important to note: wing sweep (and dlc) functions are not 100% complete, but nearly there. i scripted most of it last night and i was really happy to see it working almost exactly the way i know it to
music playing:
Star U - Graham Kartna
Flying - Oliver Buckland
takes a really long time, I personally am too impulsive to prefer this kind of building *which is unfortunate as I had a couple of those publicly posted about that aren't as fun and still require months of scripting and tedium to get working
@FalconDynamics i see. i only fired the rockets twice, both instances immediately had both engines flame out. the only other thing i could think of that caused this was the g pull after firing, though id question that because with your dfcs its g limited (also not an f5 thing :|
i will refrain from commenting my full thoughts about your fcs solution to flight modeling as it is the most cursed illegal bandaid solution i have ever had the chance to comprehend the idea of.
really nice and well built f5- however i find it to be a little awkward, and inaccurate in its handling. the kinematics of the aircraft are pretty solid, though never have i seen anything that says this specific variant, which im to believe is the same one featured in dcs, has a digital flight computer (nor does it have roll actuation on the stabs?). the dampers do not do very much, mostly just to keep the nose from jostling around while making inputs, but not as much as having a full working autotrim. the f5 to my knowledge is a hands on type of airplane- which in yours i was able to let go of the stick for an entire minute, and it landed itself without input. though, i could entirely be wrong about the f5 not having this and for all i know the navy couldve done that in like the 80s or something.
i was also surprised when the "aileron limiter" limited it more, rather than turning off. the roll rate of it having the limiter "off" is about that of the dcs one having the limiter on. the suspension is also extremely stiff and bouncy, and the brake torque is way too strong. my only other complaint is that the engines both flame out after firing rockets. im not really sure what this is supposed to be, and it was weird to encounter as id never come across this in dcs.
otherwise, i can tell many months of work went into this build. the usage of parts is very smart, and the construction is pretty spot on. the cockpit is fantastic and i did not have any trouble finding where everything is from memory. all of the gauges are very well made (your airspeed indicator is stonks). overall this is a great build and the it i its 🛴🚱🏃♀️⛑
@ mr silverware can u add 3d modeling to sp 🙏
+6@ToeTips whatr
its bust 😭
+2@MrSilverWolf wheel brake will function as pushing the weapon selector down to cycle between aim-9 stations or between sp/ph
+3important to note: wing sweep (and dlc) functions are not 100% complete, but nearly there. i scripted most of it last night and i was really happy to see it working almost exactly the way i know it to
music playing:
Star U - Graham Kartna
Flying - Oliver Buckland
mhicels obbma
+2"titan is" you mean "titan was"
+9radar warning receiver using rgb light strips
+2mi when ifei and ufc are freaking ipads
aooouuuuuu nuts
how
The
+2@rexzion please show your work
+1@PuckusAirplanesAndMore she says i am the one
*in villager voice*but the kid is not my son hooooooo
@PPLLAANNEE ö
more like isn't real
+2if you put all the objects on the terrain layer it should have distance fog unless that caused problem
@rexzion T
it doesont the pieses
MOG 55
vfw-fokker 614
@BashiriShippers amungy
+2i do, and i started making a map addon thats roughly continent sized that surrounds the stock map but its a huge project & it still has a ways to go
+10@100 ahaha
+1@100 yed
+1@100 whut thats just true lol
+1@100 100 more like negative 2
+1@100 100 more like 99
+2@100 I Hope your Next Fart smells Bad
+7molar mass per cubic centimeter
+2oh no! anyway
+14ö
man im dead
+2i am pretty sure this is @TheCatBaron 's ultralight instead with just wheels, you should credit the original build
+2mp zip bomb
🏳️⚧️ badass mf flag
+1https://www.youtube.com/watch?v=9OeK7I77oq8
when the silicone expires
+1its
thesamefontis thsi in the mob vote
finger doesnty have dis cable
+3do they ad rtx 2060 to rpator
+4takes a really long time, I personally am too impulsive to prefer this kind of building *which is unfortunate as I had a couple of those publicly posted about that aren't as fun and still require months of scripting and tedium to get working
+1@Jawskiller25 bingelybingy
you mean horizontal
@FalconDynamics what are the conditions then ?
@FalconDynamics i see. i only fired the rockets twice, both instances immediately had both engines flame out. the only other thing i could think of that caused this was the g pull after firing, though id question that because with your dfcs its g limited (also not an f5 thing :|
i will refrain from commenting my full thoughts about your fcs solution to flight modeling as it is the most cursed illegal bandaid solution i have ever had the chance to comprehend the idea of.
really nice and well built f5- however i find it to be a little awkward, and inaccurate in its handling. the kinematics of the aircraft are pretty solid, though never have i seen anything that says this specific variant, which im to believe is the same one featured in dcs, has a digital flight computer (nor does it have roll actuation on the stabs?). the dampers do not do very much, mostly just to keep the nose from jostling around while making inputs, but not as much as having a full working autotrim. the f5 to my knowledge is a hands on type of airplane- which in yours i was able to let go of the stick for an entire minute, and it landed itself without input. though, i could entirely be wrong about the f5 not having this and for all i know the navy couldve done that in like the 80s or something.
+3i was also surprised when the "aileron limiter" limited it more, rather than turning off. the roll rate of it having the limiter "off" is about that of the dcs one having the limiter on. the suspension is also extremely stiff and bouncy, and the brake torque is way too strong. my only other complaint is that the engines both flame out after firing rockets. im not really sure what this is supposed to be, and it was weird to encounter as id never come across this in dcs.
otherwise, i can tell many months of work went into this build. the usage of parts is very smart, and the construction is pretty spot on. the cockpit is fantastic and i did not have any trouble finding where everything is from memory. all of the gauges are very well made (your airspeed indicator is stonks). overall this is a great build and the it i its 🛴🚱🏃♀️⛑