23.8k Axartar Comments

  • A-10 Phantasm 1.7 years ago

    @ToeTips Yeaaahhhhhh, those ones, I made one for a race once, I have no idea how people make those insane race winning planes or cars

  • A-10 Phantasm 1.7 years ago

    @ToeTips yeah, reaching insane speeds, basically glued to the ground. with turning that doesn't flip it, in a relatively small turning radius

  • The Zenith Paladin 1.7 years ago

    @MobileBuilder21 thank you dude

  • A-10 Phantasm 1.7 years ago

    @ToeTips yeah, lol, or hyper-maneuverable cars, they make up some of my favourite things, i just cant make them to save my life lol

  • A-10 Phantasm 1.7 years ago

    @ToeTips I agree tbf and one of my favourite thing is supermaneuverable stuff, they’re all so fun to fly

  • My last build is out now. 1.7 years ago

    @DatMaluchGuy19 Thanks dude ('-')7

  • A-10 Phantasm 1.7 years ago

    @ToeTips style points, but yeah that's what I meant about drag being a pain, I want stuff to fly or move, just without all the weird stuff

  • The Zenith Paladin 1.7 years ago

    @DatMaluchGuy19 Here it is

  • New XML properties 1.7 years ago

    @MikeWeaver no, but, you can do a workaround with large explosion scale, increased speed, increased turn rate

  • A-10 Phantasm 1.7 years ago

    @ToeTips thats fair and honestly something I should do, but I feel like the weird drag makes the flight feel unique on each build and gives the thing some character.

  • A-10 Phantasm 1.7 years ago

    @ToeTips Idk its more in the sense of like I build a slim build or a giant build then making it fly can be really tough because of drag and stuff

  • A-10 Phantasm 1.7 years ago

    @ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes

  • Help on stabilizing Mech 1.7 years ago

    @mitsuki make the limbs lighter if possible, XML editing the heavy parts to make them lighter, this puts less force on the rotators so they act less elastically. Or make them slower etc, minimise momentum on the rotator will make it act more robotically and more elastically. the damper will help too I'm pretty sure

  • Tie Crawler 1.7 years ago

    @SpartanJohn117 I couldnt agree more

  • Tie Crawler 1.7 years ago

    @Supermarinethespitfire None taken lol, I completely agree

  • Aperture Science Weighted Storage Cube 1.7 years ago

    @TinyMaus I think it was a sorta joke abt the concept of the companion cube in the game of portal, and how its "an ordinary" cube when theyre likely more than that

  • A-10 Phantasm 1.7 years ago

    @ToeTips yeah, most builds I make I think of, build a skeleton, then flesh it out, then make it work.

  • Mech dog... 1.7 years ago

    @ToeTips thanks lol

  • A-10 Phantasm 1.7 years ago

    @ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint

  • New version released!!!!! 1.7 years ago

    this is amazing

  • A-10 Phantasm 1.7 years ago

    @ToeTips I remember like a couple of years ago there was a real boom of new high quality builders and I have a feeling one got gold after like 3 or 4 builds it was insane

  • A-10 Phantasm 1.7 years ago

    @ToeTips theres loads of upcomers, its mad, I feel the quality barrier between all of the ranks is sorta gone at this point. I've seen bronze or lower builders make mad stuff which I wouldnt have dreamed of at their rank

  • A-10 Phantasm 1.7 years ago

    @ToeTips like I swear a good chunk of people who were (as close as u can get to on this website) friends went into service in military or air force positions so yeah.

  • A-10 Phantasm 1.7 years ago

    @ToeTips i'd like to think so but time flies fast, and a lot of people are probably with jobs and kids and might not be able to dedicate like 50 hours to a build

  • Wright Island Weekly #4 1.7 years ago

    @RepublicOfCursedPlanes really, damn yeah I mean post mod inclusion there's actually a good few mobile players now, so that's good

  • My last build. 1.7 years ago

    @Graingy maybe, but unlike before i got no intent in building again this time, my life is too turbulent atm I don't think a big build will ever really happen again unfortunately

  • A-10 Phantasm 1.7 years ago

    @ToeTips thanks for the upvotes

  • A-10 Phantasm 1.7 years ago

    @SILVERPANZER thank you for the support!

  • Help on stabilizing Mech 1.7 years ago

    Firstly, they'll always be slightly twitchy and floppy but trying to minimise the torque and weight acting on the rotator helps imo, however depending on how they move u can try and use multiple sets of rotators (and gyroscopes on limbs which isnt a great idea however it works very rarely and situationally from my experience)

  • How to make indestructible parts? 1.8 years ago

    using the xml editor thingy, up the health of the part to an arbitrarily big number

  • How to make a mech walk. 1.8 years ago

    @Nitrogeneating1160, I mean yeah? I reckon thatd work, I'm quite rusty with funky trees rn so explain it more and I'll see if I can help :)

  • How to make a mech walk. 2.3 years ago

    @RodimusRhoamMaximus firstly wow that sounds incredible, I’m not really an expert and I have only worked on something up to quadrupedal, I’ll see if I can find you some good examples of 6 legged walkers

  • How to make a mech walk. 2.3 years ago

    @RodimusRhoamMaximus I’d have to check out the build, but seeing as it’s a transformer probably yes

  • New XML properties 2.3 years ago

    @LtColGaby I assume you mean impactForce I’d recommend trying it out first but basically when a guns bullets with impactForce hit an object it pushes away the object, it can also be negative acting like a tractor beam or magnet

  • Rank your planes 2.5 years ago

    I’ll be honest. Anything I posted like 2020 was alright, anything before that was poor. And I don’t build things now so F tier

  • 6 Part Challenge Winner 2.5 years ago

    Ayyyy thank you very much, I really enjoyed this challenge

  • [Closed] 6 Part Challenge (make anything you want) 2.5 years ago

    Looks interesting I’ll give it a shot

  • Wing placement question. 2.7 years ago

    @FarrowTECH oh yeah, it looks good. I thought it was a flight problem because honestly looks good lol didn’t see design problems

  • Wing placement question. 2.7 years ago

    @FarrowTECH hmmm. Personally, I’d try and make them weightless and drag less and see if that helps.

  • Wing placement question. 2.7 years ago

    You can always place wings on the vehicle and make them work then shrink them using overload to something really small e.g. 0.001,0.001,0.001. As for landing gear, your choice is custom, or pre-made. Have a look at some of the high point people you’ll prob find custom gear.

  • "Inaccurate performance cost " 2.7 years ago

    I’ll be honest, I wouldn’t bother looking at it. Usually it’s a rule of thumb issue with performance costs. If it looks high performance it probably is. Worst case scenario get someone with really low specs to test it

  • I Reach The Platinum Brooo!!!!! 2.7 years ago

    Ayyyy nice

  • [VOTE!] Who's the most famous/loved player on SP? 2.7 years ago

    Hmmm. Things have changed a lot since I’ve properly last been on, @Awsomur. However since then spiritus raptor has been grandly dethroned. @Strikefighter04 as an alternative suggestion. Or @SnoWFLakE0s

  • Had my First day of college today 2.7 years ago

    @Nerfaddict fair enough

  • How to make a mech walk. 2.7 years ago

    @MannedBeggur from there, try and keep the centre of mass near centre and try slowly reducing the stability, hopefully you’ll find a balance

  • SP had two types of AA Tanks (at least) 2.7 years ago

    @Kendog84 hmmmm I’ve never really tried looking at them in detail, except the convoy ones, but they’re easy

  • SP had two types of AA Tanks (at least) 2.7 years ago

    @Kendog84 hmm. I reckon you could use a detachable drone if you wanted to see them in mission, and perhaps find a permanent daytime mod? Idk.

  • How to make a mech walk. 2.7 years ago

    @Blub00The00Builder the grammar is fine lol, and as for the gyros, try it with one gyroscope, have it on 2500% stability (25 in overload) and see if that stabilises it. From there it’s a fine balancing game. and that’s a hell of an impressive build, I’d love to see the complete version when done

  • SP had two types of AA Tanks (at least) 2.7 years ago

    @Kendog84 maybe? They’re buried somewhere in the files, my guess is they aren’t made of simple planes parts so may never be editable

  • Fighter Jet Build Requests? 2.7 years ago

    @F1Fan8910 I feel that lol, I can’t do it either