@SnoWFLakE0s yes sorry, here a peek at what I'm working on right now https://www.simpleplanes.com/a/QDxSL8/General-Dynamics-F-16C-Block-50
https://www.simpleplanes.com/a/05atH5/Ju-88-A-1
idk why my old screenshots keep coming up with my stuff
I also have a pretty cool Panther Ausf. G
And at this second im working on a flak gun the 120mm M1
Ill remove some of my comments as well to clear up the chat
Ill tag you on the flak gun it'll have multiple distances at which the shells explode.
I would like to incorporate some of the new functions into my f-16 so i might have some questions for you later
question(s) about the beta what does "launchVolume" mean, is there an APCR ammo type, and are there proximity explosions on the cannon and if there is not a proximity attribute can yall import that from the missiles so that we can have completely working Flak guns?
@SnoWFLakE0s another question(s) about the beta what does "launchVolume" mean, is there an APCR ammo type, and are there proximity explosions on the cannon.
@WNP78 btw yall should try to put tracks 2 into the 1.9 that would help out a ton of mobile users, also will you put customizable inputs for the tank cannon since some of us want the input to be be fire guns, and is there a projectile type for APCR shells on the cannon?
Altitude - Aircraft's altitude in metres
AltitudeAgl - Aircraft's altitude above ground level in metres
GS - The speed relative to the ground (m/s)
IAS - The speed relative to the air, adjusted for the desnity of the air (m/s)
TAS - The speed relative to the air (m/s)
Fuel - The amount of fuel remaining as a proportion of capacity (0 to 1)
AngleOfAttack - The angle of attack (angle airflow vertically meets the boresight) in degrees
AngleOfSlip - The horizontal equivalent of angle of attack (degrees)
PitchAngle - The pitch of the aircraft (degrees)
RollAngle - The roll of the aircraft (degrees)
Heading - The heading of the aircraft (degrees)
Time - The time since the level loaded (seconds)
DOES THIS MEAN WE CAN FINALLY MAKE ACCURATE INDICATORS!!!!!!
This is way too complicated for an actual build application. Hell most of this stuff you don't completely understand even after calculus. Basically, pointless that they added sin cos stuff. But thanks for explaining the new stuff you're the only one really doing this rn.
@CrashFighter05
@asteroidbook345
@AircraftoftheRedStar
@RailfanEthan
@InternationalAircraftCompany
@Strikefighter04
@SnoWFLakE0s
@EternalDarkness
@RussianAS
Check out my new Flak Gun for an example:
120mm M1 Flak Gun
@RailfanEthan huh that would be cool
@SnoWFLakE0s
@SnoWFLakE0s yes sorry, here a peek at what I'm working on right now https://www.simpleplanes.com/a/QDxSL8/General-Dynamics-F-16C-Block-50
https://www.simpleplanes.com/a/05atH5/Ju-88-A-1
idk why my old screenshots keep coming up with my stuff
I also have a pretty cool Panther Ausf. G
And at this second im working on a flak gun the 120mm M1
Ill remove some of my comments as well to clear up the chat
Ill tag you on the flak gun it'll have multiple distances at which the shells explode.
I would like to incorporate some of the new functions into my f-16 so i might have some questions for you later
@SnoWFLakE0s so well finally be able to have real indicators, right?
question(s) about the beta what does "launchVolume" mean, is there an APCR ammo type, and are there proximity explosions on the cannon and if there is not a proximity attribute can yall import that from the missiles so that we can have completely working Flak guns?
@SnoWFLakE0s another question(s) about the beta what does "launchVolume" mean, is there an APCR ammo type, and are there proximity explosions on the cannon.
+1@SnoWFLakE0s like what lol
so what doez the function = MultiRole do and are there any other inputs?
@WrecklessRacer02 I also have a new tank that uses the gun Panther Ausf. G
https://www.simpleplanes.com/a/t20bW0/Panther-Ausf-G
@WrecklessRacer02 no but it works because we now have a high explosive round
+1@WNP78 the tank gun also needs to have barrel length in ft/m and the velocity needs to be in F/S instead of MPH
@WNP78 btw yall should try to put tracks 2 into the 1.9 that would help out a ton of mobile users, also will you put customizable inputs for the tank cannon since some of us want the input to be be fire guns, and is there a projectile type for APCR shells on the cannon?
+1@WNP78 whoops I meant no the Arcsin is different than the csc, the Arccos is different than the sec and so on. Arcsin is Sin^-1 csc is 1/sin
@WNP78 yes
@CruzerBlade wait does it not fire with fire guns?
@SnoWFLakE0s when do yall actually use stuff like trigonometry though
I can't believe i JUST saw this smh
+2BTW do you have sec csc and cot those are important or do we just have to put 1/sin 1/cos 1/tan?
Altitude - Aircraft's altitude in metres
+4AltitudeAgl - Aircraft's altitude above ground level in metres
GS - The speed relative to the ground (m/s)
IAS - The speed relative to the air, adjusted for the desnity of the air (m/s)
TAS - The speed relative to the air (m/s)
Fuel - The amount of fuel remaining as a proportion of capacity (0 to 1)
AngleOfAttack - The angle of attack (angle airflow vertically meets the boresight) in degrees
AngleOfSlip - The horizontal equivalent of angle of attack (degrees)
PitchAngle - The pitch of the aircraft (degrees)
RollAngle - The roll of the aircraft (degrees)
Heading - The heading of the aircraft (degrees)
Time - The time since the level loaded (seconds)
DOES THIS MEAN WE CAN FINALLY MAKE ACCURATE INDICATORS!!!!!!
BTW with this insight into the game you should probably be a dev...
This is way too complicated for an actual build application. Hell most of this stuff you don't completely understand even after calculus. Basically, pointless that they added sin cos stuff. But thanks for explaining the new stuff you're the only one really doing this rn.
+1@CruzerBlade why would you need customizable inputs for this though the only application I can see for this is under "FireGuns"
@AircraftoftheRedStar Thanks took me forever
yeah I only think you can do this with paneling (paneling sucks)
+1@BogdanX do you know anyone who specializes in this?
Handles real well and you can do a pretty good stall turn with it 👏
can you upload a bug fix
crashing my pc like crazy
umm this is an alternate account for somebody but for who?
You messed up on the rocket pods though, they are two rows slanted and then you have the raised and it rolls hella right, but still a good replica
Best looking Mi-24v on the site good job
Awesome
+1Work on leading edge tho but trailing is amazing
Holy crap and only 180 parts??!!!
Technically 205-36 but yeah it’s still really good plus it’s mostly the downloads that matters
+1Bogdan is just mad because you’re ahead of him on the best monthly plane
+1Kinda hard to control but hey it’s SimplePlanes physics
+2Sanitäter, hilf mir! -Battlefield V
Mmmm might use this...
Salty much? @Nickr
Um.. this is a copy of my post...
https://www.simpleplanes.com/a/NZ19K0/Teslas-Cybertruck
Wow this is really cool I like the story as well
Um how come the gunners don’t work and so doesn’t the gyro
“Jesus Christ It’s Jason Bourne”
Hmm weird but cool
Cool
+1