@Chancesaliger haha thanks, I actually built most of this on my old iPad mini. I wasn't lucky enough myself to be able to load this into the level so I finished it on my pc
@Tommytheplanes267 I got the color codes through a program and used the creeper textures as reference, it's not exactly the same (colours don't line up on the sides since I'm using blocks not flat faces) but it's close enough to the point that you don't really notice unless directly comparing the two
@shipster
sum(clamp01(ammo("Rocket") < 1)) < X ? clamp01(ammo("Rocket") < 1) : 0
is the entire input, put it in as the ag group using overload, change X to the amount of time (in seconds) it should run for.
"Rocket" is filler for the weapon you want it to be, if its say a the cleaver missile you would use "Cleaver" instead
@DClass not the stroke part, I left comment before asking why the hell you were suddenly going on about yeager and bandit airport, I get it now though lol
@DClass if you want it on Activate1 use:
sum(clamp01(Activate1)) < X ? clamp01(Activate1) < 1) : 0
Change the letter X to the amount of time you want it running
@DClass @shipster Credit goes to WNP78 for the original code, I modified it slightly to work when firing weapons, change X to change the amount of time it runs for, I'm using Rocket as an example but change that too the name of whatever weapon you're firing (not the name in xml, the name from part selection), keep the quotation marks they're meant to be there
cool, got any pictures of it you want to show? You can add them to your forum post by uploading the photos to imgur or discord and then putting:

in your post
I'm not sure how to host one myself but if you are looking for a server to play on I use this one 157.7.205.136 , just input the IP under Server IP: in the multiplayer menu to connect. It's almost always online
@TheSavageManZ sorry forgot the zero, wasn't on the image I was referencing and I only realized afterposting, shouldn't be too hard to make.
Set the letter o to 2.5 width and curved corners.
we've peaked.
gonna go delete harrier now, nothing can top this
folding wings good
even worsterest flag
best flag :)
worst flag >:(
fr tho this should have more updoots
Dad..more like bad amirite?!
I liek
what have you done??
thanks dad
@WarHawk95 oh shid, I thought they were talking about the new glass part lol. Yeah make it 100%metallic and smooth
metallic changest the opaqueness, smooth will make it more glossy. Mix and match until you get what you want
@WarHawk95 this is better
NO
baconeggs just made a new account under the name YourWife
I'm pretty sure he chose to delete his old one
@SuperRoto yes
👀 here you go..
leaked nukes
boat
@Chancesaliger haha thanks, I actually built most of this on my old iPad mini. I wasn't lucky enough myself to be able to load this into the level so I finished it on my pc
@Tommytheplanes267 I got the color codes through a program and used the creeper textures as reference, it's not exactly the same (colours don't line up on the sides since I'm using blocks not flat faces) but it's close enough to the point that you don't really notice unless directly comparing the two
4 would look slick
this is a really cool looking plane, good job on the landing gear, the paneled gear doors are really nice
just set the input as IAS<121
IAS is measured in m/s so you just have to convert that over
repost
the Jurassic park 1993 Ford explorer
@Ferrari301 no problem
@shipster
sum(clamp01(ammo("Rocket") < 1)) < X ? clamp01(ammo("Rocket") < 1) : 0
is the entire input, put it in as the ag group using overload, change X to the amount of time (in seconds) it should run for.
"Rocket" is filler for the weapon you want it to be, if its say a the cleaver missile you would use "Cleaver" instead
@DClass not the stroke part, I left comment before asking why the hell you were suddenly going on about yeager and bandit airport, I get it now though lol
@DClass yes
@DClass ignore that I thought it was the other post about xml
@DClass if you want it on Activate1 use:
sum(clamp01(Activate1)) < X ? clamp01(Activate1) < 1) : 0
Change the letter X to the amount of time you want it running
@DClass idk, I think he's having a stroke
@DClass @shipster Credit goes to WNP78 for the original code, I modified it slightly to work when firing weapons, change X to change the amount of time it runs for, I'm using Rocket as an example but change that too the name of whatever weapon you're firing (not the name in xml, the name from part selection), keep the quotation marks they're meant to be there
sum(clamp01(ammo("Rocket") < 1)) < X ? clamp01(ammo("Rocket") < 1) : 0
hol up I swear I have this code already, I'll get back to you in a bit
literally all of these have been dumb
@DClass
Pooliner
thank you for sharing!
smh Jane's you just made a post about drama
TJIS ISD AGAINST RULE1 Icangt fdfAAAAAA
@theeunknown really? I couldn't get yours to load.. I made another one though link
if you want a turret that can be turned with yaw and hold it's position use overload to set the rotators input to
sum(yaw)
honestly I'm pretty grateful that we're even still getting updates this long after the games release, pretty cool of them to do
doesn't look like anybody's made one :/
The code I use that I got from WNP78 is
>>CameraManagerScript..SetCameraFov 30
NO
cool, got any pictures of it you want to show? You can add them to your forum post by uploading the photos to imgur or discord and then putting:
in your post
I'm not sure how to host one myself but if you are looking for a server to play on I use this one 157.7.205.136 , just input the IP under Server IP: in the multiplayer menu to connect. It's almost always online
@TheSavageManZ sorry forgot the zero, wasn't on the image I was referencing and I only realized afterposting, shouldn't be too hard to make.
Set the letter o to 2.5 width and curved corners.
never planned on making lower case
@Mumpsy tis but a joke
@EternalDarkness thank you!
GASP you?! posting an actual aircraft??