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I was making a destroyer, but I came across this weird thing. Please help!

4,778 GhostOfKyiv  4.0 years ago

So, I made turrets, they were working fine, then I added a second flak cannon (behind the first, with a bigger cannon ahead of that), and then when I tested it, I turn them, and the first flak cannon and the main cannon started to pop a little out of their small rotator, and shake before going back and causing the boat to roll sideways very fast doing many flips before calming down. When I moved them back, they spun the boat the other way. Please help, I’ve spent a while on this build and don’t want to have to trash it!

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    @JustDatGuy oh

    4.0 years ago
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    4,778 GhostOfKyiv

    @JakeSnakeMate Too late now.

    4.0 years ago
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    turn off airplane collisions for that part and double check connections

    4.0 years ago
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    19.0k Axartar

    @JustDatGuy dw if stuff starts flipping around its probably collision contrast, turn it off on every piece and it should be perfect. OR it could be a gyro issue try turning off AG8 if you have a gyro

    4.0 years ago
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    4,778 GhostOfKyiv

    @Axartar Oh, I already removed the turret that was causing the problem, I’m just trying to figure out what was wrong so I might be able to re-add it. It’s a pretty important turret, but oh well

    4.0 years ago
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    19.0k Axartar

    @JustDatGuy Worst case scenario move the turrets off the boat, one at a time, between each removal try and move them. if it starts working then you'll learn which turret causes issues, re-assemble it on the boat part by part and rotate if it stops working then you know which part breaks it

    4.0 years ago
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    4,778 GhostOfKyiv

    @Axartar I don’t think so.

    4.0 years ago
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    19.0k Axartar

    @JustDatGuy anything work?

    4.0 years ago
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    4,778 GhostOfKyiv

    @Axartar Checked both.

    4.0 years ago
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    Somehow i never get this problem..., despite making like 15 ships already, sometimes even 2 ships per day (never uploaded)

    4.0 years ago
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    19.0k Axartar

    first, check connections on moving parts, if a moving part connects with a non moving part (e.g. turret to hull) then it wont work and cause rotators to break (or flip around).
    secondly if its flipping its more likely that its counterintuitive collision, if a rotator turns a turret cannon and it collides and gets stuck on something the rotator will cause violent flipping. to fix this, open the overload mod and go on parts likely to collide and turn disableAircraftCollisions = true. this means parts go through each other without collision and should stop flippings.
    thirdly if its unrelated to the turrets (check those first) then if its a rotator based propellor engine make sure to have 2 which rotate in opposite directions (e.g. one rotates violently left and the other right) and check collisions.

    4.0 years ago