@ToeTips I'm afraid I honestly have no idea, I didnt speak much or maybe at all to the builder, and it was years ago, but theres defo a few in the same boat, like every build being like insanely upvoted and they get gold in less than a month
@ToeTips I remember like a couple of years ago there was a real boom of new high quality builders and I have a feeling one got gold after like 3 or 4 builds it was insane
@ToeTips theres loads of upcomers, its mad, I feel the quality barrier between all of the ranks is sorta gone at this point. I've seen bronze or lower builders make mad stuff which I wouldnt have dreamed of at their rank
@ToeTips like I swear a good chunk of people who were (as close as u can get to on this website) friends went into service in military or air force positions so yeah.
@ToeTips i'd like to think so but time flies fast, and a lot of people are probably with jobs and kids and might not be able to dedicate like 50 hours to a build
@ToeTips Yeah, in all honesty the people in my golden age of simple planes are mostly all gone at this point, so I feel like its just the life cycle of the site
@Graingy maybe, but unlike before i got no intent in building again this time, my life is too turbulent atm I don't think a big build will ever really happen again unfortunately
gotta agree with the flyout slander, simple planes is a better game, beautiful in its simplicity, I love the building tools more than any other game I've played to date due to relative ease of use xml tolerance and inclusion and honestly some of the jankiness in the physics makes it more fun, like ive had way more fun building a harness for the USS tiny to make it go at mach 2, than building or flying any detailed craft. this game is a hub of creativity, and I love that its not even all about planes anymore, cars, helis, mechs, subs, boats, etc etc. I've stuck around for going on 6 years odd for a reason
Firstly, they'll always be slightly twitchy and floppy but trying to minimise the torque and weight acting on the rotator helps imo, however depending on how they move u can try and use multiple sets of rotators (and gyroscopes on limbs which isnt a great idea however it works very rarely and situationally from my experience)
@RodimusRhoamMaximus https://www.simpleplanes.com/a/90TqwQ/Transformers-scorponok
———————————
This is my favourite example I think, what I’d recommend you to do is find a reference of a six legged creature or mech walking, and choosing a selection of keyframes over a single cycle of walking. With these you can find out how far each joint is extended and try to make sure the value is between -1 and 1 but if you want a more uncanny look you can exceed those boundaries.
———————————
From there I like to put it into desmos the online graphing calculator, and I try and find a Sinusoidal graph that repeats every 2pi or 360 degrees. I choose the repetition over this duration because otherwise half of the walk is fine but after a cycle it won’t repeat. This graph is usually a massive amalgamation of lots of sines cosines etc in different amounts e.g. (sin2x+3cos4x)sinx.
———————————
Now the last real thing I can say is to choose a simple multiple of 90 or 180 to multiply by time. The smaller the value the slower it walks, the larger the value the faster it walks.
———————————
I hope this is helpful.
@RodimusRhoamMaximus firstly wow that sounds incredible, I’m not really an expert and I have only worked on something up to quadrupedal, I’ll see if I can find you some good examples of 6 legged walkers
@LtColGaby I assume you mean impactForce I’d recommend trying it out first but basically when a guns bullets with impactForce hit an object it pushes away the object, it can also be negative acting like a tractor beam or magnet
@RodimusRhoamMaximus should do, if you want it to transform with the same joints you might need to add some extra snippets of stuff.
E.g. let’s say it’s legs are tucked away until group six is activated you could use,
(walkingcode)*(Activate6)+(-1)(!Activate6)
This assumes that -1 is a position where legs is tucked, and I could be wrong but I think in funky trees ! Means “not”. I hope this helps and I could explain more if needed
Underwater camera and engines, we’ve got helicopters, cars, planes, rockets(sorta), etc etc. the only real thing we’re missing is submarines and underwater.
You can always place wings on the vehicle and make them work then shrink them using overload to something really small e.g. 0.001,0.001,0.001. As for landing gear, your choice is custom, or pre-made. Have a look at some of the high point people you’ll prob find custom gear.
I’ll be honest, I wouldn’t bother looking at it. Usually it’s a rule of thumb issue with performance costs. If it looks high performance it probably is. Worst case scenario get someone with really low specs to test it
I think cutting is great. Few drawbacks. It allows players with less skill or time to create masterpieces parallel to people with point scores magnitudes higher. the shapes it makes are cleaner and far more interesting. Idk. I don’t build a lot of things that require finely measured pieces, because I like to build freehand but I do wish there was a way to input a number for the cutting percent. I plan on sticking around because I don’t really care about planes, I just like the building aspects. Besides I’m having a phase of building walkers.
Hmmm. Things have changed a lot since I’ve properly last been on, @Awsomur. However since then spiritus raptor has been grandly dethroned. @Strikefighter04 as an alternative suggestion. Or @SnoWFLakE0s
@Blub00The00Builder the grammar is fine lol, and as for the gyros, try it with one gyroscope, have it on 2500% stability (25 in overload) and see if that stabilises it. From there it’s a fine balancing game. and that’s a hell of an impressive build, I’d love to see the complete version when done
if you go into aircraft designs it shows you a handful of ai designs as well as your other designs, copy and paste an AI design and rename it. Go into the game and you can play with it. It doesn’t have the tanks tho, just bombers and race opponents mostly, so my bad there.
this is amazing
@ToeTips I'm afraid I honestly have no idea, I didnt speak much or maybe at all to the builder, and it was years ago, but theres defo a few in the same boat, like every build being like insanely upvoted and they get gold in less than a month
+1@ToeTips I remember like a couple of years ago there was a real boom of new high quality builders and I have a feeling one got gold after like 3 or 4 builds it was insane
@ToeTips theres loads of upcomers, its mad, I feel the quality barrier between all of the ranks is sorta gone at this point. I've seen bronze or lower builders make mad stuff which I wouldnt have dreamed of at their rank
@TinyMaus thats honestly great to hear, awsomur and his newspaper shoutouts helped build me up and get me to where I am, good luck with all of this
+1@TinyMaus Also, just wanna say seeing this is cool, like its the next generations of simple planes news reporting which is cool to see @Awsomur
+1@ToeTips like I swear a good chunk of people who were (as close as u can get to on this website) friends went into service in military or air force positions so yeah.
@ToeTips i'd like to think so but time flies fast, and a lot of people are probably with jobs and kids and might not be able to dedicate like 50 hours to a build
@ToeTips Yeah, in all honesty the people in my golden age of simple planes are mostly all gone at this point, so I feel like its just the life cycle of the site
+1@ToeTips yeah thanks dude, I'm starting a my uni so I'm busy, I'll still probably check by the website but nothing crazy
+1@RepublicOfCursedPlanes really, damn yeah I mean post mod inclusion there's actually a good few mobile players now, so that's good
@Graingy maybe, but unlike before i got no intent in building again this time, my life is too turbulent atm I don't think a big build will ever really happen again unfortunately
@ToeTips thanks for the upvotes
@SILVERPANZER thank you for the support!
gotta agree with the flyout slander, simple planes is a better game, beautiful in its simplicity, I love the building tools more than any other game I've played to date due to relative ease of use xml tolerance and inclusion and honestly some of the jankiness in the physics makes it more fun, like ive had way more fun building a harness for the USS tiny to make it go at mach 2, than building or flying any detailed craft. this game is a hub of creativity, and I love that its not even all about planes anymore, cars, helis, mechs, subs, boats, etc etc. I've stuck around for going on 6 years odd for a reason
+1Firstly, they'll always be slightly twitchy and floppy but trying to minimise the torque and weight acting on the rotator helps imo, however depending on how they move u can try and use multiple sets of rotators (and gyroscopes on limbs which isnt a great idea however it works very rarely and situationally from my experience)
using the xml editor thingy, up the health of the part to an arbitrarily big number
@Nitrogeneating1160 oh I think I get what you mean, and thanks for the advice, bc I defo don’t have all the answers lol
+1@Nitrogeneating1160, I mean yeah? I reckon thatd work, I'm quite rusty with funky trees rn so explain it more and I'll see if I can help :)
@RodimusRhoamMaximus https://www.simpleplanes.com/a/90TqwQ/Transformers-scorponok
+1———————————
This is my favourite example I think, what I’d recommend you to do is find a reference of a six legged creature or mech walking, and choosing a selection of keyframes over a single cycle of walking. With these you can find out how far each joint is extended and try to make sure the value is between -1 and 1 but if you want a more uncanny look you can exceed those boundaries.
———————————
From there I like to put it into desmos the online graphing calculator, and I try and find a Sinusoidal graph that repeats every 2pi or 360 degrees. I choose the repetition over this duration because otherwise half of the walk is fine but after a cycle it won’t repeat. This graph is usually a massive amalgamation of lots of sines cosines etc in different amounts e.g. (sin2x+3cos4x)sinx.
———————————
Now the last real thing I can say is to choose a simple multiple of 90 or 180 to multiply by time. The smaller the value the slower it walks, the larger the value the faster it walks.
———————————
I hope this is helpful.
@RodimusRhoamMaximus firstly wow that sounds incredible, I’m not really an expert and I have only worked on something up to quadrupedal, I’ll see if I can find you some good examples of 6 legged walkers
@RodimusRhoamMaximus I’d have to check out the build, but seeing as it’s a transformer probably yes
@SimpleStudent I think this list was made before cannons, try some of snowflakes guides
+2@LtColGaby I assume you mean impactForce I’d recommend trying it out first but basically when a guns bullets with impactForce hit an object it pushes away the object, it can also be negative acting like a tractor beam or magnet
@RodimusRhoamMaximus should do, if you want it to transform with the same joints you might need to add some extra snippets of stuff.
+1E.g. let’s say it’s legs are tucked away until group six is activated you could use,
(walkingcode)*(Activate6)+(-1)(!Activate6)
This assumes that -1 is a position where legs is tucked, and I could be wrong but I think in funky trees ! Means “not”. I hope this helps and I could explain more if needed
Underwater camera and engines, we’ve got helicopters, cars, planes, rockets(sorta), etc etc. the only real thing we’re missing is submarines and underwater.
+1I’ll be honest. Anything I posted like 2020 was alright, anything before that was poor. And I don’t build things now so F tier
Ayyyy thank you very much, I really enjoyed this challenge
Looks interesting I’ll give it a shot
@GorillaGuerrilla oooh very nice I’d be interested to see it, I’ve had this concept for like 3 years so I’m curious.
+1@FarrowTECH oh yeah, it looks good. I thought it was a flight problem because honestly looks good lol didn’t see design problems
@FarrowTECH hmmm. Personally, I’d try and make them weightless and drag less and see if that helps.
How. But also cool.
+1You can always place wings on the vehicle and make them work then shrink them using overload to something really small e.g. 0.001,0.001,0.001. As for landing gear, your choice is custom, or pre-made. Have a look at some of the high point people you’ll prob find custom gear.
I’ll be honest, I wouldn’t bother looking at it. Usually it’s a rule of thumb issue with performance costs. If it looks high performance it probably is. Worst case scenario get someone with really low specs to test it
Ayyyy nice
Modern
+2I think cutting is great. Few drawbacks. It allows players with less skill or time to create masterpieces parallel to people with point scores magnitudes higher. the shapes it makes are cleaner and far more interesting. Idk. I don’t build a lot of things that require finely measured pieces, because I like to build freehand but I do wish there was a way to input a number for the cutting percent. I plan on sticking around because I don’t really care about planes, I just like the building aspects. Besides I’m having a phase of building walkers.
+1Hmmm. Things have changed a lot since I’ve properly last been on, @Awsomur. However since then spiritus raptor has been grandly dethroned. @Strikefighter04 as an alternative suggestion. Or @SnoWFLakE0s
@Nerfaddict fair enough
@Kendog84 yeah I never really looked into the AI vehicles, so it’s kinda cool someone is
+1Good luck lol
+1@MannedBeggur from there, try and keep the centre of mass near centre and try slowly reducing the stability, hopefully you’ll find a balance
@Kendog84 hmmmm I’ve never really tried looking at them in detail, except the convoy ones, but they’re easy
@Kendog84 hmm. I reckon you could use a detachable drone if you wanted to see them in mission, and perhaps find a permanent daytime mod? Idk.
@Blub00The00Builder the grammar is fine lol, and as for the gyros, try it with one gyroscope, have it on 2500% stability (25 in overload) and see if that stabilises it. From there it’s a fine balancing game. and that’s a hell of an impressive build, I’d love to see the complete version when done
@Kendog84 maybe? They’re buried somewhere in the files, my guess is they aren’t made of simple planes parts so may never be editable
@F1Fan8910 I feel that lol, I can’t do it either
if you go into aircraft designs it shows you a handful of ai designs as well as your other designs, copy and paste an AI design and rename it. Go into the game and you can play with it. It doesn’t have the tanks tho, just bombers and race opponents mostly, so my bad there.
+1@Kendog84 I can’t remember exactly but if you fish through the ai vehicle designs in the game folders you can find some of the vehicles.
+1