@hpgbproductions yeah the fact that they dont all have the same width is agonising, also which characters are and arent included are weird, not to mention \/<> can be tetchy with funky trees and labels
@Speedandpower ill be honest, not sure, if you want to test these, set them to a low value then put the missiles on a pylon and add a detach group & force, give them a shot
@Boeing727200F right yeah, i mean it was valid for most if not all of the rest of the world, driving usually anywhere around 14-18, drinking varies heavily depending on the type av=18
@L1nus Basically, you wanna know how your mech walks.
If it walks like a normal human person
-You can find graphs of the gait cycle
-use extension angle against time graphs
-either using a graphing calculator or through other means e.g. Fourier transform
-recreate the graph using regular sinusoidal/other periodic waves
-repeat for each joint, usually hip, knee, ankle.
-copy to other leg, and add a phase factor in the waves to put them about 180* out of sync to each other like normal leg movement.
I have a little documentation on it, and i can link you to my resulting mech if u want
@Solent sort of, my final output is basically just a step away from finding the angle between which way you are headed from the way you want to go. Called the dot product, a value from -1 to 1, where -1 means you’re facing the opposite direction and 1 means you’re heading straight.
.
Like it will work with a PID, but it might make you spin 360* because the dot product is kinda just a rating on how well you’re headed in the right direction, not which direction.
.
If you do want the dot, it’s the bit by all the '█' on the main label
@RepublicofWrightIsles while the offer is nice, after the end of this upload week I’m going low activity for a while, my studies and my job are picking up in severity, and I don’t really have the time for simple planes tbh
@dabestsock landing would be difficult though. for a helicopter, easy. The issue is, you have to know a position point for the start and end of each runway. which is simple, then have it follow that line.
.
this doesnt work with the custom waypoint however, as its just a single point in space
@dabestsock yes and no. assuming no obstacles, its somewhat simple, you could use a PID, of the dot product, which is the ugly piece of maths by each of the '█' in the code
also using a simple gyro to keep roll stable.
.
To avoid obstacles you could just have it fly at like 10000ft or smth tho.
I looooveeee I lo-o-oooooveeeeeeee
Its a journey, even as you grow to be a higher ranked builder and refine your skills, honestly, its just luck
looks great
@blt unfortunately so
15 cents and a bag of peanuts is like what tops £1 that’s a bargain, the magic bill hiding spot
Ill be real, not looking for attention, ive never seem people begging on here for a pin (pin please). but yeah. begging sucks
@hpgbproductions yeah the fact that they dont all have the same width is agonising, also which characters are and arent included are weird, not to mention
\/<>
can be tetchy with funky trees and labels@YarisHatchback yup. cute rabbit was the idea. its giving fnaf concept art
welcome back
@Graingy icl to you, its a solid mechanism, and in my eyes a proof of concept
Modern art-core
@Speedandpower ill be honest, not sure, if you want to test these, set them to a low value then put the missiles on a pylon and add a detach group & force, give them a shot
@Speedandpower they sorta do, its
maxFuelTime
, ormaxRange
maybe evenproximityDetonationRangeMin / proximityDetonationRangeMax
if you use them right@Boeing727200F right yeah, i mean it was valid for most if not all of the rest of the world, driving usually anywhere around 14-18, drinking varies heavily depending on the type av=18
@YarisHatchback lol, there was a post from someone where people were bummed u were gone, glad ur back
looks good! also for the link to work dont have a space between the square and normal brackets
[like](this)
@YarisHatchback ayo your back
its something
nope
Yeah, smaller creators need encouragement to stick around more
my most upvoted is this but its old and outdated now
I’ve always loved the environment of sp planes, nice work, also make a sp nature documentary and my life is yours
Chinook, Hercules, a tunnel bore
@goboygo1 haven’t seen you around in ages, Ty for the support
Right now I’d take torpedos that work reasonable distances underwater icl
@BARREND Will do
@L1nus ah. if you find it looks good enough feel free to copy the code from my mahoraga. make sure to have a strong gyro too
@L1nus Basically, you wanna know how your mech walks.
If it walks like a normal human person
I have a little documentation on it, and i can link you to my resulting mech if u want
@Graingy beats me, i had it on my old ipad, late 2016 i think, i just remember building dumb rockets
@MartennLockkenn its all about advertising i think, or being in the right communities/having the right friends
What type of walker are you wanting, like actual physics based walking? Or like ‘fake’ walking where it doesn’t acc walk but uses wheels/jets etc
@Graingy yeah
@Graingy bit under a year without an account
@MartennLockkenn nah not even. I had two builds which reached front page, but i had two which got near none.
@Graingy and the time without an account lol, either way congrats
@Graingy and somehow you'd get to a mil before i get to plat
Preach
I mean ammo types would be nice, but i want something new, like an EMP, or th british Dragonfire or smth
@XEPOH I mean, my satnav is pretty simple, you’re free to make that if you want, but personally I prob won’t,
@Dissent3R i didn’t know the drama, so it sorta looked like you were talking to yourself, no explanation. Nothing
@Solent sort of, my final output is basically just a step away from finding the angle between which way you are headed from the way you want to go. Called the dot product, a value from -1 to 1, where -1 means you’re facing the opposite direction and 1 means you’re heading straight.
.
Like it will work with a PID, but it might make you spin 360* because the dot product is kinda just a rating on how well you’re headed in the right direction, not which direction.
.
If you do want the dot, it’s the bit by all the '█' on the main label
@RepublicofWrightIsles while the offer is nice, after the end of this upload week I’m going low activity for a while, my studies and my job are picking up in severity, and I don’t really have the time for simple planes tbh
@ShinyGemsBro perchance
Thought i saw bristol mentioned for a second
@RepublicofWrightIsles fairs, i remember having to search a tutorial for how to build a jet, so no shame at all
@RepublicofWrightIsles ty, im glad i could put some of my maths to use
@dabestsock landing would be difficult though. for a helicopter, easy. The issue is, you have to know a position point for the start and end of each runway. which is simple, then have it follow that line.
.
this doesnt work with the custom waypoint however, as its just a single point in space
@dabestsock yes and no. assuming no obstacles, its somewhat simple, you could use a PID, of the dot product, which is the ugly piece of maths by each of the '█' in the code
also using a simple gyro to keep roll stable.
.
To avoid obstacles you could just have it fly at like 10000ft or smth tho.
@RepublicofWrightIsles back at like 12, thinking this truck was the hype-est thing ever
@RepublicofWrightIsles ah- right, my bad lol