Dev AndrewGarrison Comments

  • "Ray" Concept 3.4 years ago

    Very cool build. I would love to curate, but the yoke and throttle are too large and my hands sink into them when using them. Other than that, it's very cool. If you are willing to make those tweaks, I'd be happy to curate it. Just tag me in the post.

    +2
  • COCKPIT PLANE 2.0!! 3.4 years ago

    Fun little build. I went ahead and curated this for VR, but the throttle is partially embedded in the panel on the left. Also, it gets really squirrely on takeoff.

  • A-8 Aquan E - IAF 110 Sqn 3.4 years ago

    @Falkenwut No, the trim is not interactable. Everything else is fantastic though. Very nice build!

    +1
  • Silver players can now update their airplane XML on the website 3.4 years ago

    @Bellcat XML updating is really just intended for small tweaks. If you're craft's appearance changes drastically you should probably just make a new post.

  • SimplePlanes - Player Content Feature #8 3.4 years ago

    @Sm10684 random

    +1
  • 330 Prototype 4 (Vintage Prototype Challenge) 3.4 years ago

    The camera position is very hard to get right without viewing it in VR. XML has been updated.

    +2
  • Star Wars ST-70 Razor Crest 3.4 years ago

    XML for this post has been updated with the XML from your unlisted post.

    +1
  • 330 Prototype 4 (Vintage Prototype Challenge) 3.4 years ago

    This is a really fun car in VR. I made some tweaks to make it a little easier in VR and uploaded as unlisted here. The steering wheel wasn't giving 100% throttle when pushed in and the camera was too far back. If you are okay with the tweaks, I could update your post's XML with those tweaks and curate this post. Would you be interested in that?

    +2
  • NHNFF-912 for VR (Nuclear Heavy Fighter) 3.4 years ago

    This is a fun craft for VR, but there are a few issues that are preventing me from curating it. One is the seat is too small and too high. If you can just nudge it down nearly to the floor and increase the scale a bit I think that would feel more immersive. Also, the plane is very touch with the flight stick. If you want to make those tweaks, tag me in the next upload and I'll check it out and see if I can curate it.

    +1
  • SPVR is launching December 17th 3.4 years ago

    @Flask correct, you will be able to get it from the Quest store.

    +2
  • F2Y SeaDart (vr friendly) 3.4 years ago

    @AWESOMENESS360 Once it's curated the title and description can't be changed, so we should probably change that beforehand.

  • F2Y SeaDart (vr friendly) 3.4 years ago

    This feels pretty good to me in VR. Thanks for making the tweaks, we appreciate it! Let me know when you're ready for me to curate this post.

    +2
  • Star Wars ST-70 Razor Crest 3.4 years ago

    Yes, but you'll also need to edit the URL parameter in the XML. If you tag me in the unlisted post I can swap the XML for you on this post.

  • SPVR is launching December 17th 3.4 years ago

    @Kieks123 yes, we added a new in-game airplane browser so you can download airplanes right from within the game.

    +2
  • LCAA 3.4 years ago

    @Davis Your craft XML has been updated with the tweaks. Now that you are a silver, you can update your craft's XML if you ever want to make any tweaks.

  • Star Wars ST-70 Razor Crest 3.4 years ago

    @EchoWhiskey11 If you decide to fix the buttons you could update your XML on this post and tag me and I'll mark it as curated.

  • Star Wars ST-70 Razor Crest 3.4 years ago

    @BsetAutomotiveFan2022 Curate means the craft will show up for players when they are browsing for airplanes to download in SimplePlanes VR.

  • LCAA 3.4 years ago

    This is a very cool craft. There were some issues I noticed in VR so I made a few tweaks and uploaded as unlisted here. I'd really like to curate this craft and if you are okay with my tweaks I would be happy to update the XML on this post. Or if you'd like to tweak my tweaks, I could use that instead. Would you be interested in either of those options?

  • Star Wars ST-70 Razor Crest 3.4 years ago

    Very cool craft and I'd be happy to curate this. The only issue I noticed in VR is that the ENG and FLT buttons in the cockpit don't activate the corresponding activation groups unless I am misunderstanding something.

    +1
  • AT-76 Super Glider 3.4 years ago

    @LarryTad sure you can tag me.

  • Mig-21 3.4 years ago

    Nice build. One thing that could improve the VR immersion is to add a fighter throttle part so VR players can adjust throttle without needing to use the analog stick on their controllers.

    +3
  • F4u corsair MK-1 3.4 years ago

    This is a really nice build, unfortunately, the throttle lever does not work in VR. I would be happy to curate this if you are able to fix that. If you tag me on the post I'll fix it. Also, I plan to extend the update XML feature to silver players here in the next few days so if you wanted to you could update this post with the new XML.

  • Prepare for Cringe 3.4 years ago

    Merch store is here.

  • uuuuuuuuuuuuuuuuuuuuuuuuhhhhhhhhhhhhhhhhh 3.4 years ago

    There's a bug in the current beta on Steam. We should have a fix out sometime today.

    +6
  • SPVR is launching December 17th 3.4 years ago

    @DESMONTHEWOLFIE $9.99 USD

    +2
  • SPVR is launching December 17th 3.4 years ago

    I've seen a lot of confusion amongst players (and even devs) about the difference between a Quest Store app and an App Lab app. The only real difference between the two is that the store page for an App Lab app is unlisted. They both have a store page on the Oculus Quest Store and they both must pass the Oculus review process. No need to sideload or anything.
    .
    There's no way for small indie game devs to get a public page on the Quest Store at launch. We have to spend some time in App Lab and prove that players enjoy the game before Oculus will consider making our page public and promoting us to a fully visible Quest Store app. The review process for a Store app is slightly more stringent than App Lab, but we have already implemented those requirements because we are hoping they will promote SPVR at some point.
    .
    Since the store page for SPVR will be unlisted at launch, you will need a direct link to get to it. We'll be posting links all over the place when it's available. We will also have a page on SideQuest with a link that will take you to the SPVR store page on the Quest store.
    .
    Clear as mud?

  • SPVR is launching December 17th 3.4 years ago

    @Gudboyyy Yes, that will be one way to get there and we will post links all over the website as well.

    +1
  • SPVR is launching December 17th 3.4 years ago

    @Neruneten21 I would recommend the Oculus Quest 2. It can play games from the Quest store or you can connect it to a PC and play PCVR games through Steam / Oculus. It also has really good inside-out tracking so you don't need external sensors placed around your room. And at $299 USD, it's relatively cheap compared to other headsets.

    +1
  • McDonnell Douglas DC-10-30 3.4 years ago

    @Chillybaconface I have updated the craft XML for this post so now the yoke responds to interaction in VR. If you find any issues with the changes, it's easy to roll it back to the previous version, just let me know.

  • Curators needed for testing twin seater cockpit. 3.4 years ago

    Tag me in the post and I’ll test it on my Quest 2.

  • McDonnell Douglas DC-10-30 3.4 years ago

    This is a great build. Unfortunately, the yoke setup doesn't work in VR, but I have a fix for it here. Would you mind if I updated your post with the new XML?

    +1
  • Gold players can now update their airplane XML on the website 3.4 years ago

    @X4JB That's fine to still make a separate post for minor improvements as that is how the community has always worked in the past.

    +4
  • Gold players can now update their airplane XML on the website 3.5 years ago

    Please let me know if you encounter any issues with the new feature.

  • Heinkel He 162A-2 3.5 years ago

    @EngineerOtaku yep, that's exactly how the new Update XML page works.

    +1
  • Heinkel He 162A-2 3.5 years ago

    Very nice craft and would work well in VR with a few small tweaks. It is using an old cockpit part as the primary cockpit. We added the new flight computer part so you can use that as a primary cockpit now and tuck it out of sight. Also, there is a fuselage on the seat which partially obstructs the view in VR. Last, it would be nice if there was a switch in the cockpit to start the engines. There might be, there are several switches, but none of them had tooltips so I wasn't sure what any of them did.

    +1
  • TA-04 "Hemera" 3.5 years ago

    Great build and I would love to curate this, but it is very hard to fly because the flight stick is very sensitive and difficult to maintain control.

    +1
  • McDonnell XF-85 Goblin 3.5 years ago

    @soldier289 For reference, pull out a new seat from the part list and see how the camera is positioned relative to the seat. I plan to open up updating XML to gold users soon, so if you wanted to make a tweak like that it would be very easy to just upload the new XML to this post.

    +2
  • Savoia S.21 (Porco Rosso - Studio Ghibli) 3.5 years ago

    @LonelySea22 With VR, I can move my head around and look through the gun sight. It's a cool feature. The VR camera starts where you have positioned the camera. The camera part in your build here is positioned too low and too far back. For a reference, pull out a new seat from the part list and you can see how the camera is positioned relative to the seat.

  • Savoia S.21 (Porco Rosso - Studio Ghibli) 3.5 years ago

    You fixed the problem with water in the cockpit, but now the seat is actually a little too far forward and the flight stick intersects the seat when in use. Also the camera is a little too far back relative to the seat. I still curated it, but those could improve the VR experience.

  • F-621 3.5 years ago

    Yep, good enough.

    +2
  • Piasecki H-21 3.5 years ago

    Looks good. Curated.

    +5
  • McDonnell XF-85 Goblin 3.5 years ago

    Really cool craft. Only issue in VR is the camera is a bit too low in the seat.

    +3
  • F-621 3.5 years ago

    It's better but the camera is too far back in the seat and should be moved forward. The seat and throttle could also still be moved forward just a little bit. The flight stick also might work a little better if it was slightly shorter.

  • Db Mk2.6 3.5 years ago

    Cool cockpit. Unfortunately, the flight stick setup doesn't move on the pitch axis when grabbed in VR.

  • F-47.2 3.5 years ago

    If you can move the seat and controls forward a bit that would improve this craft in VR.

  • RX-45 3.5 years ago

    Some suggestions for VR: The seat is too far back and I can't reach any of the buttons in VR. The throttle and flight stick are a little too far forward in relation to seat. The HUD looks very cool. I think the attitude indicator might be rotating backward. Very cool craft and if you make a new post with the seat and controls moved forward then I'll look at again for curation.

    +2
  • SBP-4 Pelican 3.5 years ago

    This is a good build, but I did notice some issues in VR. The airplane is very hard for me to take off on low physics. If I don't hit the throttle immediately on entering the level, the plane will rock back and flip over. If I hit the throttle too aggressively then it will nose dive. If I can keep it level, then I can get up to speed, but I have to retract the gear to take off. The gunner doesn't rotate in VR unfortunately. I do really enjoy it while in the air, but it's just a little too difficult to take off for me to curate as is. If you make a new build, tag me in the post and I'll check it out for curation.

    +2
  • Savoia S.21 (Porco Rosso -Studio Ghibli) 3.5 years ago

    This is a good build. Some issues for VR: The plane sits so low that you can see the water from inside the cockpit. This also causes the plane to auto-switch to orbit camera if you dip a little too low on takeoff. It's fun to fly and looks nice. Tag me if you can fix how low it is and I'll curate it.

  • F-621 3.5 years ago

    I tried this out in VR and with a few small tweaks it would work really well in VR. Just move the seat, throttle, flight stick, and lever forward about a half meter. Also nudge the camera a little forward in the seat and pull the throttle slider back a little so it's closer to where the player's shoulder would be. If you make those tweaks and re-upload, tag me in your new post and I'll check it out and curate it.

    +1
  • Covington F-88 Seeker 3.5 years ago

    The controls are much easier to reach on this build than your Nemises build. Only recommendation for VR would be to move the throttle slider back just a little bit so it's easier to reach.