@FrankieB this wall e of mine likes to explode because it uses experimental tracks instead of track like wheels. It is slow too and doesnt like offroad. Aesthetic-wise, I do think I put enough details to make it as close as a Wall.e can get. It will probably be up tomorrow. You can disassemble it if you want so you could improve your own design.
1.This happens when you delete something then immediately click on a fuselage block. I reported this a looooong time ago and the devs know about this. I dont know why it is not fixed yet.. the current solution is click on another block then click again on the block you want to edit.
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2.an old bug that showed up again. I'm sure they are working on a fix
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1.meh.. I like them, more destructibles to test out how accurate my weapons are
2.a good explanation could be found here
3.I noticed this alot on planes with aggressive controls
@NumNumz Idk what the problem. I've had encounters with this in the past and its a design specific problem. Somehow I fixed them but i cant tell you exactly how i did it exactly.
hey! Nice tanks! But you are not planning on using a spliced up machine gun for its turrets, aren't you? since you already put so many bombs for decoration why not use them as actual ammo? you can use this. you dont need to credit me.
you hadn't created much yet and you already out of ideas?
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What is you favorite video game aside from SP? does that game include some planes, vehicles, or robots? pick what you like and try recreating them.
@EternalDarkness Thanks! for now, I'll save you ship for later inspections.. I still cant find how it is possible to steer that fast without drifting..
@birdsofsteel damn, this seemed to be not the case at all! I tested this in other planes and all of them are fine..... this is starting to frustrate me now... fck it! i'll just ask the devs to check why the cargo plane wont spawn and replacing the cockpit with a normal sized one seemed to fix it.......................................................fck.
@LOSTechOrdnance @birdsofsteel I finally figured out whats wrong with the plane. Its main cockpits is scaled down to 0.75 making it explode when naturally spawned by the AI. This does not happen when the plane is manually spawned or with a normal size cockpit. I'll be making a bug report soon after collecting more info about this and on other AI problems.
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i'm playing on windows.
@Brields95 @birdsofsteel Thanks for the replies.
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@Brields95 I agree, we need better AI. But for now, the current one is still okay. I Have collected many planes from many users and saved them as AI planes only this one will not spawn naturally.. If I manually spawn it it flies perfectly.
Hi! I would like to save this plane so my sandbox AI can fly it. I tried fixing some kinks and made the plane according to my standards. you can download it here
Drag and drop the sub-assembly at the top left corner of the screen.
Dont use parts with VTOL inputs. Same with Trim controls. Wing slabs with pitch control surfaces usually have Trim enabled by default, just turn them off
@redbear89 Awesome! I'll check later since I still have things to do. If there are extra wings I'll just pull them down myself so you wont bother fixing and reuploading another update for this plane. Thank you! you have gained yourself a follower!
@realluochen9999 I'm gonna hijack this thread since your question is now answered, sorry (I dont want to spam the forums)
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@NathanMikeska is the AI not being able to use missiles in Sandbox a bug or an intentional behavior?
@UnknownNate Thanks!! your prediction is wrong... I'm already at gold.
@FrankieB, @Djbanana Thank you guys!
@Dalton02 Wallllll--- ehhhhh lol
@MasterManufacturingCo @Dynimerous Thanks!
just add more deadweight until you can turn at max speed without tumbling. or you could also reduce the turning angle of you wheels. or do both
I'm upvoting this because I highly recommend you make this move/fly... it would be really awesome
fantastic replica.
you need to make your center of mass closer to the ground so It would not flip when turning..
@FrankieB this wall e of mine likes to explode because it uses experimental tracks instead of track like wheels. It is slow too and doesnt like offroad. Aesthetic-wise, I do think I put enough details to make it as close as a Wall.e can get. It will probably be up tomorrow. You can disassemble it if you want so you could improve your own design.
@FrankieB there is nothing wrong in uploading your own version of wall.e
@UnknownNate Thanks!
@General360 I could probably work on that.. after my other projects
@TheLatentImage I have something for you. please check your reddit account.
Pistons?
@Dalton02 its the same plane I posted months ago and still flies as good as it did back then
1.This happens when you delete something then immediately click on a fuselage block. I reported this a looooong time ago and the devs know about this. I dont know why it is not fixed yet.. the current solution is click on another block then click again on the block you want to edit.
.
2.an old bug that showed up again. I'm sure they are working on a fix
.
.
.
1.meh.. I like them, more destructibles to test out how accurate my weapons are
2.a good explanation could be found here
3.I noticed this alot on planes with aggressive controls
snowstone island. I unlocked it whiles teasing the SAM launchers with a very maneuverable plane.
@baallzebub ohhhhh! sorry I was not reading carefully,
edit: 14
none
but
....you can still start a race if you want
upvoting not because it is unique or anything but because I will save this plane for my AI fleet
you are playing on windows so just click a part then press 'delete'
@NumNumz Idk what the problem. I've had encounters with this in the past and its a design specific problem. Somehow I fixed them but i cant tell you exactly how i did it exactly.
@TacoSpam I like turtles, thanks!
hey! Nice tanks! But you are not planning on using a spliced up machine gun for its turrets, aren't you? since you already put so many bombs for decoration why not use them as actual ammo? you can use this. you dont need to credit me.
you know, with fuselage blocks you could reduce the number of parts you used to just half.
try using normal sized fins and see if that works
scaling the size and mass should not be allowed.
any chance for hyperlinks on plane descriptions?
@baallzebub thats alright.. I could fix that on my own.. the power issue when it is scaled is the thing I dont know how to fix so I asked you
@baallzebub awesome! thanks!
@baallzebub here I resized it with HellFireKoder's Fine Tuner mod
I dont have to create a heli now that this thing is here.
edit. Can you please resize this to 1/4 size? i tried it and the engine power is messed up. Its not my heli so I dont know how to fix it
Dude, this is fantastic!
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with some modifications this plane would be another addition for my growing AI fleet
you hadn't created much yet and you already out of ideas?
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What is you favorite video game aside from SP? does that game include some planes, vehicles, or robots? pick what you like and try recreating them.
@EternalDarkness Thanks! for now, I'll save you ship for later inspections.. I still cant find how it is possible to steer that fast without drifting..
@EternalDarkness I see, but how come its not "drifty"? I've tried this setup before and its not as good as what you did in this ship.
so what is the secret to its amazing steering? the giant wings at the bottom?
@birdsofsteel damn, this seemed to be not the case at all! I tested this in other planes and all of them are fine..... this is starting to frustrate me now... fck it! i'll just ask the devs to check why the cargo plane wont spawn and replacing the cockpit with a normal sized one seemed to fix it.......................................................fck.
lets close this thread here........
@LOSTechOrdnance @birdsofsteel I finally figured out whats wrong with the plane. Its main cockpits is scaled down to 0.75 making it explode when naturally spawned by the AI. This does not happen when the plane is manually spawned or with a normal size cockpit. I'll be making a bug report soon after collecting more info about this and on other AI problems.
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i'm playing on windows.
Go to game settings then disable AI traffic
@birdsofsteel hmm. thanks for this.. there may be something wrong in my side..
none that i know of. wet missiles dont accelerate. you could still fire rocket pods underwater though..
@birdsofsteel you spawned it manually or it just showed up on its own?
@Brields95 @birdsofsteel Thanks for the replies.
+1.
@Brields95 I agree, we need better AI. But for now, the current one is still okay. I Have collected many planes from many users and saved them as AI planes only this one will not spawn naturally.. If I manually spawn it it flies perfectly.
@birdsofsteel still nothing
Hi! I would like to save this plane so my sandbox AI can fly it. I tried fixing some kinks and made the plane according to my standards. you can download it here
@NathanMikeska Thanks!
Drag and drop the sub-assembly at the top left corner of the screen.
Dont use parts with VTOL inputs. Same with Trim controls. Wing slabs with pitch control surfaces usually have Trim enabled by default, just turn them off
instructions
@redbear89 Awesome! I'll check later since I still have things to do. If there are extra wings I'll just pull them down myself so you wont bother fixing and reuploading another update for this plane. Thank you! you have gained yourself a follower!
@realluochen9999 I'm gonna hijack this thread since your question is now answered, sorry (I dont want to spam the forums)
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@NathanMikeska is the AI not being able to use missiles in Sandbox a bug or an intentional behavior?
Beautiful! Thank you! and I was not able to disassemble it thoroughly, but can I trust you put just 7 wings max on this?