14.0k ChrisPy Comments

  • 120mm M1 Flak Gun 6.0 years ago

    @CrashFighter05
    @asteroidbook345
    @AircraftoftheRedStar

  • 120mm M1 Flak Gun 6.0 years ago

    @RailfanEthan
    @InternationalAircraftCompany
    @Strikefighter04

  • 120mm M1 Flak Gun 6.0 years ago

    @SnoWFLakE0s
    @EternalDarkness
    @RussianAS

  • How to make Flak! 6.0 years ago

    Check out my new Flak Gun for an example:
    120mm M1 Flak Gun

  • Alternator Rotator 6.0 years ago

    @RailfanEthan huh that would be cool

  • Panther Ausf.G 6.0 years ago

    @SnoWFLakE0s

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 6.0 years ago

    @SnoWFLakE0s yes sorry, here a peek at what I'm working on right now https://www.simpleplanes.com/a/QDxSL8/General-Dynamics-F-16C-Block-50
    https://www.simpleplanes.com/a/05atH5/Ju-88-A-1
    idk why my old screenshots keep coming up with my stuff
    I also have a pretty cool Panther Ausf. G
    And at this second im working on a flak gun the 120mm M1
    Ill remove some of my comments as well to clear up the chat
    Ill tag you on the flak gun it'll have multiple distances at which the shells explode.
    I would like to incorporate some of the new functions into my f-16 so i might have some questions for you later

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 6.0 years ago

    @SnoWFLakE0s so well finally be able to have real indicators, right?

  • FunSeries 180mm Naval gun 6.0 years ago

    question(s) about the beta what does "launchVolume" mean, is there an APCR ammo type, and are there proximity explosions on the cannon and if there is not a proximity attribute can yall import that from the missiles so that we can have completely working Flak guns?

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 6.0 years ago

    @SnoWFLakE0s another question(s) about the beta what does "launchVolume" mean, is there an APCR ammo type, and are there proximity explosions on the cannon.

    +1
  • Flak 60 6.0 years ago

    so what doez the function = MultiRole do and are there any other inputs?

  • Flak 60 6.0 years ago

    @WrecklessRacer02 I also have a new tank that uses the gun Panther Ausf. G
    https://www.simpleplanes.com/a/t20bW0/Panther-Ausf-G

  • Flak 60 6.0 years ago

    @WrecklessRacer02 no but it works because we now have a high explosive round

    +1
  • Funky Trees! 6.0 years ago

    @WNP78 the tank gun also needs to have barrel length in ft/m and the velocity needs to be in F/S instead of MPH

  • Funky Trees! 6.0 years ago

    @WNP78 btw yall should try to put tracks 2 into the 1.9 that would help out a ton of mobile users, also will you put customizable inputs for the tank cannon since some of us want the input to be be fire guns, and is there a projectile type for APCR shells on the cannon?

    +1
  • Funky Trees! 6.0 years ago

    @WNP78 whoops I meant no the Arcsin is different than the csc, the Arccos is different than the sec and so on. Arcsin is Sin^-1 csc is 1/sin

  • Funky Trees! 6.0 years ago

    @WNP78 yes

  • The cannon is awesome! But..! 6.0 years ago

    @CruzerBlade wait does it not fire with fire guns?

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 6.0 years ago

    @SnoWFLakE0s when do yall actually use stuff like trigonometry though

  • Kumamatanga Archipelago 6.0 years ago

    I can't believe i JUST saw this smh

    +2
  • Funky Trees! 6.0 years ago

    BTW do you have sec csc and cot those are important or do we just have to put 1/sin 1/cos 1/tan?

  • Funky Trees! 6.0 years ago

    Altitude - Aircraft's altitude in metres
    AltitudeAgl - Aircraft's altitude above ground level in metres
    GS - The speed relative to the ground (m/s)
    IAS - The speed relative to the air, adjusted for the desnity of the air (m/s)
    TAS - The speed relative to the air (m/s)
    Fuel - The amount of fuel remaining as a proportion of capacity (0 to 1)
    AngleOfAttack - The angle of attack (angle airflow vertically meets the boresight) in degrees
    AngleOfSlip - The horizontal equivalent of angle of attack (degrees)
    PitchAngle - The pitch of the aircraft (degrees)
    RollAngle - The roll of the aircraft (degrees)
    Heading - The heading of the aircraft (degrees)
    Time - The time since the level loaded (seconds)
    DOES THIS MEAN WE CAN FINALLY MAKE ACCURATE INDICATORS!!!!!!

    +4
  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 6.0 years ago

    BTW with this insight into the game you should probably be a dev...

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 6.0 years ago

    This is way too complicated for an actual build application. Hell most of this stuff you don't completely understand even after calculus. Basically, pointless that they added sin cos stuff. But thanks for explaining the new stuff you're the only one really doing this rn.

    +1
  • The cannon is awesome! But..! 6.0 years ago

    @CruzerBlade why would you need customizable inputs for this though the only application I can see for this is under "FireGuns"

  • Junkers Ju-88 A-1 6.0 years ago

    @AircraftoftheRedStar Thanks took me forever

  • Help me. I can't make this! 6.0 years ago

    yeah I only think you can do this with paneling (paneling sucks)

    +1
  • Junkers Ju-88 A-1 6.0 years ago

    @BogdanX do you know anyone who specializes in this?

  • Vought F4U-4M Ver.2 Corsair 6.1 years ago

    Handles real well and you can do a pretty good stall turn with it 👏

  • DesignerSuite 6.1 years ago

    can you upload a bug fix

  • DesignerSuite 6.1 years ago

    crashing my pc like crazy

  • T-80U(WIP) 6.1 years ago

    umm this is an alternate account for somebody but for who?

  • MI-24 6.1 years ago

    You messed up on the rocket pods though, they are two rows slanted and then you have the raised and it rolls hella right, but still a good replica

  • MI-24 6.1 years ago

    Best looking Mi-24v on the site good job

  • J-20 6.1 years ago

    Awesome

    +1
  • 737 WingMK2.2 6.1 years ago

    Work on leading edge tho but trailing is amazing

  • 737 WingMK2.2 6.1 years ago

    Holy crap and only 180 parts??!!!

  • Focke Wulf - Triebflugel 6.1 years ago

    Technically 205-36 but yeah it’s still really good plus it’s mostly the downloads that matters

    +1
  • Focke Wulf - Triebflugel 6.1 years ago

    Bogdan is just mad because you’re ahead of him on the best monthly plane

    +1
  • Focke Wulf - Triebflugel 6.1 years ago

    Kinda hard to control but hey it’s SimplePlanes physics

    +2
  • Mikoyan Gurevich Mig-15 revised 6.1 years ago

    Sanitäter, hilf mir! -Battlefield V

  • Gear Door Demo 6.1 years ago

    Mmmm might use this...

  • Tesla Cybertruck 6.1 years ago

    Salty much? @Nickr

  • Tesla Cybertruck 6.1 years ago

    Um.. this is a copy of my post...
    https://www.simpleplanes.com/a/NZ19K0/Teslas-Cybertruck

  • Socrux S.B-135 Anaconda 6.1 years ago

    Wow this is really cool I like the story as well

  • He-300 Hecht highest detail .sPs. 6.1 years ago

    Um how come the gunners don’t work and so doesn’t the gyro

  • He-300 Hecht highest detail .sPs. 6.1 years ago

    Jesus Christ It’s Jason Bourne

  • “Nuclear reactor” V1 6.2 years ago

    Hmm weird but cool

  • ScCar-12 MICLIC 6.2 years ago

    Cool

    +1