Cool! Looks very well done. Its a shame that the game gives different reflections than regular fuselages. The paneling meets up perfectly and matches the fuselage, yet the game makes it look very geometric
Thats a shame, Im sorry dude. From the way it looks, it seems like this is your most detailed plane yet... In the future I recommend posting unlisted work in progress's after any major change is done, this way you have an easily accessible backup. Anyway, I'm sorry that happened, I know it can be super frustrating
I finished building the plane, so the next thing I have to work on is the cockpit. Seeing as it is the weekend, I was hoping you would have the time to help me figure out that formula @spefyjerbf
I have a little question; How do you make something stop working after a certain speed is reached? Im only asking because I remember this using something similar, where the engines would shut off after 5 minutes of WEP usage. I was wondering because I want to have control surfaces stop working after the plane passes its never exceed speed.
Congrats to winers! I wish I could have taken part, this challenge seemed really fun. I would love to participate in your next challenge, should you make another one
Yes, but like I said it speeds up rather than slowing down. It also spins much past the end of the gauge and does many revolutions around. I tagged you on the test bed with the half complete gauge @spefyjerbf
Ok, it changes speed at the right time, but its too fast and it doesn't stop spinning once it reaches 200 mph. How can I reduce rotator speed after that 200 mph mark, as well as cap the rotators max? @spefyjerbf
Also are these measurements in m/s or mph? One slight issue I had is that past 200 mph the rotator keeps spinning at a constant rate and it doesn't slow down to accommodate the less space between lines on the gauge. I've tried quite a few x variables, from 0.1 to 6 but it doesn't make a difference @spefyjerbf
Sounds good, I will try it. Also, is there supposed to be a question mark? Im not questioning your skills, I just have never seen one in a formula before @spefyjerbf
Great job! I could be wrong, but I believe that the pilot had to crank a handle 28 times just to extend/retract the gear.
Cool! Looks very well done. Its a shame that the game gives different reflections than regular fuselages. The paneling meets up perfectly and matches the fuselage, yet the game makes it look very geometric
Sorry for eavesdropping, but if you get that parachute code could you share it with me? It would free up an activation group on my F-4 @QingyuZhou
I must agree! Perhaps try some later fighters like the F-14 or something along those lines @QingyuZhou
Awesome job as always!
Yep between the J and 900 @Diloph
I would’ve been happy too, but you tagged me wrong so I didn’t get anything. There’s no dash in my username. Anyway, it looks and flies great @Diloph
Thats a shame, Im sorry dude. From the way it looks, it seems like this is your most detailed plane yet... In the future I recommend posting unlisted work in progress's after any major change is done, this way you have an easily accessible backup. Anyway, I'm sorry that happened, I know it can be super frustrating
Nice and smooth! Great work
Floaty boi
I cant test mods, but judging by the name it sounds amazing. I have a forum post regarding some campaign-like ideas if you want to look at those
Imagine posting frequently enough to actually get points, couldn't be me
Other than it, its an impressive build. Very smooth and clean design @asteroidbook345
Looks great! Realistically, however, visibility from the cockpit would be so bad that carrier landings would be impossible
Very cool! It would be amazing to see this built IRL, the design is so elegant yet practical
Thanks! Im using these in a p-51 incase you're wondering @jamesPLANESii
Awesome! The nose art is done very well and it adds a lot of personality to the plane
Also when attaching the bank indicator, do you attach from the spring or the main body of the gauge?
Could you give a list rom left to right on what each gauge is? I know most of them, but I cant figure out some of the others
I finished building the plane, so the next thing I have to work on is the cockpit. Seeing as it is the weekend, I was hoping you would have the time to help me figure out that formula @spefyjerbf
Awesome job!
Great job! Very clever to use the Magnet as an engine
Cool!
I have a little question; How do you make something stop working after a certain speed is reached? Im only asking because I remember this using something similar, where the engines would shut off after 5 minutes of WEP usage. I was wondering because I want to have control surfaces stop working after the plane passes its never exceed speed.
Oh ok, thank you @jamesPLANESii
Nicely done my friend!
I found this out by accident, but I’ve used it on every build since
You’re right! I never noticed it because the fuselages are so vastly different @QingyuZhou
Thats impressive. I would wait until tomorrow to post it, its getting late in the U.S. so not too many people would see it @klm747klm747
Sorry to evesdrop, but may I have a look at it? @klm747klm747
This looks awesome! You're gonna have to make a Mig to go with it!
I’d be glad too!
Ive seen worse lol @Diloph
Awesome job! Details are very smooth and those flaps are amazing! Rear gun is also very fun to use
Very nice!
Lol I have a Mustang thats almost done for BogdanX's WWII challenge @QingyuZhou
Congrats to winers! I wish I could have taken part, this challenge seemed really fun. I would love to participate in your next challenge, should you make another one
Fair. I bet if it had recoverable and re-storable planes it would be the best sub on the site lol @MintLynx
Lol that goes to show my stupidity :P @MintLynx
That’s alright, I still have to build the rest of the plane anyway @spefyjerbf
great job! Looks very smooth and well made
Wow, those dive breaks are amazing!
Nicely done! its loads of fun to attach convoys in this
Yes, but like I said it speeds up rather than slowing down. It also spins much past the end of the gauge and does many revolutions around. I tagged you on the test bed with the half complete gauge @spefyjerbf
Ok, it changes speed at the right time, but its too fast and it doesn't stop spinning once it reaches 200 mph. How can I reduce rotator speed after that 200 mph mark, as well as cap the rotators max? @spefyjerbf
Also are these measurements in m/s or mph? One slight issue I had is that past 200 mph the rotator keeps spinning at a constant rate and it doesn't slow down to accommodate the less space between lines on the gauge. I've tried quite a few x variables, from 0.1 to 6 but it doesn't make a difference @spefyjerbf
Thank you so much!@spefyjerbf
Awesome! I look forward to using these lol
Sounds good, I will try it. Also, is there supposed to be a question mark? Im not questioning your skills, I just have never seen one in a formula before @spefyjerbf
I would appreciate that @spefyjerbf