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The fact that your plane has a nuclear explosion whenever you hit something or tap your prop on the ground in SP is obsolete and infuriating.

227k jamesPLANESii  3.9 years ago

I’ve been putting up with this for 5 and a half years and I think this should change. Irl the only vehicle that blows up when it hits something is a Ford Pinto, and even that doesn’t go flying at 3 million miles an hour when it blows up.
In real life, stuff breaks and bends, not inflict an explosion so huge it could wipe out the entirety of Nagasaki for the second time.
Also, planes these days have way more detail and parts than they used to. Every time I have a prop strike in my Cessna 180 I think my computer is going to get ideas.
The only people who still find explosions amusing are 7 year olds who have watched frozen 37 times and like white marshmallows but not pink ones. For the rest of us, it’s just annoying piece of lag that is completely frustrating.

PLEASE CHANGE THIS! THESE CRASH PHYSICS ARE 5 YEARS OBSOLETE!!!

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    TIL that I'm 7 yrs old

    +1 3.1 years ago
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    I once got sent to infinity speed. I boldly went where some cockpits have gone before.

    3.2 years ago
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    i broke my landing gear once AND IT EXPLODED AND THE PLANE DECIDED TO JUST EVAPORATE

    3.4 years ago
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    Definitely, im sick of my steam corvette flipping to one side when going to another location, not even an explosion and it does that freaky stuff, would be cool if we have limited soft body physics like Beam.NG but now that i think about it i presume it would be better if we just atleast have a bit of soft body so that parts atleast can bend, awh crap android user crying in the background

    +1 3.8 years ago
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    3,080 s89Aerospace

    What if the surfaces were already subdivided so that when they get hit by a bullet, holes appear, when they scrape on the ground, the texture changes, etc.? It would fall off if it sustained too much damage

    +1 3.8 years ago
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    1,218 F1boss2018

    Can’t you do it so props and parts bend and break when they get damaged? And bullet holes would be cool@AndrewGarrison

    3.8 years ago
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    19.0k Axartar

    oh wow Andrew's here!

    +2 3.9 years ago
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    One of the main reasons we explode a part is to hide its disappearance. It's a magic trick, but I can certainly see how it would be annoying.

    +31 3.9 years ago
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    9,102 DaKraken

    I think that's a lil too much work on such a company like jundroo...

    +1 3.9 years ago
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    1,611 xiaofootball

    But because the physics is simple, we can play our 1000+ parts build. If complex physics are to be implemented, then we need to have the tools to build planes with complex shapes and functions using 20 parts or less. This is how other flight sims are coded so that they don't nuke our computer. Take Il-2 BoS for example - the crashes are beautiful to look at, but it is obvious that the planes themselves are comprised of few large sections.

    3.9 years ago
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    Thats part of the reason I dont do many Propeller palnes.

    3.9 years ago
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    ok finaly someone said this, I love SP but I like to crash planes or damage them to see if they still fly, I do that in war thunder on trees and the only way to do that is using slow mo (that doesnt work well) or doing it in the designer.

    3.9 years ago
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    This forum post is ranty, I know, but it would be really amazing if our planes weren’t made of high explosive in the next update of Jundroo games. :) @AndrewGarrison

    +1 3.9 years ago
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    This is THE bane of my existence when working with high torque piston engines. A part gets too much stress, and suddenly wow, I’m in orbit. You can’t even find out what went wrong, the damage should work on a system of deformity, not boom.

    +5 3.9 years ago
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    2,594 Spaceflower

    "only vehicle that blows up when it hits something is a Ford Pinto, and even that doesn’t go flying at 3 million miles an hour when it blows up. In real life, stuff breaks and bends, not inflict an explosion so huge it could wipe out the entirety of Nagasaki for the second time."
    That's the soul reason why I'm upvoting. ≧∇≦

    3.9 years ago
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    3,298 Subnerdica

    Flat earthers hate him!

    +2 3.9 years ago
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    Scientist don't want YOU to know these 10 AMAZING tricks to get into orbit!

    +28 3.9 years ago
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    this post needs more attention

    +7 3.9 years ago
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    I was building my newest tank which was supposed to have a gyroscopic auto-correcting turret using FT. But every time I flip over the whole tank exploded, so i removed the gyroscopic barrel. I was left with just the turret. This time, every time I teleported to a locatoon which is not facing north, the turret would spin so fast it explodes. So i was left with a normal turret. I hate explosions.

    +5 3.9 years ago
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    4,944 Leota

    "In real life, stuff breaks and bends, not inflict an explosion so huge it could wipe out the entirety of Nagasaki for the second time."

    I love that sentence, and I mean, explosions are sometimes fun but yeah I agree a prop shouldn't commit ww2 end

    +9 3.9 years ago
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    Ahh so that explains why the minimum mass of parts is 11 lbs @Starbound

    +3 3.9 years ago
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    directed by michael bay

    +15 3.9 years ago
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    19.0k Axartar

    I kinda like some of the physics, I think scratch marks for light damage on a part would be nice, maybe some holes. But that may end up looking a bit meh. And honestly I love doing trench run and catching a single bit of fuselage and watching half my plane fall off (sarcasm)

    +3 3.9 years ago
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    29.4k Nerfaddict

    This sh_t right here (👇) made my plane go nuclear

    +5 3.9 years ago
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    12.0k Starbound

    Can confirm, every part in SP actually contains a couple grams of high explosive.

    +19 3.9 years ago
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