@ToeTips thats fair and honestly something I should do, but I feel like the weird drag makes the flight feel unique on each build and gives the thing some character.
@ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes
@mitsuki make the limbs lighter if possible, XML editing the heavy parts to make them lighter, this puts less force on the rotators so they act less elastically. Or make them slower etc, minimise momentum on the rotator will make it act more robotically and more elastically. the damper will help too I'm pretty sure
@TinyMaus I think it was a sorta joke abt the concept of the companion cube in the game of portal, and how its "an ordinary" cube when theyre likely more than that
@ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint
@ToeTips I remember like a couple of years ago there was a real boom of new high quality builders and I have a feeling one got gold after like 3 or 4 builds it was insane
@ToeTips theres loads of upcomers, its mad, I feel the quality barrier between all of the ranks is sorta gone at this point. I've seen bronze or lower builders make mad stuff which I wouldnt have dreamed of at their rank
@ToeTips like I swear a good chunk of people who were (as close as u can get to on this website) friends went into service in military or air force positions so yeah.
@ToeTips i'd like to think so but time flies fast, and a lot of people are probably with jobs and kids and might not be able to dedicate like 50 hours to a build
@Graingy maybe, but unlike before i got no intent in building again this time, my life is too turbulent atm I don't think a big build will ever really happen again unfortunately
Firstly, they'll always be slightly twitchy and floppy but trying to minimise the torque and weight acting on the rotator helps imo, however depending on how they move u can try and use multiple sets of rotators (and gyroscopes on limbs which isnt a great idea however it works very rarely and situationally from my experience)
@RodimusRhoamMaximus firstly wow that sounds incredible, I’m not really an expert and I have only worked on something up to quadrupedal, I’ll see if I can find you some good examples of 6 legged walkers
@LtColGaby I assume you mean impactForce I’d recommend trying it out first but basically when a guns bullets with impactForce hit an object it pushes away the object, it can also be negative acting like a tractor beam or magnet
You can always place wings on the vehicle and make them work then shrink them using overload to something really small e.g. 0.001,0.001,0.001. As for landing gear, your choice is custom, or pre-made. Have a look at some of the high point people you’ll prob find custom gear.
I’ll be honest, I wouldn’t bother looking at it. Usually it’s a rule of thumb issue with performance costs. If it looks high performance it probably is. Worst case scenario get someone with really low specs to test it
Hmmm. Things have changed a lot since I’ve properly last been on, @Awsomur. However since then spiritus raptor has been grandly dethroned. @Strikefighter04 as an alternative suggestion. Or @SnoWFLakE0s
@Blub00The00Builder the grammar is fine lol, and as for the gyros, try it with one gyroscope, have it on 2500% stability (25 in overload) and see if that stabilises it. From there it’s a fine balancing game. and that’s a hell of an impressive build, I’d love to see the complete version when done
@ToeTips Yeaaahhhhhh, those ones, I made one for a race once, I have no idea how people make those insane race winning planes or cars
@ToeTips yeah, reaching insane speeds, basically glued to the ground. with turning that doesn't flip it, in a relatively small turning radius
@MobileBuilder21 thank you dude
@ToeTips yeah, lol, or hyper-maneuverable cars, they make up some of my favourite things, i just cant make them to save my life lol
@ToeTips I agree tbf and one of my favourite thing is supermaneuverable stuff, they’re all so fun to fly
@DatMaluchGuy19 Thanks dude ('-')7
@ToeTips style points, but yeah that's what I meant about drag being a pain, I want stuff to fly or move, just without all the weird stuff
@DatMaluchGuy19 Here it is
@MikeWeaver no, but, you can do a workaround with large explosion scale, increased speed, increased turn rate
@ToeTips thats fair and honestly something I should do, but I feel like the weird drag makes the flight feel unique on each build and gives the thing some character.
@ToeTips Idk its more in the sense of like I build a slim build or a giant build then making it fly can be really tough because of drag and stuff
@ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes
@mitsuki make the limbs lighter if possible, XML editing the heavy parts to make them lighter, this puts less force on the rotators so they act less elastically. Or make them slower etc, minimise momentum on the rotator will make it act more robotically and more elastically. the damper will help too I'm pretty sure
@SpartanJohn117 I couldnt agree more
@Supermarinethespitfire None taken lol, I completely agree
@TinyMaus I think it was a sorta joke abt the concept of the companion cube in the game of portal, and how its "an ordinary" cube when theyre likely more than that
@ToeTips yeah, most builds I make I think of, build a skeleton, then flesh it out, then make it work.
@ToeTips thanks lol
@ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint
this is amazing
@ToeTips I remember like a couple of years ago there was a real boom of new high quality builders and I have a feeling one got gold after like 3 or 4 builds it was insane
@ToeTips theres loads of upcomers, its mad, I feel the quality barrier between all of the ranks is sorta gone at this point. I've seen bronze or lower builders make mad stuff which I wouldnt have dreamed of at their rank
@ToeTips like I swear a good chunk of people who were (as close as u can get to on this website) friends went into service in military or air force positions so yeah.
@ToeTips i'd like to think so but time flies fast, and a lot of people are probably with jobs and kids and might not be able to dedicate like 50 hours to a build
@RepublicOfCursedPlanes really, damn yeah I mean post mod inclusion there's actually a good few mobile players now, so that's good
@Graingy maybe, but unlike before i got no intent in building again this time, my life is too turbulent atm I don't think a big build will ever really happen again unfortunately
@ToeTips thanks for the upvotes
@SILVERPANZER thank you for the support!
Firstly, they'll always be slightly twitchy and floppy but trying to minimise the torque and weight acting on the rotator helps imo, however depending on how they move u can try and use multiple sets of rotators (and gyroscopes on limbs which isnt a great idea however it works very rarely and situationally from my experience)
using the xml editor thingy, up the health of the part to an arbitrarily big number
@Nitrogeneating1160, I mean yeah? I reckon thatd work, I'm quite rusty with funky trees rn so explain it more and I'll see if I can help :)
@RodimusRhoamMaximus firstly wow that sounds incredible, I’m not really an expert and I have only worked on something up to quadrupedal, I’ll see if I can find you some good examples of 6 legged walkers
@RodimusRhoamMaximus I’d have to check out the build, but seeing as it’s a transformer probably yes
@LtColGaby I assume you mean impactForce I’d recommend trying it out first but basically when a guns bullets with impactForce hit an object it pushes away the object, it can also be negative acting like a tractor beam or magnet
I’ll be honest. Anything I posted like 2020 was alright, anything before that was poor. And I don’t build things now so F tier
Ayyyy thank you very much, I really enjoyed this challenge
Looks interesting I’ll give it a shot
@FarrowTECH oh yeah, it looks good. I thought it was a flight problem because honestly looks good lol didn’t see design problems
@FarrowTECH hmmm. Personally, I’d try and make them weightless and drag less and see if that helps.
You can always place wings on the vehicle and make them work then shrink them using overload to something really small e.g. 0.001,0.001,0.001. As for landing gear, your choice is custom, or pre-made. Have a look at some of the high point people you’ll prob find custom gear.
I’ll be honest, I wouldn’t bother looking at it. Usually it’s a rule of thumb issue with performance costs. If it looks high performance it probably is. Worst case scenario get someone with really low specs to test it
Ayyyy nice
Hmmm. Things have changed a lot since I’ve properly last been on, @Awsomur. However since then spiritus raptor has been grandly dethroned. @Strikefighter04 as an alternative suggestion. Or @SnoWFLakE0s
@Nerfaddict fair enough
@MannedBeggur from there, try and keep the centre of mass near centre and try slowly reducing the stability, hopefully you’ll find a balance
@Kendog84 hmmmm I’ve never really tried looking at them in detail, except the convoy ones, but they’re easy
@Kendog84 hmm. I reckon you could use a detachable drone if you wanted to see them in mission, and perhaps find a permanent daytime mod? Idk.
@Blub00The00Builder the grammar is fine lol, and as for the gyros, try it with one gyroscope, have it on 2500% stability (25 in overload) and see if that stabilises it. From there it’s a fine balancing game. and that’s a hell of an impressive build, I’d love to see the complete version when done
@Kendog84 maybe? They’re buried somewhere in the files, my guess is they aren’t made of simple planes parts so may never be editable
@F1Fan8910 I feel that lol, I can’t do it either