptop could run higher part count smoother while being charged.
@CaptainBrayden
@DeeganishCountryball
@MIGFOXHOUND31BSM26
@YourLocalJetNut330
@SuperSuperTheSylph
@IDK0
@MisterT Saint Barthelemy by krmo. It seems the uploader was gone so it's no longer available in the mods section.
+1@maximumyay sorry i dont usually revisit my build that have been uploaded. But I'm glad you like my aircraft.
I have problems whether I spawn my aircraft as AI in a determined land location (i.e. Wright Airport), it spawns half underground and immediately explodes when the game is unpaused. This effect only affects 999+ part count aircraft. I noticed this problem when I picked this game again 3 moths ago. This problems didn't happens when I still played this game 2 years ago.
For reference and screenshot, I post it in this forum. I hope dev fix this bug, thank you very much
@Hutbeast the mechanism itself is not mine, its originally from guyfolk that i modified. But sure you could use it.
+1