I find a good way to get a feature is picking out a really wierd and different idea that will stand out, for me it was a monster truck school bus that I made back when I was bronze
@aircraftarsenal123 yeah there were a few thing i tried to get them spinning but none were very viable, gyros track their orientation so i couldn't use those and then rotators, even when modded to spin near indefinitely would start rolling backwards when you came to a standstill. :(
@enzoBoeing757 no what I'm saying is this doesn't change how it works because it's already ingame, inside xml settings you can set say a pistons input as Activate1 , when you then click 1 the piston will extend.
Xml let's you change settings and values the game doesnt let you do normally, it uses things that are already in the game that's why if someone xml mods an engine to go twice as day someone else's can download and use that and it will still go twice as fast in their game.
So letting us set activation groups as inputs woulfnt change how they work since they already can work as inputs it just would mean we could do it without going into the files to change xml values
I have a few ideas for future updates, nothing that needs to be added anytime soon:
- General overhaul of sounds in game
- An attachment point on the front of resizable wheels to allow creation of custom hubcaps that spin with the wheel
- Further integration of popular mods into the game
things like being able to change part settings previously locked only to xml properties like using activation groups as inputs.
- new inputs specifically for beacon lights, like roll left and roll right or even a pitch backwards and pitch forwards input, this is so we can do blinkers and reverse lights on cars.
- more color slots to choose from, additionally ability to enter amount of reflectivity and direct rgb color inputs etc like in the color change mod.
- multi select tools
- buttons that will disable drag and aircraft collisions on selected fuselage, or all of them
- ability to move and resize menus in the designer, also have multiple open menus open simultaneously
- easily set background images in the designer for reference, like in blender or maya for example
- a transparency slider to then match your build with those references
- remove yellow highlight box when changing rise in fuselage etc. it gets in the way
- be able to test vtol and trim inside of designer (like how it works with roll,pitch anf yaw already)
- allow camera to go underwater, its an unnecessary restriction
- remove size caps completely on many parts, if I want a piston to have a range off 100 , or a wheel the size is mars let me do that without xml
- allow objects like wheel, pistons and wings to be mirrored inside of one another, the prompt often interferes when I'm just trying to mirror one side of my aircraft
- integrate scale tool from fine tuner into game
- let the wing gun attach to fuselage, you can make tank turrets but not without fiddling around trying to clip them into a wing part
- more bindable hotkeys for pc to use within the designer, like say for quickly mirroring a single piece, hotkey to disable aircraft collisions on shredded part or disable drag
- fix hit box on hole disagree so we can still select the pieces inside the ring
-proper smoke trails, we can make our own with tickets but they tends to blow up
-disable annoying animation where the side menu will go in when you move a part, usually just causes lag
- make cleaning inputs or ag groups a drop down instead of something we have to click through
I find a good way to get a feature is picking out a really wierd and different idea that will stand out, for me it was a monster truck school bus that I made back when I was bronze
@ForeverPie I noticed the same issue, little bit annoying
@WhyAreWeHere and an hour well spent, I'll say!
nice one
how about a rick tag?
shiny
hey it's me!
wait how many people are you following lol
@Viper3000ad thankyou!
didn't realize your actually made a post about this rofl
oh fk I'm an idiot, way past two weeks
good luck
@CrashFighter05 thanks lol, I was expecting this to go completely unnoticed
@BoganBoganTheMan haha thanks, although I doubt it'll happen.
The only things of mine that have made it to 100 are helped by being featured.
@Sh0ckw4v thanks, expect the mobile to be a lot of things dumbed down like no hubcaps and simplified interior
I'm aiming for about 400-500parts
Hey I've finally managed to get around too finishing my submission! A dmc-12 the link
Protip: Have fun?
@aircraftarsenal123 yeah there were a few thing i tried to get them spinning but none were very viable, gyros track their orientation so i couldn't use those and then rotators, even when modded to spin near indefinitely would start rolling backwards when you came to a standstill. :(
@PositivePlanes yeah just read Andrews post, sorry I'm a bit of a dumb ass
@PositivePlanes oh do forum posts give notifications and I've just been stupid all this time?
@BoganBoganTheMan
@WarHawk95 bunch of unlisted version's, they're gone now
lol why did i get a notification for this
r/wooshmyaccount
@weebabyseamus ayy, my man
that's the the upvote!
@AJosh92FS thanks, that's really nice of you to say
@AJosh92FS thanks, that's really nice of you to say
oof pugs got yeeted out by the ducks, their accounts deleted lol
t h i c c
@enzoBoeing757 no what I'm saying is this doesn't change how it works because it's already ingame, inside xml settings you can set say a pistons input as Activate1 , when you then click 1 the piston will extend.
Xml let's you change settings and values the game doesnt let you do normally, it uses things that are already in the game that's why if someone xml mods an engine to go twice as day someone else's can download and use that and it will still go twice as fast in their game.
So letting us set activation groups as inputs woulfnt change how they work since they already can work as inputs it just would mean we could do it without going into the files to change xml values
@enzoBoeing757 using ag as an input is already a setting that you can do with xml, doesn't make sense that its locked away
I have a few ideas for future updates, nothing that needs to be added anytime soon:
- General overhaul of sounds in game
- An attachment point on the front of resizable wheels to allow creation of custom hubcaps that spin with the wheel
- Further integration of popular mods into the game
things like being able to change part settings previously locked only to xml properties like using activation groups as inputs.
- new inputs specifically for beacon lights, like roll left and roll right or even a pitch backwards and pitch forwards input, this is so we can do blinkers and reverse lights on cars.
- more color slots to choose from, additionally ability to enter amount of reflectivity and direct rgb color inputs etc like in the color change mod.
- multi select tools
- buttons that will disable drag and aircraft collisions on selected fuselage, or all of them
- ability to move and resize menus in the designer, also have multiple open menus open simultaneously
- easily set background images in the designer for reference, like in blender or maya for example
- a transparency slider to then match your build with those references
- remove yellow highlight box when changing rise in fuselage etc. it gets in the way
- be able to test vtol and trim inside of designer (like how it works with roll,pitch anf yaw already)
- allow camera to go underwater, its an unnecessary restriction
- remove size caps completely on many parts, if I want a piston to have a range off 100 , or a wheel the size is mars let me do that without xml
- allow objects like wheel, pistons and wings to be mirrored inside of one another, the prompt often interferes when I'm just trying to mirror one side of my aircraft
- integrate scale tool from fine tuner into game
- let the wing gun attach to fuselage, you can make tank turrets but not without fiddling around trying to clip them into a wing part
- more bindable hotkeys for pc to use within the designer, like say for quickly mirroring a single piece, hotkey to disable aircraft collisions on shredded part or disable drag
- fix hit box on hole disagree so we can still select the pieces inside the ring
-proper smoke trails, we can make our own with tickets but they tends to blow up
-disable annoying animation where the side menu will go in when you move a part, usually just causes lag
- make cleaning inputs or ag groups a drop down instead of something we have to click through
oh right sorry that was already suggested
would be cool if we had like a mission creator ingame where you could lay out basic enemy convoys and planes and then later upload to steam workshop
Roblox, specifically the minigame with the dabbing in the thumbnail and the cry laugh emojis with the big red arrows
@D0M1N420R owf, third plane to break 100
@randomusername just the regular delorean
@belugasub The Epic saga
@Supernovaboss504 a pun name for ducks, a duck beak is called a Bill so you could call the duck Billy get it?
@enzoBoeing757 No Problem
I like recycling jokes
@Nerfenthusiast oof
your parts are always so well made
v2 is assuming that the first one isn't going well enough
@Minecraftpoweer oh right lol, whoops
I might have run with the theme of the car being high a little too much
@Nerfenthusiast alright no worry's, although I do have an EA-6b on my account if your interested hint hint
@Nerfenthusiast lmao what? thanks for telling me three years later lol
kamikaze boi
kamikaze boi
absolute unit of a plane