23.9k Axartar Comments

  • Hollow fueslage should be lighter than the normal one 5.5 years ago

    This isn’t too much of an issue xml exists. But it is a bit weird.

    +1
  • The fact that your plane has a nuclear explosion whenever you hit something or tap your prop on the ground in SP is obsolete and infuriating. 5.5 years ago

    I kinda like some of the physics, I think scratch marks for light damage on a part would be nice, maybe some holes. But that may end up looking a bit meh. And honestly I love doing trench run and catching a single bit of fuselage and watching half my plane fall off (sarcasm)

    +3
  • Everything and everyone in SP is AWESOME 5.5 years ago

    Best part of simple planes is the community.
    .
    edit: sadly not, a minority of this community caused it to crash and burn

    +6
  • Mech-1-2 5.5 years ago

    Thanks. It was built around the shoulder turret.@Perfectron

  • Mech-1-2 5.5 years ago

    thanks! @MAHADI

  • Mech-1-2 5.5 years ago

    @EliteArsenals24 Thanks!

  • Wright tech: flamer 5.5 years ago

    @Jim1the1Squid well i guess you lost a different war.

  • Mech-1-2 5.5 years ago

    @BuiltBionixInd10 yep lol

  • Mech-1-2 5.5 years ago

    @Strucker oh god your right, i keep disappearing for months

    +1
  • How do you put engines in a fuselage? 5.5 years ago

    @Brendorkus same, when i found out and that stuff didnt have to touch to be attached i thought it was a glitch. and thought i was the first to find it. i learnt quickly that i was stupid and didn't get it

  • hey look im alive 5.5 years ago

    welp hello or goodbye idk

  • how to build a fully functional mech 5.6 years ago

    Hey, I had an issue with mechs recently too. They are incredibly difficult. For a two leg mech make sure to have a powerful gyroscope.
    The basic leg movement functions are.
    Hip joint : sin(Time180)
    Knee joint : cos(Time
    180)
    Ankle joint : (inverted) cos(Time*180)
    The 180 is used to show the time it takes to step. This can be changed in multiples of 180 (because it’s a glorified sine graph)

    And a fair few people use jets to assist the legs as well because it acts kinda like low grav.

    Make sure one side is inverted or you have a wriggling mass. The issue with my leg function is that when they stop they always stop doing the splits etc.

    Hope this is useful to advance from and finesse in the future.

    +2
  • Highest Jet Stream? 5.6 years ago

    Cant beat @jamesPLANESii But I’ve been at 2631 before.

  • Flight simulator 5.6 years ago

    Yeah it wasn’t a good build tbh and I could probably do better now @Shaini

  • Wow ..... I am gold. 5.6 years ago

    @Inviticus agreed, dark mode is infinitesimally better

    +2
  • Questions About "Names" 5.6 years ago

    tbh i made mine up at random back in the minecraft era. it has stuck since.
    and for worst names. all of the ones i made up

    +1
  • VTOL Spitfire 5.6 years ago

    im very scared

    +5
  • some codes I made 5.6 years ago

    I hate to sound stupid but what is PID

  • MELEE WEAPONS (and a shield) RELASED!!!!!!!!!!!!!!!!!!!!!!!!!!! 5.6 years ago

    cool! my only criticism is that melee has been around for a while !this was the earliest high upvote example i could find

    +1
  • MOD REQUEST. 5.6 years ago

    Yeah sorry I know the funky tree inputs but never use dev console. @SnoWFLakE0s

  • MOD REQUEST. 5.6 years ago

    @Flightsonic thank you just think that its easier to have it like minecraft co-ordinates cos idk anything about dev console

  • Sword as a Weapon? 5.6 years ago

    @Starlight i hate self promo but in my most recent build i made claws which are essentially small lightsabres and the work perfectly. For me at least. whatever works for you is fine love the builds

  • [TEASER] Stand with the Axis 5.6 years ago

    heli

  • Simpleplanes NEEDS custom sounds 5.6 years ago

    I guess or I would prefer an XML attribute to add to thinks like magnets, engines or guns. Idk something like Pitch and Volume. but that might break because pitch is an input. but this should allow for a fair few types of sounds like magnets sounding like a gong or pistons become strings. it'd be funny and add a lot of sound abilities, and some basic. I believe that your doing this wrong bc that would require making new sound blocks which just seem very, very out of place here.
    /
    And this would allow different sounds but altered. and maybe certain engines sound different.
    /
    one last addition, maybe give the velocity (sustain) of a sound file an attribute because especially if you make something like a railgun not have the generic bullet sound. Mostly because its annoying when one shots been fired for a bit and the sound is still going.
    /
    I propose 3 xml attributes instead. Pitch (or tone or something similar), Volume (loudness etc) and Sustain (velocity, attack, SLength)

  • Sword as a Weapon? 5.6 years ago

    or you can make it all out of guns and have a lightsabre

  • How do you make a forever spinning rotator 5.7 years ago

    @Hellosss38 ah ok

  • How do you make a forever spinning rotator 5.7 years ago

    just add some zeros to max input. it just increases spin amount

  • US Government Officially declares UFO’s as “Real” 5.7 years ago

    @scratch yeah so what if a few windows shatter its fun

  • [Teaser] WHY DID I DO THIS TO MYSELF 5.7 years ago

    @Bob9998 fair enough

  • [Teaser] WHY DID I DO THIS TO MYSELF 5.7 years ago

    @Bob9998 idk tbh just noooope

  • War machine - mk5 5.7 years ago

    @c144538707 oh your right lol

  • I was making a destroyer, but I came across this weird thing. Please help! 5.7 years ago

    @JustDatGuy dw if stuff starts flipping around its probably collision contrast, turn it off on every piece and it should be perfect. OR it could be a gyro issue try turning off AG8 if you have a gyro

  • I was making a destroyer, but I came across this weird thing. Please help! 5.7 years ago

    @JustDatGuy Worst case scenario move the turrets off the boat, one at a time, between each removal try and move them. if it starts working then you'll learn which turret causes issues, re-assemble it on the boat part by part and rotate if it stops working then you know which part breaks it

  • [Teaser] WHY DID I DO THIS TO MYSELF 5.7 years ago

    @Bob9998 sugar in tea what a sin (except iced tea)

  • [Teaser] WHY DID I DO THIS TO MYSELF 5.7 years ago

    @TrislandianAlliance fair enough i live in britain, im an opposite

  • War machine - mk5 5.7 years ago

    @ArcturusAerospace huh ill check that out
    after a google: I see what you mean they do!

  • War machine - mk5 5.7 years ago

    @FatEgg @MemeLord21 here it is

  • War machine - mk5 5.7 years ago

    Thanks @PointlessWhyshouldi @Sadboye12

  • War machine - mk5 5.7 years ago

    Thanks @BuiltBionixInd10 @Omel @MAHADI

    +1
  • War machine - mk5 5.7 years ago

    @ArcturusAerospace "This mech is a mix of the world protection system (stark), war machine, throw in some gundam, and add a sprinkle of transformers"
    just added the desc

  • Can anyone get me some mech legs that actually work? I’ll pay upvotes. 5.7 years ago

    @ArcturusAerospace lol whatever works works

  • Can anyone get me some mech legs that actually work? I’ll pay upvotes. 5.7 years ago

    @JustDatGuy hey @ArcturusAerospace is right
    this is courtesy of AstleyIndustries
    Mech basics
    Basics:
    - use sine or cosine functions of time, multiply time by a number to change the period (example: sin(Time180), period = 2 sec)
    - if the rotator starts in the middle of the range, use sine (example: hip joint)
    - if the rotator starts at an end, use cosine (example: knee joint and ankle joint)
    - you can offset the range of a function by adding or subtracting a number
    - use functions of your input like Pitch, Throttle etc as a switch
    - check one leg first and make sure it moves correctly, then mirror and replace the Time function so one leg moves after the other (Time
    n -> Timen+n), check for movement in the correct direction
    If you don't want smooth movement, you can experiment with pingpong()
    if you do it right it works really well
    for hip joints use sin(Time
    180) whilst knee and ankle joints use cos(Time*180)
    make sure if you use hinge rotators that you set input min to -1 then double check things are not inverted or inverted.
    REMEMBER USE A POWERFUL GYRO personally i recommend 500% but i see a lot of 1000% stability

  • US Government Officially declares UFO’s as “Real” 5.7 years ago

    hypersonic frisbees.
    change my mind

  • I was making a destroyer, but I came across this weird thing. Please help! 5.7 years ago

    first, check connections on moving parts, if a moving part connects with a non moving part (e.g. turret to hull) then it wont work and cause rotators to break (or flip around).
    secondly if its flipping its more likely that its counterintuitive collision, if a rotator turns a turret cannon and it collides and gets stuck on something the rotator will cause violent flipping. to fix this, open the overload mod and go on parts likely to collide and turn disableAircraftCollisions = true. this means parts go through each other without collision and should stop flippings.
    thirdly if its unrelated to the turrets (check those first) then if its a rotator based propellor engine make sure to have 2 which rotate in opposite directions (e.g. one rotates violently left and the other right) and check collisions.

  • Hey mech legs help 5.7 years ago

    @ArcturusAerospace well it kinda works. it has been moonwalking for 5 mins. that may be published seperately

  • Hey mech legs help 5.7 years ago

    @ArcturusAerospace probably ill try again in a sec

  • Helpful pro tip 5.7 years ago

    @Bob9998 well that idea occured simultaneously