@ChiyomiAnzai I posted a bit early as I was going to be out of town for a while. I think I should’ve waited until I came back to upload, but it’s too late. Oh well. lol
@JamesBleriot @BenSkyWalker Although this is undeniably a very cool “device”, it can easily have been done with the new input and a bunch of rotators using the new v>0 input.
Another thing is that it keeps crashing SP. Not sure why, but this new version of SP tends to crash a lot even with builds with only 200 parts. I don’t have much time left as I’m going on vacation, but I’ll see what I can do.
@CRJ900Pilot Let's say you have a rotator with the input set to VTOL. Instead of VTOL, you will want to put something like v>50, v<70, v>12, etc. On my plane, I have it set to V>99. I have it set to where the flaps are already down when you spawn. When the plane reaches anything 99mph or above, they will retract as the input is V>99. I'm not too good at explaining things. If you want to know more, just tag me.
@Jetpackturtle Even past 75k, I doubt anyone cares about my upload schedule.
I never thought I would upvote pieces of clay.
+4Okay.
+1@BeryllCorp Yes. I will make a forum post in a week or so.
Your account will make a fine addition to my collection.
+3Huh. How did you get it to deactivate at certain speeds?
I’m on vacation and can’t check the XML.
@Jetliner101 It’s an “upgrade” of my low part count version which is linked in the description of this build.
Achuuu
+2@ChiyomiAnzai Also, this post was uploaded a while after I reached 2 years.
@ChiyomiAnzai I posted a bit early as I was going to be out of town for a while. I think I should’ve waited until I came back to upload, but it’s too late. Oh well. lol
@BeryllCorp Yes. You can use the input to have things activate at certain speeds (rotators, engines, etc.).
+1@JamesBleriot @BenSkyWalker Although this is undeniably a very cool “device”, it can easily have been done with the new input and a bunch of rotators using the new v>0 input.
+3Ah. Another wonderful plane from one of our moderators. Very cool, Mod.
Okay.
@CptJacobson Okay then.
whatttt. I’m making Anakin’s.
@MintLynx @Gameboi14 What?
+1Both.
+7Are you still keeping that quote in your bio even after we showed you that it wasn’t yours?
+7Wonderful.
@BogdanX I might try a Rafale, though, I don’t think it will go too well. I only chose the Eurofighter as it looked easy to replicate.
@BoganBoganTheMan Shush
3 hours to remove 16 parts? Damn!
@MisterT Np! I have some more inputs to share, but I’ll post them later.
Another thing is that it keeps crashing SP. Not sure why, but this new version of SP tends to crash a lot even with builds with only 200 parts. I don’t have much time left as I’m going on vacation, but I’ll see what I can do.
@Nerfenthusiast Yup.
@BoganBoganTheMan Shoo. Go away.
@PositivePlanes np lol
@PositivePlanes Typhoon.
If I were to disable all collisions, all the parts would be able to go through one another.
@TheXDimension32 The probably is that if I were to keep it with drag disabled, is that the boat would have no drag.
@BoganBoganTheMan D:<
hmmm. I tried everything including disabling the drag and collisions on everything, yet it still would lag my PC.
4444
@BoganBoganTheMan This is v4.
@CRJ900Pilot Yes, I believe so.
jk
Ugly!
@ChiChiWerx Thanks!
Quite nice for a first build.
@temporaryaccount My god. I remember making this thing late at night while doing homework. Feels like yesterday.
@TTHHSSSS Np!
+1What happened here?
@RailfanEthan I doubt I will pass you anytime soon.
@Hyattorama Thanks!
@CRJ900Pilot Let's say you have a rotator with the input set to VTOL. Instead of VTOL, you will want to put something like v>50, v<70, v>12, etc. On my plane, I have it set to V>99. I have it set to where the flaps are already down when you spawn. When the plane reaches anything 99mph or above, they will retract as the input is V>99. I'm not too good at explaining things. If you want to know more, just tag me.
Tank.
@MrSilverWolf
+1Fixed version.
@DOX @Mostly @Aeromen
Fixed version.
@Mod @DeezDucks @ProcessedPlAnEs
Fixed version.