@EternalDarkness,Thanks mate. I'm not sure if my reference was that exact engine, but it was certainly very similar. The Schneider Trophy planes are a great inspiration, especially the Italian ones.
By the way, it's very easy to make a craft the successor to something. you can literally just set the URL manually in the XML file. I just wanted to share this so the mod tagging doesn’t get too excessive.
@MIGFOXHOUND31BSM26, Keep them! It's always an honor to see others using something you've created. Looks great, by the way.I like the low-wing configuration. It reminds me of the Extra EA-500
@CalebRepublic, Thank you! I really like how the top wing configuration makes it look like a vulture... maybe I should’ve named it something like that.
I'm not sure if anyone else has experienced this issue, since I’ve never heard any discussions about it. It seems like the mirroring system sometimes mirrors parts that are in the middle of the build, resulting in two identical parts in the same coordinates. These duplicates then continue to get mirrored in the same way each time.
I remember working on a small plane years ago and using the mirror function constantly. Eventually, my game started running slowly, and when I checked the part count, it was at some ridiculous number. It turned out a small part in the center of the plane had been duplicated over and over, exponentially increasing the part count. This happened years ago on the mobile version, so I’m not sure if it's still an issue on PC (I haven’t used the mirror tool since switching to PC), but I might have an idea of what causes it.
Sometimes, parts get a strange offset. For example, I build my planes aligned with the centerline X = 0, but after some time, I notice that certain parts have shifted by one unit to the side. I think that because these parts are no longer aligned with the cockpit, the mirroring system still duplicates them but doesn’t remove the original part for some reason.
@jamesPLANESiiKind, kind of, sometimes you come up with good ideas when you try to make something you added just because you liked it actually make sense. This isn’t the best example, but on this build, I decided very late to make the cockpit asymmetrical because the view from it just wasn’t good enough. Now, it’s one of my favorite things about the design.
@jamesPLANESii, to be honest, I’ve been really struggling to come up with ideas lately (by that I mean for the past four years). My main approach has been to try and combine things I like. For example, a lot of this is inspired by trains. I like the three-lamp arrangement some trains have, so I used that, along with the plow thingy on the front, etc. I could go on for much longer, but the idea is to combine things you enjoy and hope the result is cohesive. Sometimes, it helps to start with how the machine should feel and build from there. But I don’t think I’m great at coming up with cool concepts, sometimes I draw something I like, but that feels more like luck than a sophisticated pipeline
@dabestsock,You can't directly control the "fireWeapons" and "FireGuns" inputs, which are required to fire. However, you can set them as button outputs. The buttons you're supposed to press simply keep these two signals constantly set to true. This allows you to control when to fire the weapon by coding that logic into its activation. I also use this in my auto firing guns
@sharkysSPacc, It's a good idea, and there are quite a few concepts one could apply. But I'm not sure if it's worth the performance cost. also I find the interface for the ft too annoying to handle something this large. But if you're interested in experiencing that, you can spawn it as AI-controlled in a dogfight. You should still be able to use the gunners, even if the craft is AI-controlled.
@sharkysSPacc, I thought about making an updated version because this thing is very outdated (it's like two years old), but considering how insanely annoying the ft variable interface is I won't do that...
impressive part efficiency!
+1I thought I knew it, but I did cheat and used image search after I could not find it without
@Graingy, there is much more to discover than the clothes, the person who lived in this thing really put his trash everywhere
@Graingy, Sadly yes
@worldwaraviations015, tatsächlich
+1@Type2volkswagen,oh, the labels are wrong. Just flick both levers, then select a target.
@jamesPLANESii, thank you so much!
@WinsWings, glad you enjoy it!
@Karsond, I already have a plane entered in that challenge, but thank you
@EternalDarkness,Thanks mate. I'm not sure if my reference was that exact engine, but it was certainly very similar. The Schneider Trophy planes are a great inspiration, especially the Italian ones.
+1By the way, it's very easy to make a craft the successor to something. you can literally just set the URL manually in the XML file. I just wanted to share this so the mod tagging doesn’t get too excessive.
+1@MIGFOXHOUND31BSM26, Keep them! It's always an honor to see others using something you've created. Looks great, by the way.I like the low-wing configuration. It reminds me of the Extra EA-500
+1another interesting WinsWings challenge to watch. I hope we get to see some good stuff!
+1@MAHADI, kinda what I was going for, glad Its recognisable
+1@WinsWings, thank you mate, and good point with the rockets! I guess well just have to hope they don't misfire
+1@ThomasRoderick, thanksssss!
+1@CalebRepublic, Thank you! I really like how the top wing configuration makes it look like a vulture... maybe I should’ve named it something like that.
+1I'm not sure if anyone else has experienced this issue, since I’ve never heard any discussions about it. It seems like the mirroring system sometimes mirrors parts that are in the middle of the build, resulting in two identical parts in the same coordinates. These duplicates then continue to get mirrored in the same way each time.
+11I remember working on a small plane years ago and using the mirror function constantly. Eventually, my game started running slowly, and when I checked the part count, it was at some ridiculous number. It turned out a small part in the center of the plane had been duplicated over and over, exponentially increasing the part count. This happened years ago on the mobile version, so I’m not sure if it's still an issue on PC (I haven’t used the mirror tool since switching to PC), but I might have an idea of what causes it.
Sometimes, parts get a strange offset. For example, I build my planes aligned with the centerline X = 0, but after some time, I notice that certain parts have shifted by one unit to the side. I think that because these parts are no longer aligned with the cockpit, the mirroring system still duplicates them but doesn’t remove the original part for some reason.
@BeastHunter, thank you! glad to hear the og players enjoy it
+1@keiyronelleavgeek566, indeed
+1@Graingy, thank you, this is pretty much what I was going for!
+1@DeeganishCountryball, you forgot WHOOOOOP
@RizalAdiel, it better does!
+1@EternalDarkness, thank you, your opinion always means a lot!
+1@Type2volkswagen
@ShiroNeko
@LunarEclipseSP
+1@DeeganishCountryball
@MIGFOXHOUND31BSM26
@Axartar
@JanissaryAviation
@Rb2h
@jamesPLANESii
@hpgbproductions
@rexzion
@YarisHatchback
+1@Zerkk
@SuperSuperTheSylph
@Grob0s0VBRa
@Dissent3R
@TheMouse
@jamesPLANESiiKind, kind of, sometimes you come up with good ideas when you try to make something you added just because you liked it actually make sense. This isn’t the best example, but on this build, I decided very late to make the cockpit asymmetrical because the view from it just wasn’t good enough. Now, it’s one of my favorite things about the design.
@DeeganishCountryball, thank you!
@jamesPLANESii, to be honest, I’ve been really struggling to come up with ideas lately (by that I mean for the past four years). My main approach has been to try and combine things I like. For example, a lot of this is inspired by trains. I like the three-lamp arrangement some trains have, so I used that, along with the plow thingy on the front, etc. I could go on for much longer, but the idea is to combine things you enjoy and hope the result is cohesive. Sometimes, it helps to start with how the machine should feel and build from there. But I don’t think I’m great at coming up with cool concepts, sometimes I draw something I like, but that feels more like luck than a sophisticated pipeline
+1wow I love this
+1@WritersCrusadersAirCo2,
MISHMASH?!?
just kidding, thank you :)
+1@WinsWings, thank you Buddy!
+1@LonelySea22,I remember watching that movie ages ago. I really enjoyed it
@Type2volkswagen, thank you!
@LonelySea22, thank you! I also got something way more diesel punk coming
+1@MonsNotTheMonster, yea it is, im happy that someone read the tutorial! feel free to ask if you have any questions!
+1@dabestsock,You can't directly control the "fireWeapons" and "FireGuns" inputs, which are required to fire. However, you can set them as button outputs. The buttons you're supposed to press simply keep these two signals constantly set to true. This allows you to control when to fire the weapon by coding that logic into its activation. I also use this in my auto firing guns
@EternalDarkness, thank you mate!
+1@ThomasRoderick, In my mind, this was a normal transport truck that had been desperately retrofitted to be an ambulance
+1@dabestsock, I really tried to use just 250 parts. Thank you
@YarisSedan Thank you!
@YarisSedan
@HuskyDynamics01
@PotatoAeronautics
@NGC543, Nah, that English is pretty bad. What are you doing on this 4.6-year-old forum anyways?
@sharkysSPacc, It's a good idea, and there are quite a few concepts one could apply. But I'm not sure if it's worth the performance cost. also I find the interface for the ft too annoying to handle something this large. But if you're interested in experiencing that, you can spawn it as AI-controlled in a dogfight. You should still be able to use the gunners, even if the craft is AI-controlled.
+4@MobileBuilder21, thank you very much!
@sharkysSPacc, I thought about making an updated version because this thing is very outdated (it's like two years old), but considering how insanely annoying the ft variable interface is I won't do that...
+1