@Kennneth I hope I don't sound like I'm Complaining, but a lot of my builds don't get a lot of upvotes. By that I mean most of the time they rarely exceed one digits. And some I put a decent amount of effort(as in detailed cockpits).
Yeah, the site really needs some funky tree and variable tutorials, I only started using the variable system recently because this user made a explanation built for their tank.
You should see how much processing power the damn wheels take up. They, the really powerful jet engines, and all helicopter parts(especially the helicopter parts), can really drive the processing cost thru the roof quickly.
Some people may notice that this build has horizontal stabilizers, even though the original plane lacks these. Without them, it's close to physical impossible to fly, or at least, waaaay too difficult.
I (hopefully) don't have the "too far away" problem due to using blueprints to get the cockpit arrangement right(that and I'm trying really hard to get them working properly).
@SupremeDorian
How can I still access this if its removed? Serious question, how is this possible? Also, if it's removed, shouldn't upvote points be gone too?
@MrCOPTY
@Rocketguy2079
+1Frankly, considering how much effort goes into looking terrible, the offshoots sort of earn the large upvote count.
@MrCOPTY
+1🤔 Suddenly I have an idea...
@Kennneth I hope I don't sound like I'm Complaining, but a lot of my builds don't get a lot of upvotes. By that I mean most of the time they rarely exceed one digits. And some I put a decent amount of effort(as in detailed cockpits).
If you find any problems, please let me know.
Very nice.
Yeah, the site really needs some funky tree and variable tutorials, I only started using the variable system recently because this user made a explanation built for their tank.
+2Put
-Activate8
in the Activation Group section.@V(does this count as asking repeatedly? I don't want to seem like I'm pestering)
@V
If you find any problems, please let me know.
Please send feedback on the guitar control system.
You should see how much processing power the damn wheels take up. They, the really powerful jet engines, and all helicopter parts(especially the helicopter parts), can really drive the processing cost thru the roof quickly.
+1You, sir, are genius. It's a shame that it's currently impossible to add forums to favorites.
Would you kind declassifying the means to which you achieved seamless hovering?
+1This should be very helpful. 👍
+2@PantheraShojii
How did you make the wings rotate like that? As far as I (previou) knew, this kind of thing was impossible.
If you find any problems, please let me know.
Please give me feedback on the keytar control scheme.
If you find any problems, please let me know.
So, I don't know how, but for some reason the xml codes for the engines don't work on my device.
@BaconAircraft
So there was seriously a controversy over Russian and/or Ukrainian builds??
If you find any problems, please let me know.
stop it fuselage, please, stop it.
+1If you find any problems, please let me know.
If you find any problems, please let me know.
Some people may notice that this build has horizontal stabilizers, even though the original plane lacks these. Without them, it's close to physical impossible to fly, or at least, waaaay too difficult.
If you find any problems, please let me know.
If you find any problems, please let me know.
@Dracul0Anderson
+2Excuse my language, but that sneaky bastard of a attribute only appears if the wheel is linked to an engine.
@jamesPLANESii
It migh be under a different name, 'cause I didn't see anything under "maxAngularVelocity".
Definitely.
@jamesPLANESii
I tried putting the code in both engines and wheels and it won't save. It's not part of the default attributes either.
I have a question, does
+1maxAngularVelocity
still work and does it work on car engines?So I have a question, do you know how to limit the speed of an build?
How do the fin provide power?
@V
explosionScale
doesn't work with the rocket pods or individual rockets.If you find any problems, please let me know.
:O
@BarrowAircraft
+1:O I may have forgotten to actually put them on(happens when your trying to make the cockpit as accurate as possible).
@AndrewGarrison This sounds like fun. I can't really make a video of, but it's still worth a try :).
Hey @GuyFolk, I need your help with something.
+1@MrDooper I do intend to.
If you find any problems, please let me know.
If You Find and problems, please let me know
@Alvin784
+1Sure.
@masternavseruki
All it got for a "remake" was a VR capable cockpit. Nothing else changed. So in others words: Potato
If you find any problems, please let me know.
I (hopefully) don't have the "too far away" problem due to using blueprints to get the cockpit arrangement right(that and I'm trying really hard to get them working properly).
Fixed an issue with the thumbnail.
If you find any problems, please let me know.
Fixed an issue with the thumbnail.
If you find any problems, please let me know.
Fixed an issue with the thumbnail.
If you find any problems, please let me know.
@SupremeDorian
How can I still access this if its removed? Serious question, how is this possible? Also, if it's removed, shouldn't upvote points be gone too?