The Colibri (also known as the Hummingbird) is a tiny bird that is extremely fast for its size and can hover in place. Same for the “WF-50”, it can fly through the narrowest openings and land on the smallest surfaces. You can even try to reach the speed of sound, but beware of flutter!
Instructions
Takeoff
- Flaps (VTOL slider down) ½
- Trim wheel down ½
- Throttle to 95% (100% or open boost valve for afterburner)
Rotate at 240 KpH (150 MpH)
Landing
Flaps (VTOL slider down) full
- Trim wheel down ½
Touchdown at 210 KpH (130 MpH)
Hover mode (VTOL slider up)
Throttle 40-45% for neutral hovering
- Transition to the horizontal flight recommended at 200 KpH (125 MpH)
- Transition to the hover mode at 200 KpH (125 MpH) – auto breaking when enabled
AG1
– open/close canopy
AG2
– Navigational lights
AG3
– Landing lights
AG4
– Cockpit lights
AG7
– Disable control assist
AG8
– Toggle engine ignition
Purely visual:
AG5
– Cabin heating
AG6
– Cabin air conditioning
Cockpit layout
Main controls
Weapons and radar control
The aircraft spawns in a takeoff-ready configuration, but you can always manually disable individual systems using the lower panel to the right of your seat
- Turning off the ignition stops the engine (it could be also stopped by fuel pump lever located on the engine control block on the left)
- Turning off the hydraulic system disables flaps, airbrakes, landing gear and VTOL control
- Turning off the electric system disables any external lights and cockpit indicators, radar, aiming sight, weapons, some gauges and flight control assist
- Turning off the oxygen system (purely visual) disables oxygen flow indicator and oxygen pressure gauge
And do not try to turn on the radio! It is for your own good!
Credits
Huge thanks to my VR test pilot Iprit. You could try to find his avatar in the cockpit
And thanks for all of my friends, who helped me with designing this craft
P.S. images in the description might not appear properly due to my lack of account points. You can help me with this problem by upvoting this craft!
Edit: it works now! Thank you so much!
Specifications
Spotlights
- Kerbango 18 hours ago
- CrazyCatZe 1 hours ago
- SuperSuperTheSylph 16 hours ago
- Icey21 18 hours ago
- Trainz448 2 hours ago
- SomeSPGuyWhoLikesLore 16 hours ago
- dabestsock 18 hours ago
- MoHoJIiT 20 minutes ago
- Unwanted 3 hours ago
General Characteristics
- Created On Windows
- Wingspan 27.5ft (8.4m)
- Length 20.4ft (6.2m)
- Height 9.7ft (3.0m)
- Empty Weight N/A
- Loaded Weight 11,963lbs (5,426kg)
Performance
- Horse Power/Weight Ratio 0.417
- Wing Loading 44.0lbs/ft2 (214.9kg/m2)
- Wing Area 271.8ft2 (25.3m2)
- Drag Points 725
Parts
- Number of Parts 1491
- Control Surfaces 7
- Performance Cost 5,548
@CrazyCatZe that is true. However, cone parts can connect properly only for straight fuselage sections. Anyway , thanks for the tip, I'll try to implement it in my new projects
@Azerrot, you could really save some parts by using the fuselage cone part for some shapes, and fuselage cutting can really cut down part cost on the wing tips
very good! I can feel the attention to detail
@Azerrot thats ok
@dabestsock I've tried to optimize the craft before publishing, but it seems like the main cause of the perfomance problems is the tilting rotors and nozzles, which, well, are the main feature of the craft. However, if you have any ideas about optimization, feel free to suggest!
Holy moly
@Azerrot can you make a lower part one or if you can lower the Performance Cost